Refactor dungeon locations checked incrementing

Fix BowTracking documentation
This commit is contained in:
cassidoxa
2022-02-18 17:45:33 -05:00
parent 905e897b52
commit 838d4e9bf8
2 changed files with 12 additions and 47 deletions

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@@ -170,7 +170,7 @@ InventoryTracking: skip 2 ; b r m p n s k f - - - - - - o q (bitfield)
; p = Magic Powder | n = Mushroom Past | s = Shovel
; k = Inactive Flute | f = Active Flute | o = Any bomb acquired
; q = Quickswap locked
BowTracking: skip 2 ; - - - - b s p - (bitfield)
BowTracking: skip 2 ; b s p - - - - - - - - - - - - - (bitfield)
; b = Bow | s = Silver Arrows Upgrade | p = Second Progressive Bow
; The front end writes two distinct progressive bow items. p
; indicates whether the "second" has been found independent of