let's dev 5/1/18
fixed reverse residual portal graphics dw duck pickup & dropoff now working additional dpad challenge modes
This commit is contained in:
11
tables.asm
11
tables.asm
@@ -201,7 +201,7 @@ db #$00 ; #$00 = Press Start (default) - #$10 = Release Start
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;--------------------------------------------------------------------------------
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org $30804A ; PC 0x18004A
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InvertedMode:
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db #$00 ; #$00 = Normal (default) - #$01 = Inverted
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db #$01 ; #$00 = Normal (default) - #$01 = Inverted
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;--------------------------------------------------------------------------------
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org $30804B ; PC 0x18004B
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QuickSwapFlag:
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@@ -1367,14 +1367,21 @@ db $04
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;db #$F0 ; #$D0 - Light Only (Default), #$F0 - Dark Only
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;org $02B34D ; PC 0x1334D (Bank02.asm:7902) (BNE)
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;db #$F0 ; #$D0 - Light Only (Default), #$F0 - Dark Only
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;org $06DB78 ; PC 0x35B78 (Bank06.asm:2186) ($24)
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;db #$8B ; #$24 - Light Style, #$8B - Dark Style
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;;--------------------------------------------------------------------------------
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;;Vortexes
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;org $05AF79 ; PC 0x2AF79 (sprite_warp_vortex.asm:18) (BNE)
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;db #$F0 ; #$D0 - Light-to-Dark (Default), #$F0 - Dark-to-Light
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;db #$F0 ; #$D0 - Light Only (Default), #$F0 - Dark Only
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;org $0DB3C5 ; PC 0x6B3C5 (sprite_properties.asm:119) ($C4)
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;db #$C6 ; #$C4 - Blue Portal, #$C6 - Red Portal
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;;--------------------------------------------------------------------------------
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;;Duck
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;org $07A3F4 ; PC 0x3A3F4 (Bank07.asm:5772) (BNE)
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;db #$F0 ; #$D0 - Light Only (Default), #$F0 - Dark Only
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;org $02E849 ; PC 0x16849 (Bank02.asm:11641)
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;;dw $0003, $0016, $0018, $002C, $002F, $0030, $003B, $003F ; Light World Flute Spots
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;dw $0043, $0056, $0058, $006C, $006F, $0070, $007B, $007F ; Dark World Flute Spots
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;;--------------------------------------------------------------------------------
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;;Mirror
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;org $07A943 ; PC 0x3A943 (Bank07.asm:6548) (BNE)
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