let's dev 2/23/18
fixed shops disregarding item counts (extra hitbox, etc) fixed rupee arrows regarding requiring wooden arrows before being able to fire them finished escape assist mode for ammo management in new game mode
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@@ -208,7 +208,9 @@ AddInventory:
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LDA !INVENTORY_SWAP : ORA #$01 : STA !INVENTORY_SWAP
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BRL .incrementCounts
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+ CPY.b #$0B : BNE + ; Bow
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LDA !INVENTORY_SWAP_2 : ORA #$80 : STA !INVENTORY_SWAP_2
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LDA ArrowMode : BNE +++
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LDA !INVENTORY_SWAP_2 : ORA #$80 : STA !INVENTORY_SWAP_2
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+++
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BRL .incrementCounts
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+ CPY.b #$3A : BNE + ; Bow & Arrows
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LDA !INVENTORY_SWAP_2 : ORA #$80 : STA !INVENTORY_SWAP_2
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@@ -216,6 +218,11 @@ AddInventory:
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+ CPY.b #$3B : BNE + ; Bow & Silver Arrows
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LDA !INVENTORY_SWAP_2 : ORA #$40 : STA !INVENTORY_SWAP_2
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BRL .incrementCounts
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+ CPY.b #$43 : BNE + ; Single arrow
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LDA ArrowMode : BEQ +++
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LDA !INVENTORY_SWAP_2 : ORA #$80 : STA !INVENTORY_SWAP_2 ; activate wood arrows in quick-swap
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+++
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BRL .incrementCounts
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+ CPY.b #$58 : BNE + ; Upgrade-Only Silver Arrows
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LDA !INVENTORY_SWAP_2 : ORA #$40 : STA !INVENTORY_SWAP_2
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+
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