inverted maps
untested, unfinished
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10
hooks.asm
10
hooks.asm
@@ -1965,12 +1965,10 @@ JSL OnOWTransition : BRA ++ : NOP #34 : ++
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;================================================================================
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;================================================================================
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;Inverted mode tile map update (executed right after the original tile load)
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;Inverted mode tile map update (executed right after the original tile load)
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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org $82ED51 ; <- 16D51
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org $82ED51
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JSL Overworld_LoadNewTiles : NOP #2
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JSL Overworld_LoadNewTiles : BRA ++ : ++
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;--------------------------------------------------------------------------------
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org $82EC2E
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;Same as above
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JSL Overworld_LoadNewTiles : BRA ++ : ++
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org $82EC2E ;<- 016C2E
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JSL Overworld_LoadNewTiles : NOP #2
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;================================================================================
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;================================================================================
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org $87A3E2 ;<- 3A3E2 Bank07.asm:5764 (LDA.b #$80 : STA $03F0)
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org $87A3E2 ;<- 3A3E2 Bank07.asm:5764 (LDA.b #$80 : STA $03F0)
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JSL FreeDuckCheck : BEQ +
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JSL FreeDuckCheck : BEQ +
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2505
invertedmaps.asm
2505
invertedmaps.asm
File diff suppressed because it is too large
Load Diff
@@ -11,7 +11,7 @@ QuickSwap:
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LDA.l QuickSwapFlag : BEQ .done
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LDA.l QuickSwapFlag : BEQ .done
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LDA.w ItemCursor : BEQ .done ; Skip everything if we don't have any items
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LDA.w ItemCursor : BEQ .done ; Skip everything if we don't have any items
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LDY.b #$14
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LDY.b #$14
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PHX
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PHX
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XBA ; restore the stashed value
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XBA ; restore the stashed value
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CMP.b #$30 : BNE +
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CMP.b #$30 : BNE +
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