Add pseudo-sword mode
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14
hardmode.asm
14
hardmode.asm
@@ -76,12 +76,18 @@ GetItemDamageValue:
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CPX.b #$04 : BEQ .boomerang
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CPX.b #$05 : BEQ .boomerang
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CPX.b #$39 : BEQ .hookshot
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CPX.b #$3b : BEQ .hookshot
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CPX.b #$3c : BEQ .hookshot
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CPX.b #$3d : BEQ .hookshot
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CPX.b #$3B : BEQ .hookshot
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CPX.b #$3C : BEQ .hookshot
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CPX.b #$3D : BEQ .hookshot
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LDA.l SpecialWeapons : CMP #$02 : BNE .normal
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TXA : AND #$78 : CMP #$28 : BNE .normal
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LDA $0DB8F1, X : BEQ .noDamage
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LDA #$01
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RTL
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.normal
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lda $0db8f1,x ;what we wrote over
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LDA $0DB8F1, X ; what we wrote over
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RTL
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.boomerang
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LDA.l StunItemAction : AND #$01 : BNE .normal
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