Merge branch 'master' into DRMain

# Conflicts:
#	LTTP_RND_GeneralBugfixes.asm
#	catfish.asm
#	compasses.asm
#	darkworldspawn.asm
#	hooks.asm
#	inventory.asm
#	newitems.asm
#	shopkeeper.asm
#	stats.asm
#	tables.asm

Adn some updates from DR
This commit is contained in:
aerinon
2021-05-13 12:11:40 -06:00
61 changed files with 2294 additions and 859 deletions

View File

@@ -196,7 +196,7 @@ AddReceivedItemExpandedGetItem:
; ;JSL.l Main_ShowTextMessage_Alt
; LDA !GOAL_COUNTER : INC : STA !GOAL_COUNTER
; LDA.b #$01 : STA $7F50XX
; BRL .done
; JMP .done
;++
;STA $FFFFFF
LDA $02D8 ; check inventory
@@ -214,7 +214,7 @@ AddReceivedItemExpandedGetItem:
LDA.l SilverArrowsUseRestriction : BNE ++
LDA.b #03 : STA $7EF340 ; set bow to silver
++
BRL .done
JMP .done
+ CMP.b #$3B : BNE + ; Silver Bow
LDA.l SilverArrowsUseRestriction : BNE .noequip
LDA.l SilverArrowsAutoEquip : AND.b #$01 : BEQ .noequip
@@ -226,56 +226,56 @@ AddReceivedItemExpandedGetItem:
STA $7EF340
.noequip
LDA !INVENTORY_SWAP_2 : ORA #$40 : STA !INVENTORY_SWAP_2 ; mark silver bow on y-toggle
BRL .done
JMP .done
+ CMP.b #$4C : BNE + ; 50 bombs
;LDA.b #$07 : STA $7EF370 ; upgrade bombs
LDA.b #50 : !SUB.l StartingMaxBombs : STA $7EF370 ; upgrade bombs
LDA.b #50 : STA $7EF375 ; fill bombs
BRL .done
JMP .done
+ CMP.b #$4D : BNE + ; 70 arrows
;LDA #$07 : STA $7EF371 ; upgrade arrows
LDA.b #70 : !SUB.l StartingMaxArrows : STA $7EF371 ; upgrade arrows
LDA.b #70 : STA $7EF376 ; fill arrows
BRL .done
JMP .done
+ CMP.b #$4E : BNE + ; 1/2 magic
LDA $7EF37B : CMP #$02 : !BGE ++
INC : STA $7EF37B ; upgrade magic
++
LDA.b #$80 : STA $7EF373 ; fill magic
BRL .done
JMP .done
+ CMP.b #$4F : BNE + ; 1/4 magic
LDA.b #$02 : STA $7EF37B ; upgrade magic
LDA.b #$80 : STA $7EF373 ; fill magic
BRL .done
JMP .done
+ CMP.b #$50 : BNE + ; Master Sword (Safe)
LDA $7EF359 : CMP.b #$02 : !BGE + ; skip if we have a better sword
LDA.b #$02 : STA $7EF359 ; set master sword
BRL .done
JMP .done
+ CMP.b #$51 : BNE + ; +5 Bombs
LDA $7EF370 : !ADD.b #$05 : STA $7EF370 ; upgrade bombs +5
LDA.l Upgrade5BombsRefill : STA $7EF375 ; fill bombs
BRL .done
JMP .done
+ CMP.b #$52 : BNE + ; +10 Bombs
LDA $7EF370 : !ADD.b #$0A : STA $7EF370 ; upgrade bombs +10
LDA.l Upgrade10BombsRefill : STA $7EF375 ; fill bombs
BRL .done
JMP .done
+ CMP.b #$53 : BNE + ; +5 Arrows
LDA $7EF371 : !ADD.b #$05 : STA $7EF371 ; upgrade arrows +5
LDA.l Upgrade5ArrowsRefill : STA $7EF376 ; fill arrows
BRL .done
JMP .done
+ CMP.b #$54 : BNE + ; +10 Arrows
LDA $7EF371 : !ADD.b #$0A : STA $7EF371 ; upgrade arrows +10
LDA.l Upgrade10ArrowsRefill : STA $7EF376 ; fill arrows
BRL .done
JMP .done
+ CMP.b #$55 : BNE + ; Programmable Object 1
%ProgrammableItemLogic(1)
BRL .done
JMP .done
+ CMP.b #$56 : BNE + ; Programmable Object 2
%ProgrammableItemLogic(2)
BRL .done
JMP .done
+ CMP.b #$57 : BNE + ; Programmable Object 3
%ProgrammableItemLogic(3)
BRL .done
JMP .done
+ CMP.b #$58 : BNE + ; Upgrade-Only Sivler Arrows
LDA.l SilverArrowsUseRestriction : BNE +++
LDA.l SilverArrowsAutoEquip : AND.b #$01 : BEQ +++
@@ -288,46 +288,46 @@ AddReceivedItemExpandedGetItem:
++
+ CMP.b #$59 : BNE + ; 1 Rupoor
REP #$20 : LDA $7EF360 : !SUB RupoorDeduction : STA $7EF360 : SEP #$20 ; Take 1 rupee
BRL .done
JMP .done
+ CMP.b #$5A : BNE + ; Null Item
BRL .done
JMP .done
+ CMP.b #$5B : BNE + ; Red Clock
REP #$20 ; set 16-bit accumulator
LDA !CHALLENGE_TIMER : !ADD.l RedClockAmount : STA !CHALLENGE_TIMER
LDA !CHALLENGE_TIMER+2 : ADC.l RedClockAmount+2 : STA !CHALLENGE_TIMER+2
SEP #$20 ; set 8-bit accumulator
BRL .done
JMP .done
+ CMP.b #$5C : BNE + ; Blue Clock
REP #$20 ; set 16-bit accumulator
LDA !CHALLENGE_TIMER : !ADD.l BlueClockAmount : STA !CHALLENGE_TIMER
LDA !CHALLENGE_TIMER+2 : ADC.l BlueClockAmount+2 : STA !CHALLENGE_TIMER+2
SEP #$20 ; set 8-bit accumulator
BRL .done
JMP .done
+ CMP.b #$5D : BNE + ; Green Clock
REP #$20 ; set 16-bit accumulator
LDA !CHALLENGE_TIMER : !ADD.l GreenClockAmount : STA !CHALLENGE_TIMER
LDA !CHALLENGE_TIMER+2 : ADC.l GreenClockAmount+2 : STA !CHALLENGE_TIMER+2
SEP #$20 ; set 8-bit accumulator
BRL .done
JMP .done
+ CMP.b #$5E : BNE + ; Progressive Sword
BRL .done
JMP .done
+ CMP.b #$5F : BNE + ; Progressive Shield
BRL .done
JMP .done
+ CMP.b #$60 : BNE + ; Progressive Armor
BRL .done
JMP .done
+ CMP.b #$61 : BNE + ; Progressive Lifting Glove
BRL .done
JMP .done
+ CMP.b #$62 : BNE + ; RNG Pool Item (Single)
BRL .done
JMP .done
+ CMP.b #$63 : BNE + ; RNG Pool Item (Multi)
BRL .done
JMP .done
+ CMP.b #$64 : BNE + ; Progressive Bow
BRL .done
JMP .done
+ CMP.b #$65 : BNE + ; Progressive Bow
BRL .done
JMP .done
+ CMP.b #$6A : BNE + ; Goal Collectable (Single/Triforce)
JSL.l ActivateGoal
BRL .done
JMP .done
+ CMP.b #$6B : BNE + ; Goal Collectable (Multi/Power Star)
BRA .multi_collect
+ CMP.b #$6C : BNE + ; Goal Collectable (Multi/Power Star) Alternate Graphic
@@ -338,52 +338,52 @@ AddReceivedItemExpandedGetItem:
LDA TurnInGoalItems : BNE ++
JSL.l ActivateGoal
++
BRL .done
JMP .done
+ CMP.b #$6D : BNE + ; Server Request F0
JSL.l ItemGetServiceRequest_F0
BRL .done
JMP .done
+ CMP.b #$6E : BNE + ; Server Request F1
JSL.l ItemGetServiceRequest_F1
BRL .done
JMP .done
+ CMP.b #$6F : BNE + ; Server Request F2
JSL.l ItemGetServiceRequest_F2
BRL .done
JMP .done
;+ CMP.b #$FE : BNE + ; Server Request (Null Chest)
; JSL.l ItemGetServiceRequest
; BRL .done
; JMP .done
+ CMP.b #$70 : !BLT + : CMP.b #$80 : !BGE + ; Free Map
AND #$0F : CMP #$08 : !BGE ++
%ValueShift()
ORA $7EF368 : STA $7EF368 ; Map 1
BRL .done
JMP .done
++
!SUB #$08
%ValueShift()
BIT.b #$C0 : BEQ +++ : LDA.b #$C0 : +++ ; Make Hyrule Castle / Sewers Count for Both
ORA $7EF369 : STA $7EF369 ; Map 2
BRL .done
JMP .done
+ CMP.b #$80 : !BLT + : CMP.b #$90 : !BGE + ; Free Compass
AND #$0F : CMP #$08 : !BGE ++
%ValueShift()
ORA $7EF364 : STA $7EF364 ; Compass 1
BRL .done
JMP .done
++
!SUB #$08
%ValueShift()
BIT.b #$C0 : BEQ +++ : LDA.b #$C0 : +++ ; Make Hyrule Castle / Sewers Count for Both
ORA $7EF365 : STA $7EF365 ; Compass 2
BRL .done
JMP .done
+ CMP.b #$90 : !BLT + : CMP.b #$A0 : !BGE + ; Free Big Key
AND #$0F : CMP #$08 : !BGE ++
%ValueShift()
ORA $7EF366 : STA $7EF366 ; Big Key 1
BRL .done
JMP .done
++
!SUB #$08
%ValueShift()
BIT.b #$C0 : BEQ +++ : LDA.b #$C0 : +++ ; Make Hyrule Castle / Sewers Count for Both
ORA $7EF367 : STA $7EF367 ; Big Key 2
BRL .done
JMP .done
+ CMP.b #$A0 : !BLT + : CMP.b #$B0 : !BGE + ; Free Small Key
AND #$0F : TAX
LDA $7EF37C, X : INC : STA $7EF37C, X ; Increment Key Count
@@ -397,12 +397,12 @@ AddReceivedItemExpandedGetItem:
LDA.l GenericKeys : BEQ +
.generic
LDA $7EF36F : INC : STA $7EF36F
BRL .done
JMP .done
.normal
TXA : ASL : CMP $040C : BNE ++
LDA $7EF36F : INC : STA $7EF36F
++
BRL .done
JMP .done
+ CMP.b #$B0 : BNE + ; Bee Trap
LDA.b #$79 : JSL Sprite_SpawnDynamically : BMI + ; DashBeeHive_SpawnBee
LDA $22 : STA $0D10, Y : LDA $23 : STA $0D30, Y ; from enemizer's Spawn_Bees
@@ -445,7 +445,7 @@ AddReceivedItemExpanded:
PHY : LDY.b #$00 : JSL AddInventory : PLY
PLX : PLA : RTL
+
JSL.l PreItemGet
LDA !MULTIWORLD_ITEM_PLAYER_ID : BNE +
@@ -456,7 +456,7 @@ AddReceivedItemExpanded:
JSR IncrementItemCounters
+
LDA $02D8 ; Item Value
CMP.b #$16 : BEQ .bottle ; Bottle
CMP.b #$2B : BEQ .bottle ; Red Potion w/bottle
CMP.b #$2C : BEQ .bottle ; Green Potion w/bottle
@@ -469,38 +469,38 @@ AddReceivedItemExpanded:
JSR.w CountBottles : CMP.l BottleLimit : !BLT +++
LDA !MULTIWORLD_ITEM_PLAYER_ID : BNE +++
LDA.l BottleLimitReplacement : STA $02D8
+++ : BRL .done
+++ : JMP .done
.notBottle
++ : CMP.b #$4E : BNE ++ ; Progressive Magic
LDA $7EF37B : BEQ +++
LDA.b #$4F : STA $02D8
+++ : BRL .done
+++ : JMP .done
++ : CMP.b #$5E : BNE ++ ; Progressive Sword
LDA !MULTIWORLD_ITEM_PLAYER_ID : BNE +
LDA $7EF359 : CMP.l ProgressiveSwordLimit : !BLT +
LDA.l ProgressiveSwordReplacement : STA $02D8 : BRL .done
LDA.l ProgressiveSwordReplacement : STA $02D8 : JMP .done
+
LDA $7EF359 : CMP.b #$FF : BNE + ; Swordless
LDA.b #$49 : STA $02D8 : BRL .done
LDA.b #$49 : STA $02D8 : JMP .done
+ : CMP.b #$00 : BNE + ; No Sword
LDA.b #$49 : STA $02D8 : BRL .done
LDA.b #$49 : STA $02D8 : JMP .done
+ : CMP.b #$01 : BNE + ; Fighter Sword
LDA.b #$50 : STA $02D8 : BRL .done
LDA.b #$50 : STA $02D8 : JMP .done
+ : CMP.b #$02 : BNE + ; Master Sword
LDA.b #$02 : STA $02D8 : BRL .done
LDA.b #$02 : STA $02D8 : JMP .done
+ ; Everything Else
LDA.b #$03 : STA $02D8 : BRL .done
LDA.b #$03 : STA $02D8 : JMP .done
++ : CMP.b #$5F : BNE ++ ; Progressive Shield
LDA !MULTIWORLD_ITEM_PLAYER_ID : BEQ +
LDA !PROGRESSIVE_SHIELD : AND.b #$C0 : BNE +++ ; No Shield
LDA.b #$04 : STA $02D8 : BRL .done
LDA.b #$04 : STA $02D8 : JMP .done
+++ : CMP.b #$40 : BNE +++ ; Fighter Shield
LDA.b #$05 : STA $02D8 : BRL .done
LDA.b #$05 : STA $02D8 : JMP .done
+++ ; Everything Else
LDA.b #$06 : STA $02D8 : BRL .done
LDA.b #$06 : STA $02D8 : JMP .done
+
LDA !PROGRESSIVE_SHIELD : LSR #6 : CMP.l ProgressiveShieldLimit : !BLT +
LDA.l ProgressiveShieldReplacement : STA $02D8 : BRL .done
LDA.l ProgressiveShieldReplacement : STA $02D8 : JMP .done
+
LDA !PROGRESSIVE_SHIELD : AND.b #$C0 : BNE + ; No Shield
LDA.b #$04 : BRA .shielddone
@@ -509,27 +509,26 @@ AddReceivedItemExpanded:
+ ; Everything Else
LDA.b #$06
.shielddone : STA $02D8
LDA !PROGRESSIVE_SHIELD : !ADD.b #$40 : STA !PROGRESSIVE_SHIELD : BRL .done
LDA !PROGRESSIVE_SHIELD : !ADD.b #$40 : STA !PROGRESSIVE_SHIELD : JMP .done
++ : CMP.b #$60 : BNE ++ ; Progressive Armor
LDA !MULTIWORLD_ITEM_PLAYER_ID : BNE +
LDA $7EF35B : CMP.l ProgressiveArmorLimit : !BLT +
LDA.l ProgressiveArmorReplacement : STA $02D8 : BRL .done
LDA.l ProgressiveArmorReplacement : STA $02D8 : JMP .done
+
LDA $7EF35B : CMP.b #$00 : BNE + ; No Armor
LDA.b #$22 : STA $02D8 : BRL .done
LDA.b #$22 : STA $02D8 : JMP .done
+ ; Everything Else
LDA.b #$23 : STA $02D8 : BRL .done
LDA.b #$23 : STA $02D8 : JMP .done
++ : CMP.b #$61 : BNE ++ ; Progressive Lifting Glove
LDA $7EF354 : BNE + ; No Lift
LDA.b #$1B : STA $02D8 : BRL .done
LDA.b #$1B : STA $02D8 : JMP .done
+ ; Everything Else
LDA.b #$1C : STA $02D8 : BRL .done
LDA.b #$1C : STA $02D8 : JMP .done
++ : CMP.b #$64 : BNE ++ : -- ; Progressive Bow
LDA !MULTIWORLD_ITEM_PLAYER_ID : BNE +
LDA $7EF340 : INC : LSR : CMP.l ProgressiveBowLimit : !BLT +
LDA.l ProgressiveBowReplacement : STA $02D8 : BRL .done
+
LDA $7EF340 : INC : LSR : CMP.b #$00 : BNE + ; No Bow
LDA.l ProgressiveBowReplacement : STA $02D8 : JMP .done
+ LDA $7EF340 : INC : LSR : CMP.b #$00 : BNE + ; No Bow
LDA.b #$3A : STA $02D8 : BRA .done
+ ; Any Bow
LDA.b #$3B : STA $02D8 : BRA .done
@@ -563,6 +562,8 @@ AddReceivedItemExpanded:
;--------------------------------------------------------------------------------
;DATA AddReceivedItemExpanded
{
; This is a temporary measure for Fish to have consistent addresses
org $A08800
.y_offsets
db -5, -5, -5, -5, -5, -4, -4, -5
@@ -876,7 +877,8 @@ AddReceivedItemExpanded:
;0x1A - Ganon's Tower
.item_masks ; these are dungeon correlations to $7EF364 - $7EF369 so it knows where to store compasses, etc
dw $8000, $4000, $2000, $1000, $0800, $0400, $0200, $0100
; sewers and castle get 2 bits active so that they can share their items elegantly
dw $C000, $C000, $2000, $1000, $0800, $0400, $0200, $0100
dw $0080, $0040, $0020, $0010, $0008, $0004, $0000, $0000
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000