Refactor dungeon locations checked incrementing
Fix BowTracking documentation
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sram.asm
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sram.asm
@@ -170,7 +170,7 @@ InventoryTracking: skip 2 ; b r m p n s k f - - - - - - o q (bitfield)
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; p = Magic Powder | n = Mushroom Past | s = Shovel
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; k = Inactive Flute | f = Active Flute | o = Any bomb acquired
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; q = Quickswap locked
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BowTracking: skip 2 ; - - - - b s p - (bitfield)
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BowTracking: skip 2 ; b s p - - - - - - - - - - - - - (bitfield)
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; b = Bow | s = Silver Arrows Upgrade | p = Second Progressive Bow
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; The front end writes two distinct progressive bow items. p
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; indicates whether the "second" has been found independent of
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