let's dev 2/23/18
fixed shops disregarding item counts (extra hitbox, etc) fixed rupee arrows regarding requiring wooden arrows before being able to fire them finished escape assist mode for ammo management in new game mode
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@@ -1,6 +1,9 @@
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;================================================================================
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; Open Mode Uncle Rain State Check
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;================================================================================
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!INFINITE_ARROWS = "$7F50C8"
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!INFINITE_BOMBS = "$7F50C9"
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!INFINITE_MAGIC = "$7F50CA"
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SetUncleRainState:
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LDA.l OpenMode : BEQ + : RTL : + ; we're done if open mode is on
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LDA.b #$01 : STA $7EF3C5
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@@ -13,6 +16,7 @@ InitOpenMode:
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LDA $7EF3C6 : ORA #$14 : STA $7EF3C6 ; remove uncle
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LDA $7EF3C8 : CMP #$05 : BEQ ++ : LDA.b #$01 : ++ : STA $7EF3C8 ; set spawn points to house+sanc unless already house+sanc+mountain
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LDA $7EF29B : ORA.b #$20 : STA $7EF29B ; open castle gate
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RTL
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+
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RTL
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;--------------------------------------------------------------------------------
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