Add pseudo-sword mode
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38
generate_pseudo_sword_table.rb
Normal file
38
generate_pseudo_sword_table.rb
Normal file
@@ -0,0 +1,38 @@
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def process_values(sprite, values)
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ret = values.clone
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if (ret[1] == 0 && sprite != 0x40) || sprite == 0xCE
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# fighter sword does no damage and it's not the evil barrier, or it's Blind
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ret[5] = 0
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end
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return ret
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end
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def split_value(byte)
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return [byte >> 4, byte & 0x0F]
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end
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def join_values(value1, value2)
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return (value1 & 0x0F) << 4 | (value2 & 0x0F)
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end
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File.open("damage_table.bin") do |input|
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File.open("damage_table_pseudo_sword.bin", "w") do |output|
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i_enum = input.each_byte
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(0...0xD7).each do |sprite|
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values = []
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(0...8).each do
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values += split_value(i_enum.next)
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end
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v_enum = process_values(sprite, values).to_enum
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(0...8).each do
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output.putc(join_values(v_enum.next, v_enum.next))
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end
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end
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begin
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while true
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output.putc(i_enum.next)
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end
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rescue StopIteration
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end
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end
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end
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