Fix conflict between hammer-on-B code with bunny-pressing-A code
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@@ -823,7 +823,3 @@ Sprite_GetEmptyBottleIndex: ; this is totally in sprite_bees.asm
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org $1EF4E7
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org $1EF4E7
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Sprite_PlayerCantPassThrough:
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Sprite_PlayerCantPassThrough:
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;================================================================================
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;================================================================================
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org $07FFF4
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Link_UseHammerLong:
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JSR Link_UseHammer : RTL
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@@ -2955,6 +2955,11 @@ NOP #48
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skip 11
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skip 11
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.bee_valid_target
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.bee_valid_target
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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org $07F88C ; free rom from F877 - F88F; the starting part of this is used in quadrant glitch fix below, however.
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Link_UseHammerLong:
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JSR Link_UseHammer : RTL
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warnpc $07F890
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;--------------------------------------------------------------------------------
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;================================================================================
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;================================================================================
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; Variable Ganon Vulnerability
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; Variable Ganon Vulnerability
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@@ -2993,6 +2998,7 @@ SwordSpinQuadrantFix:
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JMP.w $07E8D9 ; HandleIndoorCameraAndDoors
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JMP.w $07E8D9 ; HandleIndoorCameraAndDoors
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++ RTS
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++ RTS
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warnpc $07F88C ; hammer-on-B hook uses the end of this free rom section
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;================================================================================
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;================================================================================
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