let's dev 2/23/18

fixed shops disregarding item counts (extra hitbox, etc)
fixed rupee arrows regarding requiring wooden arrows before being able to fire them
finished escape assist mode for ammo management in new game mode
This commit is contained in:
Karkat
2018-02-23 22:55:44 -05:00
parent 4ee5b4bd61
commit 838c85dc07
10 changed files with 42 additions and 6 deletions

View File

@@ -1,6 +1,9 @@
;================================================================================
; Open Mode Uncle Rain State Check
;================================================================================
!INFINITE_ARROWS = "$7F50C8"
!INFINITE_BOMBS = "$7F50C9"
!INFINITE_MAGIC = "$7F50CA"
SetUncleRainState:
LDA.l OpenMode : BEQ + : RTL : + ; we're done if open mode is on
LDA.b #$01 : STA $7EF3C5
@@ -13,6 +16,7 @@ InitOpenMode:
LDA $7EF3C6 : ORA #$14 : STA $7EF3C6 ; remove uncle
LDA $7EF3C8 : CMP #$05 : BEQ ++ : LDA.b #$01 : ++ : STA $7EF3C8 ; set spawn points to house+sanc unless already house+sanc+mountain
LDA $7EF29B : ORA.b #$20 : STA $7EF29B ; open castle gate
RTL
+
RTL
;--------------------------------------------------------------------------------