Prevent cross dungeon drops

Enemy drop indicator prototype
This commit is contained in:
aerinon
2023-08-17 13:39:18 -06:00
parent 459dacd582
commit 78b5695e30
4 changed files with 290 additions and 73 deletions

View File

@@ -1,73 +1,156 @@
!BlankTile = $207F
!SlashTile = $2830
!HyphenTile = $2405
!PTile = $296C
!CTile = $295F
!RedSquare = $345E
!BlueSquare = $2C5E
!DungeonMask = $8098C0
!EnemyDropIndicator = $7E072A
!IndicatorAddress = $7EC790 ; used for both boss nearness and enemy drops
!CurrentDungeonIndicator = $7EC702
!KeysObtained = $7EC7A2
!KeysSlash = $7EC7A4
!KeysTotal = $7EC7A6
DrHudOverride:
{
jsl.l NewDrawHud
jsr HudAdditions
rtl
}
PHB
SEP #$30
LDA.b #$7E
PHA
PLB
HudAdditions:
{
SEP #$10
LDA.l DRFlags : AND #$0008 : BNE + : JMP .end_item_count : +
LDA.l TotalItemCounter : PHA : CMP #1000 : !BLT +
JSL HexToDec4Digit_fast
LDX.b $04 : TXA : ORA.w #$2490 : STA !GOAL_DRAW_ADDRESS ; draw 1000's digit
BRA .skip
+ JSL HexToDec_fast
.skip
LDA #$207F : STA !GOAL_DRAW_ADDRESS+2 : STA !GOAL_DRAW_ADDRESS+4
PLA : PHA : CMP.w #100 : !BLT +
LDX.b $05 : TXA : ORA.w #$2490 : STA !GOAL_DRAW_ADDRESS+2 ; draw 100's digit
+ PLA : CMP.w #10 : !BLT +
LDX.b $06 : TXA : ORA.w #$2490 : STA !GOAL_DRAW_ADDRESS+4 ; draw 10's digit
+ LDX.b $07 : TXA : ORA.w #$2490 : STA !GOAL_DRAW_ADDRESS+6 ; draw 1's digit
LDA.w #$2830 : STA !GOAL_DRAW_ADDRESS+8 ; draw slash
LDA.l DRFlags : AND #$0100 : BNE +
LDA.l MultiClientFlagsWRAM+1 : CMP #1000 : !BLT .three_digit_goal
JSL HexToDec4Digit_fast
LDX.b $04 : TXA : ORA.w #$2490 : STA !GOAL_DRAW_ADDRESS+10 ; draw 1000's digit
LDX.b $05 : TXA : ORA.w #$2490 : STA !GOAL_DRAW_ADDRESS+12 ; draw 100's digit
LDX.b $06 : TXA : ORA.w #$2490 : STA !GOAL_DRAW_ADDRESS+14 ; draw 10's digit
LDX.b $07 : TXA : ORA.w #$2490 : STA !GOAL_DRAW_ADDRESS+16 ; draw 1's digit
BRA .end_item_count
.three_digit_goal
JSL HexToDec_fast
LDX.b $05 : TXA : ORA.w #$2490 : STA !GOAL_DRAW_ADDRESS+10 ; draw 100's digit
LDX.b $06 : TXA : ORA.w #$2490 : STA !GOAL_DRAW_ADDRESS+12 ; draw 10's digit
LDX.b $07 : TXA : ORA.w #$2490 : STA !GOAL_DRAW_ADDRESS+14 ; draw 1's digit
BRA .end_item_count
+ LDA.w #$2405 : STA !GOAL_DRAW_ADDRESS+10 : STA !GOAL_DRAW_ADDRESS+12
STA !GOAL_DRAW_ADDRESS+14 : STA !GOAL_DRAW_ADDRESS+16
.end_item_count
DRHUD_DrawItemCounter:
LDA.l DRFlags : AND #$08 : BNE .draw
JMP DRHUD_DrawIndicators
LDX $1B : BNE + : RTS : + ; Skip if outdoors
ldx $040c : cpx #$ff : bne + : rts : + ; Skip if not in dungeon
lda.l DRMode : bne + : rts : + ; Skip if not door rando
phb : phk : plb
lda CompassField : and.l $0098c0, x : beq +
lda.w CompassBossIndicator, x : and #$00ff : cmp $a0 : bne +
lda $1a : and #$0010 : beq +
lda #$345e : sta $7ec790 : bra .next
+ lda #$207f : sta $7ec790
.next lda.w DRMode : and #$0002 : bne + : plb : rts : +
lda CurrentHealth : and #$00ff : beq +
lda.w DungeonReminderTable, x : bra .reminder
+ lda #$207f
.reminder sta $7ec702
+ lda.w DRFlags : and #$0004 : beq .restore
lda MapField : and.l $0098c0, x : beq .restore
txa : lsr : tax
.draw
REP #$30
LDY.w #!SlashTile : STY.w !GOAL_DRAW_ADDRESS+8
LDA.l TotalItemCounter : PHA
JSR DRHUDHex4Digit
lda.l GenericKeys : and #$00ff : bne +
lda DungeonCollectedKeys, x : jsr ConvertToDisplay : sta $7ec7a2
lda #$2830 : sta $7ec7a4
+
lda.w ChestKeys, x : jsr ConvertToDisplay : sta $7ec7a6
; todo 4b0 no longer in use
LDY.w #!BlankTile ; copy these from newhud
LDA.b $04 : TAX : STX.w !GOAL_DRAW_ADDRESS+0
LDA.b $05 : TAX : STX.w !GOAL_DRAW_ADDRESS+2
LDA.b $06 : TAX : STX.w !GOAL_DRAW_ADDRESS+4
LDA.b $07 : TAX : STX.w !GOAL_DRAW_ADDRESS+6
PLX
CPX.w #1000 : BCS .leave_remaining_digits
STY.w !GOAL_DRAW_ADDRESS
CPX.w #100 : BCS .leave_remaining_digits
STY.w !GOAL_DRAW_ADDRESS+2
CPX.w #10 : BCS .leave_remaining_digits
STY.w !GOAL_DRAW_ADDRESS+4
.leave_remaining_digits
LDA.l DRFlags+1 : LSR : BCC .real_goal
LDY.w #!HyphenTile : STA.w !GOAL_DRAW_ADDRESS+10 : STA.w !GOAL_DRAW_ADDRESS+12
STA.w !GOAL_DRAW_ADDRESS+14 : STA.w !GOAL_DRAW_ADDRESS+16
BRA DRHUD_DrawIndicators
.real_goal
REP #$30
LDA.l MultiClientFlagsWRAM+1 : CMP.w #1000 : BCS .four_digits
JSR DRHUDHex3Digit
LDA.b $05 : TAX : STX.w !GOAL_DRAW_ADDRESS+10
LDA.b $06 : TAX : STX.w !GOAL_DRAW_ADDRESS+12
LDA.b $07 : TAX : STX.w !GOAL_DRAW_ADDRESS+14
BRA DRHUD_DrawIndicators
.four_digits
JSR DRHUDHex4Digit ; carry will be preserved
LDA.b $04 : TAX : STX.w !GOAL_DRAW_ADDRESS+10
LDA.b $05 : TAX : STX.w !GOAL_DRAW_ADDRESS+12
LDA.b $06 : TAX : STX.w !GOAL_DRAW_ADDRESS+14
LDA.b $07 : TAX : STX.w !GOAL_DRAW_ADDRESS+16
DRHUD_DrawIndicators:
SEP #$30
LDA.b $1B : BNE .continue
JMP DRHUD_Finished
.continue
LDA.b $1A : AND.b #$10 : BEQ DRHUD_EnemyDropIndicator
DRHUD_BossIndicator:
LDA.l DRMode : BNE .continue
.early_exit
JMP DRHUD_Finished
.continue
LDA.w $040C : CMP.b #$1B : BCS .early_exit
SEP #$10 ; clears the high byte of X and prevents it from getting B register
TAX
REP #$30
LDY.w #!BlankTile
LDA.w CompassField : AND.l DungeonMask, x
SEP #$20
BEQ .draw_indicator
LDA.l CompassBossIndicator, x : CMP.b $A0 : BNE .draw_indicator
LDY.w #!RedSquare
.draw_indicator
STY.w !IndicatorAddress
BRA DRHUD_DrawCurrentDungeonIndicator
DRHUD_EnemyDropIndicator:
REP #$30
LDA.w !EnemyDropIndicator : STA.w !IndicatorAddress
SEP #$20
LDA.w $040C : CMP.b #$1B : BCS DRHUD_Finished
SEP #$10 : TAX : REP #$10
DRHUD_DrawCurrentDungeonIndicator: ; mX
LDA.l DRMode : AND.b #$02 : BEQ DRHUD_Finished
LDY.w #!BlankTile
LDA.w CurrentHealth : BEQ .draw_indicator
REP #$20 : LDA.l DungeonReminderTable,X : SEP #$20
TAY
.draw_indicator
STY.w !CurrentDungeonIndicator
DRHUD_DrawKeyCounter:
LDA.l DRFlags : AND.b #$04 : BEQ DRHUD_Finished
REP #$20
LDA.w MapField : AND.l DungeonMask, X : BEQ DRHUD_Finished
TXA : LSR : TAX
LDA.l GenericKeys : AND.w #$00FF : BNE .total_only
LDA.l DungeonCollectedKeys, X : JSR ConvertToDisplay : STA.w !KeysObtained
LDA #!SlashTile : STA.w !KeysSlash
.total_only
LDA.l ChestKeys, x : JSR ConvertToDisplay : STA.w !KeysTotal
;===================================================================================================
DRHUD_Finished:
PLB : RTL
;===================================================================================================
DRHUDHex3Digit:
JSL HexToDec_fast
JMP DRHUDHex4Digit_shared
DRHUDHex4Digit:
JSL HexToDec4Digit_fast
.shared
REP #$30
LDA.l $04
ORA.w #$9090
STA.b $04
LDA.l $06
ORA.w #$9090
STA.b $06
LDA.w #$2400 ; 2490
SEP #$20
RTS
;===================================================================================================
.restore
plb : rts
}
;column distance for BK/Smalls
HudOffsets: