Fix HUD item icon not refreshing after last bomb spent
Rename UpdateHUD to UpdateHUDFlag, replace with UpdateHUD vanilla JSR label
This commit is contained in:
@@ -155,7 +155,7 @@ JML.l AllowStartFromExitReturn
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STZ.b SubSubModule
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STZ.w DeathReloadFlag
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STZ.w RespawnFlag
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INC.w UpdateHUD
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INC.w UpdateHUDFlag
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JSL Equipment_SearchForEquippedItemLong
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JSL HUD_RebuildLong2
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@@ -22,7 +22,7 @@ JML.l ReturnFromOnDrawHud
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OnDungeonEntrance:
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STA.l PegColor ; thing we wrote over
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JSL MaybeFlagDungeonTotalsEntrance
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INC.w UpdateHUD
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INC.w UpdateHUDFlag
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RTL
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;--------------------------------------------------------------------------------
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OnDungeonBossExit:
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@@ -46,7 +46,7 @@ OnDungeonExit:
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STA.w DungeonID : STZ.w Map16ChangeIndex ; thing we wrote over
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PHA : PHP
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INC.w UpdateHUD
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INC.w UpdateHUDFlag
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JSL.l HUD_RebuildLong
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JSL.l FloodGateResetInner
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JSL.l SetSilverBowMode
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@@ -226,7 +226,7 @@ OnOWTransition:
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PHP
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SEP #$20 ; set 8-bit accumulator
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LDA.b #$FF : STA.l RNGLockIn ; clear lock-in
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INC.w UpdateHUD
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INC.w UpdateHUDFlag
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PLP
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RTL
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;--------------------------------------------------------------------------------
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12
hooks.asm
12
hooks.asm
@@ -1406,8 +1406,7 @@ org $8DFB29 : BRA UpdateHUDBuffer_update_item_check_arrows
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;--------------------------------------------------------------------------------
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org $8DF1AB : JSR.w RebuildHUD_update
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org $8DDFC8 : JSR.w RebuildHUD_update
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org $8DDB88 ; Don't rebuild HUD twice on icon refresh
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NOP #3 ; Not sure why this is here
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org $8DDB85 : JSR.w RebuildHUD_IconExpanded
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;--------------------------------------------------------------------------------
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org $87A205 : JSL.l RebuildHUD_update_long
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org $8AEF62 : JSL.l RebuildHUD_update_long
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@@ -1422,6 +1421,15 @@ warnpc $8E8000
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;--------------------------------------------------------------------------------
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org $8DEDE8
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JSL.l DrawHeartPiecesMenu : BRA DrawEquipment_in_a_dungeon
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;--------------------------------------------------------------------------------
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org $8DAFDD
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RebuildHUD_IconExpanded:
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JSR.w UpdateHUD
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JSR.w RebuildHUD
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INC.w UpdateHUDFlag
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RTS
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warnpc $8DB080
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;================================================================================
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; 300 Rupee NPC
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@@ -365,7 +365,7 @@ Link_ReceiveItem_HUDRefresh:
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+
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JSL.l HUD_RefreshIconLong ; thing we wrote over
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INC.w UpdateHUD
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INC.w UpdateHUDFlag
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JSL.l PostItemGet
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RTL
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;--------------------------------------------------------------------------------
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@@ -380,7 +380,7 @@ HandleBombAbsorbtion:
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LDA.b #$04 : STA.w ItemCursor ; set selected item to bombs
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LDA.b #$01 : STA.w CurrentYItem ; set selected item to bombs
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JSL.l HUD_RebuildLong
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INC.w UpdateHUD
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INC.w UpdateHUDFlag
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+
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RTL
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;--------------------------------------------------------------------------------
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10
newhud.asm
10
newhud.asm
@@ -65,7 +65,7 @@ NewHUD_DrawArrows:
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;================================================================================
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NewHUD_DrawGoal:
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REP #$20
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LDA.w UpdateHUD : BEQ .no_goal
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LDA.w UpdateHUDFlag : BEQ .no_goal
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LDA.l GoalItemRequirement : BEQ .no_goal
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LDA.l GoalItemIcon : STA.w HUDGoalIndicator
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@@ -122,7 +122,7 @@ NewHUD_DrawKeys:
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;================================================================================
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NewHUD_DrawDungeonCounters:
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LDA.w UpdateHUD : BEQ NewHUD_DrawPrizeIcon
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LDA.w UpdateHUDFlag : BEQ NewHUD_DrawPrizeIcon
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LDA.l CompassMode : ORA.l MapHUDMode : BIT.b #$03 : BEQ NewHUD_DrawPrizeIcon
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LDX.b IndoorsFlag : BNE +
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JMP.w NewHUD_DrawMagicMeter
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@@ -147,7 +147,7 @@ NewHUD_DrawPrizeIcon:
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LDA.b GameMode
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CMP.b #$12 : BEQ .no_prize
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CMP.b #$0E : BEQ +
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LDA.w UpdateHUD : BEQ NewHUD_DrawItemCounter
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LDA.w UpdateHUDFlag : BEQ NewHUD_DrawItemCounter
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+
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LDA.w DungeonID
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CMP.b #$1A : BCS .no_prize
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@@ -197,7 +197,7 @@ NewHUD_DrawPrizeIcon:
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;================================================================================
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NewHUD_DrawItemCounter:
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REP #$20
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LDA.w UpdateHUD : BEQ NewHUD_DrawMagicMeter
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LDA.w UpdateHUDFlag : BEQ NewHUD_DrawMagicMeter
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LDA.l ItemCounterHUD : AND.w #$00FF : BEQ NewHUD_DrawMagicMeter
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LDA.w #!SlashTile : STA.w HUDGoalIndicator+$08
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LDA.l TotalItemCount : CMP.w #1000 : BCS .item_four_digits
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@@ -263,7 +263,7 @@ NewHUD_DrawMagicMeter:
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;================================================================================
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NewHUD_DoneDrawing:
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STZ.w UpdateHUD
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STZ.w UpdateHUDFlag
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PLB
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RTL
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@@ -429,7 +429,7 @@ ItemBehavior:
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.single_arrow
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LDA.l ArrowMode : BEQ +
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LDA.l CurrentArrows : INC : STA.l CurrentArrows ; Should be sole write to this address
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INC.w UpdateHUD ; in retro/rupee bow mode.
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INC.w UpdateHUDFlag ; in retro/rupee bow mode.
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+
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RTS
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@@ -17,7 +17,7 @@ RTL
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;================================================================================
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HUDRebuildIndoorHole:
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PHA
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INC.w UpdateHUD
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INC.w UpdateHUDFlag
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LDA.l GenericKeys : BEQ .normal
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.generic
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PLA
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@@ -30,7 +30,7 @@ RTL
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RTL
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;================================================================================
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HUDRebuildIndoor:
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INC.w UpdateHUD
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INC.w UpdateHUDFlag
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LDA.l GenericKeys : BEQ .normal
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.generic
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LDA.b #$00 : STA.l RoomDarkness
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2
ram.asm
2
ram.asm
@@ -388,7 +388,7 @@ DelayTimer = $7E1CE9 ;
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;
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TextID = $7E1CF0 ; Message ID and page. Word length.
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;
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UpdateHUD = $7E1E03 ; Flag used to mark HUD updates and avoid heavy code segments.
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UpdateHUDFlag = $7E1E03 ; Flag used to mark HUD updates and avoid heavy code segments.
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;
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ToastBuffer = $7E1E0E ; Multiworld buffer. Word length.
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;
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@@ -11,7 +11,7 @@ LoadBombCount16:
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.infinite
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RTL
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StoreBombCount:
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INC.w UpdateHUD
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INC.w UpdateHUDFlag
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PHA : LDA.l InfiniteBombs : BEQ .finite
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.infinite
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PLA : LDA.b #$01 : RTL
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@@ -83,7 +83,7 @@ IncrementSmallKeys:
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JSL.l UpdateKeys
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PHY : LDY.b #24 : JSL.l AddInventory : PLY
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JSL.l HUD_RebuildLong
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INC.w UpdateHUD
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INC.w UpdateHUDFlag
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PLX
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RTL
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;--------------------------------------------------------------------------------
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@@ -106,7 +106,7 @@ IncrementSmallKeysNoPrimary:
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++
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PLP
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+
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INC.w UpdateHUD
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INC.w UpdateHUDFlag
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JSL.l HUD_RebuildLong
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PLX
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RTL
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@@ -179,7 +179,7 @@ CheckOHKO:
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RTS
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.change
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STA.l OHKOCached
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INC.w UpdateHUD
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INC.w UpdateHUDFlag
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REP #$20
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SEC
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RTS
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@@ -108,7 +108,6 @@ Equipment_SearchForEquippedItemLong = $8DE395
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HUD_RebuildLong = $8DFA78
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HUD_RebuildIndoor_Palace = $8DFA88
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HUD_RebuildLong2 = $8DFA88
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RebuildHUD_update = $8DFAA5
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Messaging_Text = $8EEE10
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AfterDeathCounterOutput = $8E8FD
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Overworld_TileAttr = $8FFD94
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@@ -153,12 +152,15 @@ Ancilla29_MilestoneItemReceipt_skip_crystal_sfx = $88CAE5
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Ancilla29_MilestoneItemReceipt_no_sparkle = $88CB2E
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Ancilla_SetOAM_XY = $88F6F3
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Ancilla_AddAncilla = $899CCE
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UpdateHUD = $8DDFA9
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DrawProgressIcons = $8DE9C8
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ItemMenu_DrawEquippedYItem = $8DEB3A
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ItemMenu_DrawEquippedYItem_exit = $8DECE6
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ItemMenu_DrawEquipment_dungeonitems = $8DEDCC
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DrawEquipment = $8DED29
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DrawEquipment_in_a_dungeon = $8DEDFE
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RebuildHUD = $8DFA90
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RebuildHUD_update = $8DFAA5
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UpdateHUDBuffer_update_item_check_arrows = $8DFB41
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RenderText_DecompressAndDrawSingle = $8EF4FB
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DecompressFontGFX = $8EF572
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