Merge branch 'master' into DRMain
# Conflicts: # LTTP_RND_GeneralBugfixes.asm # catfish.asm # compasses.asm # darkworldspawn.asm # hooks.asm # inventory.asm # newitems.asm # shopkeeper.asm # stats.asm # tables.asm Adn some updates from DR
This commit is contained in:
203
inventory.asm
203
inventory.asm
@@ -60,7 +60,7 @@ RTL
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LDA !INVENTORY_SWAP : AND #$C0 : CMP #$C0 : BNE .errorJump ; make sure we have both boomerangs
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LDA $7EF341 : EOR #$03 : STA $7EF341 ; swap blue & red boomerang
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LDA.b #$20 : STA $012F ; menu select sound
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BRL .captured
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JMP .captured
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+ CMP #$01 : BNE + ; bow
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LDA !INVENTORY_SWAP_2 : AND #$C0 : CMP #$C0 : BNE .errorJump ; make sure we have both bows
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PHX : LDX.b #$00 ; scan ancilla table for arrows
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@@ -77,7 +77,7 @@ RTL
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++
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LDA $7EF340 : !SUB #$01 : EOR #$02 : !ADD #$01 : STA $7EF340 ; swap bows
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LDA.b #$20 : STA $012F ; menu select sound
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BRL .captured
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JMP .captured
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+ BRA +
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.errorJump
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BRA .errorJump2
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@@ -85,7 +85,7 @@ RTL
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LDA !INVENTORY_SWAP : AND #$30 : CMP #$30 : BNE .errorJump ; make sure we have mushroom & magic powder
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LDA $7EF344 : EOR #$03 : STA $7EF344 ; swap mushroom & magic powder
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LDA.b #$20 : STA $012F ; menu select sound
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BRL .captured
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JMP .captured
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+ BRA +
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.errorJump2
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BRA .error
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@@ -124,7 +124,9 @@ RTL
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;ProcessBottleMenu:
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;--------------------------------------------------------------------------------
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ProcessBottleMenu:
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LDA $F4 : AND #$40 : BEQ .y_not_pressed ; skip if Y is not down
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; LDA $F6 : AND #$30 : CMP.b #$30 : BEQ .double_shoulder_pressed
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; LDA $F4 : AND #$40 : BEQ .y_not_pressed ; skip if Y is not down
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; .double_shoulder_pressed
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LDA $7EF34F ; check bottle state
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BEQ .no_bottles ; skip if we have no bottles
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PHX
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@@ -137,9 +139,9 @@ ProcessBottleMenu:
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.no_bottles
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LDA #$00 ; pretend like the controller state was 0 from the overridden load
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RTL
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.y_not_pressed
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LDA $F4 : AND.b #$0C ; thing we wrote over - load controller state
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RTL
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; .y_not_pressed
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; LDA $F4 : AND.b #$0C ; thing we wrote over - load controller state
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;RTL
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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@@ -208,67 +210,68 @@ AddInventory:
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CPY.b #$0C : BNE + ; Blue Boomerang
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LDA !INVENTORY_SWAP : ORA #$80 : STA !INVENTORY_SWAP
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BRL .incrementCounts
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JMP .incrementCounts
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+ CPY.b #$2A : BNE + ; Red Boomerang
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LDA !INVENTORY_SWAP : ORA #$40 : STA !INVENTORY_SWAP
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BRL .incrementCounts
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JMP .incrementCounts
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+ CPY.b #$29 : BNE + ; Mushroom
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LDA !INVENTORY_SWAP : ORA #$28 : STA !INVENTORY_SWAP
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BRL .incrementCounts
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JMP .incrementCounts
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+ CPY.b #$0D : BNE + ; Magic Powder
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LDA !INVENTORY_SWAP : ORA #$10 : STA !INVENTORY_SWAP
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BRL .incrementCounts
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JMP .incrementCounts
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+ CPY.b #$13 : BNE + ; Shovel
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LDA !INVENTORY_SWAP : ORA #$04 : STA !INVENTORY_SWAP
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BRL .incrementCounts
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JMP .incrementCounts
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+ CPY.b #$14 : BNE + ; Flute (Inactive)
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LDA !INVENTORY_SWAP : ORA #$02 : STA !INVENTORY_SWAP
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BRL .incrementCounts
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JMP .incrementCounts
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+ CPY.b #$4A : BNE + ; Flute (Active)
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LDA !INVENTORY_SWAP : ORA #$01 : STA !INVENTORY_SWAP
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BRL .incrementCounts
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JMP .incrementCounts
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+ CPY.b #$0B : BNE + ; Bow
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LDA ArrowMode : BNE +++
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LDA !INVENTORY_SWAP_2 : ORA #$80 : STA !INVENTORY_SWAP_2
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+++
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BRL .incrementCounts
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JMP .incrementCounts
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+ CPY.b #$3A : BNE + ; Bow & Arrows
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LDA !INVENTORY_SWAP_2 : ORA #$80 : STA !INVENTORY_SWAP_2
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BRL .incrementCounts
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JMP .incrementCounts
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+ CPY.b #$3B : BNE + ; Bow & Silver Arrows
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LDA !INVENTORY_SWAP_2 : ORA #$40 : STA !INVENTORY_SWAP_2
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LDA ArrowMode : BNE +++
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LDA !INVENTORY_SWAP_2 : ORA #$80 : STA !INVENTORY_SWAP_2 ; activate wood arrows when not in rupee bow
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+++
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BRL .incrementCounts
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JMP .incrementCounts
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+ CPY.b #$43 : BNE + ; Single arrow
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LDA ArrowMode : BEQ +++
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LDA !INVENTORY_SWAP_2 : ORA #$80 : STA !INVENTORY_SWAP_2 ; activate wood arrows in quick-swap
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+++
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BRL .incrementCounts
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JMP .incrementCounts
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+ CPY.b #$58 : BNE + ; Upgrade-Only Silver Arrows
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LDA !INVENTORY_SWAP_2 : ORA #$40 : STA !INVENTORY_SWAP_2
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+
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.incrementCounts
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LDA !LOCK_STATS : BEQ + : BRL .done : +
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LDA !LOCK_STATS : BEQ + : JMP .done : +
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LDA !MULTIWORLD_ITEM_PLAYER_ID : BEQ +
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BRL .dungeonCounts
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+
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; don't count any of this stuff
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CPY.b #$20 : BNE + : BRL .itemCounts : + ; Crystal
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CPY.b #$26 : BNE + : BRL .itemCounts : + ; Heart Piece Completion Heart
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CPY.b #$20 : BNE + : JMP .itemCounts : + ; Crystal
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CPY.b #$26 : BNE + : JMP .itemCounts : + ; Heart Piece Completion Heart
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LDA.l !SHOP_ENABLE_COUNT : BNE ++
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CPY.b #$2E : BNE + : BRL .itemCounts : + ; Red Potion (Refill)
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CPY.b #$2F : BNE + : BRL .itemCounts : + ; Green Potion (Refill)
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CPY.b #$30 : BNE + : BRL .itemCounts : + ; Blue Potion (Refill)
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CPY.b #$2E : BNE + : JMP .itemCounts : + ; Red Potion (Refill)
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CPY.b #$2F : BNE + : JMP .itemCounts : + ; Green Potion (Refill)
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CPY.b #$30 : BNE + : JMP .itemCounts : + ; Blue Potion (Refill)
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++
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CPY.b #$37 : BNE + : BRL .itemCounts : + ; Pendant
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CPY.b #$38 : BNE + : BRL .itemCounts : + ; Pendant
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CPY.b #$39 : BNE + : BRL .itemCounts : + ; Pendant
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CPY.b #$00 : BNE + : BRL .itemCounts : + ; Uncle Sword & Shield
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CPY.b #$37 : BNE + : JMP .itemCounts : + ; Pendant
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CPY.b #$38 : BNE + : JMP .itemCounts : + ; Pendant
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CPY.b #$39 : BNE + : JMP .itemCounts : + ; Pendant
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CPY.b #$00 : BNE + : JMP .itemCounts : + ; Uncle Sword & Shield
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CPY.b #$04 : !BLT .isSword ; Swords - Skip Shop/Fairy Check for Swords
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CPY.b #$49 : BEQ .isSword
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@@ -276,38 +279,38 @@ AddInventory:
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CPY.b #$5E : BEQ .isSword
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BRA +
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.isSword
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BRL .dungeonCounts
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JMP .dungeonCounts
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+
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CPY.b #$3B : BNE + : BRL .dungeonCounts : + ; Silver Arrow Bow - Skip Shop/Fairy Check for Silver Arrow Bow
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CPY.b #$3B : BNE + : JMP .dungeonCounts : + ; Silver Arrow Bow - Skip Shop/Fairy Check for Silver Arrow Bow
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LDA $1B : BEQ ++ ; skip shop check if outdoors
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LDA $02E9 : CMP.b #$01 : BEQ ++ ; skip shop check for chests
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PHP : REP #$20 ; set 16-bit accumulator
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LDA $048E
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CMP.w #274 : BNE + : BRL .shop : + ; dark world death mountain shop, ornamental shield shop
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CMP.w #271 : BNE + : BRL .shop : + ; villiage of outcasts shop, lumberjack shop, lake hylia shop, dark world magic shop
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CMP.w #272 : BNE + : BRL .shop : + ; red shield shop
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CMP.w #284 : BNE + : BRL .shop : + ; bomb shop
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CMP.w #265 : BNE + : BRL .shop : + ; potion shop - commented this out because it's easier to just block potion refills because this one interferes with the powder item being counted
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CMP.w #287 : BNE + : BRL .shop : + ; kakariko shop
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CMP.w #255 : BNE + : BRL .shop : + ; light world death mountain shop
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CMP.w #276 : BNE + : BRL .shop : + ; waterfall fairy
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CMP.w #277 : BNE + : BRL .shop : + ; upgrade fairy (shop)
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CMP.w #278 : BNE + : BRL .shop : + ; pyramid fairy
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CMP.w #274 : BNE + : JMP .shop : + ; dark world death mountain shop, ornamental shield shop
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CMP.w #271 : BNE + : JMP .shop : + ; villiage of outcasts shop, lumberjack shop, lake hylia shop, dark world magic shop
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CMP.w #272 : BNE + : JMP .shop : + ; red shield shop
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CMP.w #284 : BNE + : JMP .shop : + ; bomb shop
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CMP.w #265 : BNE + : JMP .shop : + ; potion shop - commented this out because it's easier to just block potion refills because this one interferes with the powder item being counted
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CMP.w #287 : BNE + : JMP .shop : + ; kakariko shop
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CMP.w #255 : BNE + : JMP .shop : + ; light world death mountain shop
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CMP.w #276 : BNE + : JMP .shop : + ; waterfall fairy
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CMP.w #277 : BNE + : JMP .shop : + ; upgrade fairy (shop)
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CMP.w #278 : BNE + : JMP .shop : + ; pyramid fairy
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PLP : BRA ++
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.shop
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PLP
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LDA.l !SHOP_ENABLE_COUNT : BNE ++
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BRL .done
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JMP .done
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++
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.dungeonCounts
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LDA !MULTIWORLD_RECEIVING_ITEM : CMP #$01 : BNE +
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BRL .fullItemCounts
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JMP .fullItemCounts
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+
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LDA $1B : BNE + : BRL .fullItemCounts : +
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LDA $1B : BNE + : JMP .fullItemCounts : +
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; ==BEGIN INDOOR-ONLY SECTION
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;REP #$20 ; Set 16-bit Accumulator
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@@ -325,7 +328,7 @@ AddInventory:
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CMP.l BallNChainDungeon : BNE +
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CPY.b #$32 : BNE +
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BRL .done
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JMP .done
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+ LSR : TAX : LDA $7EF4BF, X : INC : STA $7EF4BF, X
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CPX.b #$0D : BNE +
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LDA $7EF366 : AND #$04 : BNE ++
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@@ -367,180 +370,180 @@ AddInventory:
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CPY.b #$00 : BNE + ; Fighter's Sword & Fighter's Shield
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JSR .incrementSword
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JSR .incrementShield
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BRL .done
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JMP .done
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+ CPY.b #$01 : BNE + ; Master Sword
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JSR .incrementSword
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BRL .done
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JMP .done
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+ CPY.b #$02 : BNE + ; Tempered Sword
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JSR .incrementSword
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BRL .done
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JMP .done
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+ CPY.b #$03 : BNE + ; Golden Sword
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JSR .incrementSword
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BRL .done
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JMP .done
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+ CPY.b #$04 : BNE + ; Fighter's Shield
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JSR .incrementShield
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BRL .done
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JMP .done
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+ CPY.b #$05 : BNE + ; Red Shield
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JSR .incrementShield
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BRL .done
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JMP .done
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+ CPY.b #$06 : BNE + ; Mirror Shield
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JSR .incrementShield
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BRL .done
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JMP .done
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+ CPY.b #$07 : !BLT + ; Items $07 - $0D
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CPY.b #$0E : !BGE +
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JSR .incrementY
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BRL .done
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JMP .done
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+ CPY.b #$14 : BNE + ; Flute (Inactive) - LEAVE THIS ABOVE THE 0F-16 CONDITION - kkat
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JSR .stampFlute
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JSR .incrementY
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BRL .done
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JMP .done
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+ CPY.b #$0F : !BLT + ; Items $0F - $16
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CPY.b #$17 : !BGE +
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JSR .incrementY
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BRL .done
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JMP .done
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+ CPY.b #$17 : BNE + ; Heart Piece
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JSR .incrementHeartPiece
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BRL .done
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||||
JMP .done
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+ CPY.b #$18 : !BLT + ; Items $18 - $19
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CPY.b #$1A : !BGE +
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JSR .incrementY
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BRL .done
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JMP .done
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+ CPY.b #$1A : BNE + ; Magic Mirror
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JSR .stampMirror
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JSR .incrementY
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BRL .done
|
||||
JMP .done
|
||||
+ CPY.b #$1D : BNE + ; Book of Mudora - LEAVE THIS ABOVE THE 1B-1F CONDITION - kkat
|
||||
JSR .incrementY
|
||||
BRL .done
|
||||
JMP .done
|
||||
+ CPY.b #$1B : !BLT + ; Items $1B - $1F
|
||||
CPY.b #$20 : !BGE +
|
||||
JSR .incrementA
|
||||
BRL .done
|
||||
JMP .done
|
||||
+ CPY.b #$20 : BNE + ; Crystal
|
||||
JSR .incrementCrystal
|
||||
JSR .setDungeonCompletion
|
||||
BRL .done
|
||||
JMP .done
|
||||
+ CPY.b #$21 : BNE + ; Bug Net
|
||||
JSR .incrementY
|
||||
BRL .done
|
||||
JMP .done
|
||||
+ CPY.b #$22 : !BLT + ; Items $22 - $23
|
||||
CPY.b #$24 : !BGE +
|
||||
JSR .incrementMail
|
||||
BRL .done
|
||||
JMP .done
|
||||
+ CPY.b #$24 : BNE + ; Small Key
|
||||
JSR .incrementKey
|
||||
BRL .done
|
||||
JMP .done
|
||||
+ CPY.b #$25 : BNE + ; Compass
|
||||
JSR .incrementCompass
|
||||
BRL .done
|
||||
JMP .done
|
||||
+ CPY.b #$26 : BNE + ; Liar Heart (Container)
|
||||
;JSR .incrementHeartContainer
|
||||
BRL .done
|
||||
JMP .done
|
||||
+ CPY.b #$27 : BNE + ; 1 Bomb
|
||||
JSR .maybeIncrementBombs
|
||||
BRL .done
|
||||
JMP .done
|
||||
+ CPY.b #$28 : BNE + ; 3 Bombs
|
||||
JSR .maybeIncrementBombs
|
||||
BRL .done
|
||||
JMP .done
|
||||
+ CPY.b #$29 : BNE + ; Musoroom
|
||||
JSR .incrementY
|
||||
BRL .done
|
||||
JMP .done
|
||||
+ CPY.b #$2A : !BLT + ; Items $2A - $2D
|
||||
CPY.b #$2E : !BGE +
|
||||
JSR .incrementY
|
||||
BRL .done
|
||||
JMP .done
|
||||
+ CPY.b #$31 : BNE + ; 10 Bombs
|
||||
JSR .maybeIncrementBombs
|
||||
BRL .done
|
||||
JMP .done
|
||||
+ CPY.b #$32 : BNE + ; Big Key
|
||||
JSR .incrementBigKey
|
||||
BRL .done
|
||||
JMP .done
|
||||
+ CPY.b #$33 : BNE + ; Map
|
||||
JSR .incrementMap
|
||||
BRL .done
|
||||
JMP .done
|
||||
+ CPY.b #$37 : !BLT + ; Items $37 - $39 - Pendants
|
||||
CPY.b #$3A : !BGE +
|
||||
JSR .incrementPendant
|
||||
JSR .setDungeonCompletion
|
||||
BRL .done
|
||||
JMP .done
|
||||
+ CPY.b #$3A : !BLT + ; Items $3A - $3B - Bow & Silver Arrows
|
||||
CPY.b #$3C : !BGE +
|
||||
JSR .incrementBow
|
||||
BRL .done
|
||||
JMP .done
|
||||
+ CPY.b #$3C : BNE + ; Bottle w/Bee
|
||||
JSR .incrementY
|
||||
BRL .done
|
||||
JMP .done
|
||||
+ CPY.b #$3D : BNE + ; Bottle w/Fairy
|
||||
JSR .incrementY
|
||||
BRL .done
|
||||
JMP .done
|
||||
+ CPY.b #$3E : !BLT + ; Items $3E - $3F - Heart Containers
|
||||
CPY.b #$40 : !BGE +
|
||||
JSR .incrementHeartContainer
|
||||
BRL .done
|
||||
JMP .done
|
||||
+ CPY.b #$48 : BNE + ; Bottle w/Gold Bee
|
||||
JSR .incrementY
|
||||
BRL .done
|
||||
JMP .done
|
||||
+ CPY.b #$49 : BNE + ; Fighter's Sword
|
||||
JSR .incrementSword
|
||||
BRL .done
|
||||
JMP .done
|
||||
+ CPY.b #$4A : BNE + ; Flute (Active)
|
||||
JSR .stampFlute
|
||||
JSR .incrementY
|
||||
BRL .done
|
||||
JMP .done
|
||||
+ CPY.b #$4B : BNE + ; Pegasus Boots
|
||||
JSR .stampBoots
|
||||
JSR .incrementA
|
||||
BRL .done
|
||||
JMP .done
|
||||
+ CPY.b #$4C : BNE + ; Bomb Capacity Upgrade
|
||||
JSR .incrementCapacity
|
||||
JSR .maybeIncrementBombs
|
||||
BRL .done
|
||||
JMP .done
|
||||
+ CPY.b #$4D : !BLT + ; Items $4D - $4F - Capacity Upgrades
|
||||
CPY.b #$50 : !BGE +
|
||||
JSR .incrementCapacity
|
||||
BRL .done
|
||||
JMP .done
|
||||
+ CPY.b #$50 : BNE + ; Master Sword (Safe)
|
||||
JSR .incrementSword
|
||||
BRL .done
|
||||
JMP .done
|
||||
+ CPY.b #$51 : !BLT + ; Items $51 - $54 - Capacity Upgrades
|
||||
CPY.b #$55 : !BGE +
|
||||
JSR .incrementCapacity
|
||||
BRL .done
|
||||
JMP .done
|
||||
+ CPY.b #$58 : BNE + ; Upgrade-Only Sivler Arrows
|
||||
JSR .incrementBow
|
||||
BRL .done
|
||||
JMP .done
|
||||
+ CPY.b #$5E : BNE + ; Progressive Sword
|
||||
JSR .incrementSword
|
||||
BRL .done
|
||||
JMP .done
|
||||
+ CPY.b #$5F : BNE + ; Progressive Shield
|
||||
JSR .incrementShield
|
||||
BRL .done
|
||||
JMP .done
|
||||
+ CPY.b #$60 : BNE + ; Progressive Armor
|
||||
JSR .incrementMail
|
||||
BRL .done
|
||||
JMP .done
|
||||
+ CPY.b #$61 : BNE + ; Progressive Lifting Glove
|
||||
JSR .incrementA
|
||||
BRL .done
|
||||
JMP .done
|
||||
+ CPY.b #$64 : !BLT + ; Items $64 & $65 - Progressive Bow
|
||||
CPY.b #$66 : !BGE +
|
||||
JSR .incrementBow
|
||||
BRL .done
|
||||
JMP .done
|
||||
+ CPY.b #$70 : !BLT + ; Items $70 - $7F - Free Maps
|
||||
CPY.b #$80 : !BGE +
|
||||
JSR .incrementMap
|
||||
BRL .done
|
||||
JMP .done
|
||||
+ CPY.b #$80 : !BLT + ; Items $80 - $8F - Free Compasses
|
||||
CPY.b #$90 : !BGE +
|
||||
JSR .incrementCompass
|
||||
BRL .done
|
||||
JMP .done
|
||||
+ CPY.b #$90 : !BLT + ; Items $90 - $9F - Free Big Keys
|
||||
CPY.b #$A0 : !BGE +
|
||||
JSR .incrementBigKey
|
||||
BRL .done
|
||||
JMP .done
|
||||
+ CPY.b #$A0 : !BLT + ; Items $A0 - $AF - Free Small Keys
|
||||
CPY.b #$B0 : !BGE +
|
||||
JSR .incrementKey
|
||||
BRL .done
|
||||
JMP .done
|
||||
+
|
||||
.done
|
||||
PLP : PLX : PLA
|
||||
@@ -755,6 +758,7 @@ RTS
|
||||
Link_ReceiveItem_HUDRefresh:
|
||||
LDA $7EF343 : BNE + ; skip if we have bombs
|
||||
LDA $7EF375 : BEQ + ; skip if we are filling no bombs
|
||||
LDA $7EF370 : !ADD.l StartingMaxBombs : BEQ + ; skip if we can't have bombs
|
||||
DEC : STA $7EF375 ; decrease bomb fill count
|
||||
LDA.b #$01 : STA $7EF343 ; increase actual bomb count
|
||||
+
|
||||
@@ -770,6 +774,7 @@ RTL
|
||||
HandleBombAbsorbtion:
|
||||
STA $7EF375 ; thing we wrote over
|
||||
LDA $0303 : BNE + ; skip if we already have some item selected
|
||||
LDA $7EF370 : !ADD.l StartingMaxBombs : BEQ + ; skip if we can't have bombs
|
||||
LDA.b #$04 : STA $0202 ; set selected item to bombs
|
||||
LDA.b #$01 : STA $0303 ; set selected item to bombs
|
||||
JSL.l HUD_RebuildLong
|
||||
@@ -1145,10 +1150,10 @@ SpawnShovelItem:
|
||||
|
||||
LDA $03FC : BEQ +
|
||||
JSL DiggingGameGuy_AttemptPrizeSpawn
|
||||
BRL .skip
|
||||
JMP .skip
|
||||
+
|
||||
|
||||
LDA $035B : AND.b #$01 : BNE + : BRL .skip : + ; corner dig fix
|
||||
LDA $035B : AND.b #$01 : BNE + : JMP .skip : + ; corner dig fix
|
||||
|
||||
PHY : PHP
|
||||
PHB : PHK : PLB
|
||||
|
||||
Reference in New Issue
Block a user