fixed gt animation (#46)
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12
inverted.asm
12
inverted.asm
@@ -157,8 +157,20 @@ GanonTowerAnimation:
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.done
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.done
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LDA.b #$05 : STA $04C6 ;what we wrote over
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LDA.b #$05 : STA $04C6 ;what we wrote over
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STZ $B0 ; (continued)
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STZ $B0 ; (continued)
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STZ $C8 ; (continued)
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RTL
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RTL
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GanonTowerInvertedCheck:
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{
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LDA InvertedMode : BEQ .done
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LDA #$01 ; Load a random value so it doesn't BEQ
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RTL
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.done
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LDA $8A : CMP.b #$43 ;what we wrote over
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RTL
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}
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;Hard coded rock removed in LW for Inverted mode
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;Hard coded rock removed in LW for Inverted mode
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HardcodedRocks:
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HardcodedRocks:
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