Compass and map HUD display modes properly skip or draw
Minor key count refactor, count HC and Sewers as both in all cases
This commit is contained in:
@@ -13,13 +13,12 @@ RTL
|
||||
|
||||
DrawCompassCounts:
|
||||
PHX
|
||||
LDA.l CompassMode : BIT.w #$0002 : BNE + ; if CompassMode==2, we don't check for the compass
|
||||
LDA.l CompassField : AND.w DungeonItemMasks, X ; Load compass values to A, mask with dungeon item masks
|
||||
BEQ .done ; skip if we don't have compass
|
||||
LDA.l CompassMode : BEQ .done
|
||||
BIT.w #$0002 : BNE + ; if CompassMode==2, we don't check for the compass
|
||||
LDA.l CompassField : AND.l DungeonItemMasks, X ; Load compass values to A, mask with dungeon item masks
|
||||
BEQ .done ; skip if we don't have compass
|
||||
+
|
||||
TXA : LSR : TAX : BNE +
|
||||
INC ; Count sewer as Hyrule Castle
|
||||
+
|
||||
TXA : LSR : TAX
|
||||
LDA.l CompassTotalsWRAM, X : AND.w #$00FF
|
||||
SEP #$20
|
||||
JSR HudHexToDec2Digit
|
||||
@@ -41,13 +40,12 @@ RTS
|
||||
|
||||
DrawMapCounts:
|
||||
PHX
|
||||
LDA.l MapHUDMode : BIT.w #$0002 : BNE + ; if MapHUDMode==2, we don't check for map
|
||||
LDA.l MapField : AND.w DungeonItemMasks, X ; Load map values to A, mask with dungeon item masks
|
||||
BEQ .done ; skip if we don't have map
|
||||
LDA.l MapHUDMode : BEQ .done
|
||||
BIT.w #$0002 : BNE + ; if MapHUDMode==2, we don't check for map
|
||||
LDA.l MapField : AND.l DungeonItemMasks, X ; Load map values to A, mask with dungeon item masks
|
||||
BEQ .done ; skip if we don't have map
|
||||
+
|
||||
TXA : LSR : TAX : BNE +
|
||||
INC ; Count sewer as Hyrule Castle
|
||||
+
|
||||
TXA : LSR : TAX
|
||||
LDA.l MapTotalsWRAM, X : AND.w #$00FF
|
||||
SEP #$20
|
||||
JSR HudHexToDec2Digit
|
||||
@@ -66,7 +64,7 @@ DrawMapCounts:
|
||||
RTS
|
||||
|
||||
DungeonItemMasks: ; these are dungeon correlations to $7EF364 - $7EF369 so it knows where to store compasses, etc
|
||||
dw $8000, $4000, $2000, $1000, $0800, $0400, $0200, $0100
|
||||
dw $C000, $C000, $2000, $1000, $0800, $0400, $0200, $0100
|
||||
dw $0080, $0040, $0020, $0010, $0008, $0004
|
||||
;--------------------------------------------------------------------------------
|
||||
InitDungeonCounts:
|
||||
|
||||
Reference in New Issue
Block a user