Compass and map HUD display modes properly skip or draw
Minor key count refactor, count HC and Sewers as both in all cases
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10
newitems.asm
10
newitems.asm
@@ -348,11 +348,11 @@ AddReceivedItemExpandedGetItem:
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AND.b #$0F : TAX
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LDA.l DungeonKeys, X : INC : STA.l DungeonKeys, X ; Increment Key Count
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CPX.b #$00 : BNE ++
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STA.l HyruleCastleKeys ; copy HC to sewers
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++ : CPX.b #$01 : BNE ++
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STA.l SewerKeys ; copy sewers to HC
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++
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CPX.b #$00 : BNE ++
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STA.l HyruleCastleKeys ; copy HC to sewers
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++ : CPX.b #$01 : BNE ++
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STA.l SewerKeys ; copy sewers to HC
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++
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LDA.l GenericKeys : BEQ +
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.generic
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