Fixed issue with Old Man follower infinite pit fall
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4
ram.asm
4
ram.asm
@@ -231,6 +231,8 @@ CurrentYItem = $7E0303 ;
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AButtonAct = $7E0308 ; Bitfield for A-actions. $80 = Carry/toss | $02 Prayer | $01 = Tree pull
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CarryAct = $7E0309 ; Bitfield for carrying. $02 = Tossing | $01 = Lifting
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;
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LinkIFrames = $7E031F ; Countdown for Link's invincibility frames after taking damage.
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;
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LinkSwimDirection = $7E0340 ; Bitfield for swim direction. (.... udlr)
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;
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LinkDeepWater = $7E0345 ; Set when Link is in deep water.
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@@ -856,6 +858,8 @@ endmacro
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%assertRAM(UseY1, $7E0301)
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%assertRAM(CurrentYItem, $7E0303)
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%assertRAM(AButtonAct, $7E0308)
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%assertRAM(CarryAct, $7E0309)
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%assertRAM(LinkIFrames, $7E031F)
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%assertRAM(LinkSwimDirection, $7E0340)
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%assertRAM(LinkDeepWater, $7E0345)
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%assertRAM(TileActIce, $7E0348)
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