diff --git a/LTTP_RND_GeneralBugfixes.asm b/LTTP_RND_GeneralBugfixes.asm index 5d20f34..68f0030 100644 --- a/LTTP_RND_GeneralBugfixes.asm +++ b/LTTP_RND_GeneralBugfixes.asm @@ -206,6 +206,7 @@ warnpc $A38000 org $B98000 incsrc gk/crystalswitchbook.asm +incsrc gk/orange_potion.asm incsrc gk/mimicdash.asm incsrc gk/gloom.asm incsrc gk/special_weapons.asm diff --git a/data/c2e3e.bin b/data/c2e3e.bin index f6b100c..2471c19 100644 Binary files a/data/c2e3e.bin and b/data/c2e3e.bin differ diff --git a/data/c2e3e.gfx b/data/c2e3e.gfx index a894e26..0665d32 100644 Binary files a/data/c2e3e.gfx and b/data/c2e3e.gfx differ diff --git a/data/customitems.4bpp b/data/customitems.4bpp index ef422c9..9be31a7 100644 Binary files a/data/customitems.4bpp and b/data/customitems.4bpp differ diff --git a/data/i18n_en.bin b/data/i18n_en.bin index e134789..1b5ad57 100644 Binary files a/data/i18n_en.bin and b/data/i18n_en.bin differ diff --git a/data/i18n_en.bin.bak b/data/i18n_en.bin.bak new file mode 100644 index 0000000..e134789 Binary files /dev/null and b/data/i18n_en.bin.bak differ diff --git a/data/newitems.pal b/data/newitems.pal index 4d2e0ec..c549cf9 100644 Binary files a/data/newitems.pal and b/data/newitems.pal differ diff --git a/dialog.asm b/dialog.asm index 8625c85..3afcb68 100644 --- a/dialog.asm +++ b/dialog.asm @@ -252,10 +252,14 @@ RTL ;-------------------------------------------------------------------------------- DialogItemReceive: BCS .nomessage ; if doubling the item value overflowed it must be a rando item + CPY.b #$CC : BEQ .orange_potion CPY.b #$98 : BCC ++ ;if the item is $4C or greater it must be a rando item .nomessage LDA.w #$FFFF + BRA .done +.orange_potion + LDA.w #$0198 BRA .done ++ LDA.w Ancilla_ReceiveItem_item_messages, Y @@ -304,7 +308,7 @@ DialogGanon2: BCS + LDA.w #$018D : JMP .done + - LDA.l GanonVulnerabilityItem : AND.w #$00FF + LDA.l GanonVulnerabilityItem : AND.w #$007F BEQ .silver_arrows CMP.w #$0001 : BEQ .silver_arrows CMP.w #$0004 : BEQ .bombs diff --git a/events.asm b/events.asm index 5a7f974..9574667 100644 --- a/events.asm +++ b/events.asm @@ -1,14 +1,14 @@ OnPrepFileSelect: - LDA.b GameSubMode : CMP.b #$03 : BNE + - LDA.b #$06 : STA.b NMISTRIPES ; thing we wrote over - RTL - + - PHA : PHX - REP #$10 - JSL LoadAlphabetTilemap - JSL LoadFullItemTiles - SEP #$10 - PLX : PLA + LDA.b GameSubMode : CMP.b #$03 : BNE + + LDA.b #$06 : STA.b NMISTRIPES ; thing we wrote over + RTL + + + PHA : PHX + REP #$10 + JSL LoadAlphabetTilemap + JSL LoadFullItemTiles + SEP #$10 + PLX : PLA RTL ;-------------------------------------------------------------------------------- OnDrawHud: @@ -22,17 +22,17 @@ JML ReturnFromOnDrawHud ;-------------------------------------------------------------------------------- OnDungeonEntrance: STA.l PegColor ; thing we wrote over - JSL MaybeFlagDungeonTotalsEntrance - LDA.w #$0001 : STA.l UpdateHUDFlag - SEP #$30 - JSL DynamicDropGFXClear - REP #$30 + JSL MaybeFlagDungeonTotalsEntrance + LDA.w #$0001 : STA.l UpdateHUDFlag + SEP #$30 + JSL DynamicDropGFXClear + REP #$30 RTL ;-------------------------------------------------------------------------------- OnDungeonBossExit: - JSL StatTransitionCounter - JSL ClearMultiworldText - JSL DynamicDropGFXClear + JSL StatTransitionCounter + JSL ClearMultiworldText + JSL DynamicDropGFXClear RTL ;-------------------------------------------------------------------------------- OnPlayerDead: @@ -41,40 +41,44 @@ OnPlayerDead: JSL DynamicDropGFXClear JSL SetSilverBowMode JSL RefreshRainAmmo + LDA.b #$00 + STA.l InfiniteMagic PLA RTL ;-------------------------------------------------------------------------------- OnDungeonExit: - PHA : PHP - SEP #$20 ; set 8-bit accumulator - JSL SQEGFix - JSL DynamicDropGFXClear - PLP : PLA + PHA : PHP + SEP #$20 ; set 8-bit accumulator + JSL SQEGFix + JSL DynamicDropGFXClear + PLP : PLA - STA.w DungeonID : STZ.w Map16ChangeIndex ; thing we wrote over + STA.w DungeonID : STZ.w Map16ChangeIndex ; thing we wrote over - PHA : PHP - LDA.w #$0001 : STA.l UpdateHUDFlag - JSL HUD_RebuildLong - JSL FloodGateResetInner - JSL SetSilverBowMode - PLP : PLA + PHA : PHP + LDA.w #$0001 : STA.l UpdateHUDFlag + JSL HUD_RebuildLong + JSL FloodGateResetInner + JSL SetSilverBowMode + PLP : PLA RTL ;-------------------------------------------------------------------------------- OnSave: - LDA.b #$70 : PHA : PLB ; thing we wrote over - data bank change + LDA.b #$70 : PHA : PLB ; thing we wrote over - data bank change JSL DarkWorldSaveFix - JML MSUResumeReset + JML MSUResumeReset ;-------------------------------------------------------------------------------- OnQuit: JSL SQEGFix LDA.b #$00 : STA.l AltTextFlag ; bandaid patch bug with mirroring away from text LDA.b #$10 : STA.b MAINDESQ ; thing we wrote over + LDA.b #$00 + STA.l InfiniteMagic RTL ;-------------------------------------------------------------------------------- OnDeathNoSave: - JSL MSUResumeReset - LDA.b #$05 : STA.b $10 ; what we wrote over + JSL MSUResumeReset + LDA.b #$05 : STA.b $10 ; what we wrote over RTL ;-------------------------------------------------------------------------------- OnUncleItemGet: diff --git a/fileselect.asm b/fileselect.asm index 1931199..a85c2a9 100644 --- a/fileselect.asm +++ b/fileselect.asm @@ -82,7 +82,10 @@ DrawBottle: AND.w #$00FF : BNE + LDX.w #FileSelectItems_empty_bottle JMP DrawItemGray - + : DEC #2 : BNE + + + : DEC : BNE + + LDX.w #FileSelectItems_orange_potion + JMP DrawItem + + : DEC : BNE + LDX.w #FileSelectItems_empty_bottle JMP DrawItem + : DEC : BNE + @@ -619,6 +622,8 @@ FileSelectItems: dw #$0282|!FS_COLOR_GREEN, #$0282|!FS_COLOR_GREEN|!FS_HFLIP, #$0292|!FS_COLOR_GREEN, #$0284|!FS_COLOR_GREEN .blue_potion dw #$0282|!FS_COLOR_BLUE, #$0282|!FS_COLOR_BLUE|!FS_HFLIP, #$0292|!FS_COLOR_BLUE, #$0285|!FS_COLOR_BLUE + .orange_potion + dw #$0282|!FS_COLOR_BROWN, #$0282|!FS_COLOR_BROWN|!FS_HFLIP, #$0292|!FS_COLOR_BROWN, #$0286|!FS_COLOR_BROWN .fairy_bottle dw #$0287|!FS_COLOR_YELLOW|!FS_HFLIP, #$0287|!FS_COLOR_YELLOW, #$0296|!FS_COLOR_BLUE, #$0297|!FS_COLOR_BLUE .bee_bottle diff --git a/gk/data/item_mapping.asm b/gk/data/item_mapping.asm index 3e64912..bd1a61e 100644 --- a/gk/data/item_mapping.asm +++ b/gk/data/item_mapping.asm @@ -116,7 +116,7 @@ db !TIER_JUNK ; 62 - RNG pool item (single) db !TIER_JUNK ; 63 - RNG pool item (multi) db !TIER_MAJOR ; 64 - Progressive bow db !TIER_MAJOR ; 65 - Progressive bow -db !TIER_JUNK ; 66 - +db !TIER_HEALTH ; 66 - Potion refill (orange) db !TIER_JUNK ; 67 - db !TIER_JUNK ; 68 - db !TIER_JUNK ; 69 - diff --git a/gk/data/junk_items.asm b/gk/data/junk_items.asm index 87eb7df..56bc64e 100644 --- a/gk/data/junk_items.asm +++ b/gk/data/junk_items.asm @@ -101,7 +101,7 @@ db $00 ; 62 - RNG pool item (single) db $00 ; 63 - RNG pool item (multi) db $00 ; 64 - Progressive bow db $00 ; 65 - Progressive bow -db $00 ; 66 - +db $00 ; 66 - Potion refill (orange) db $00 ; 67 - db $00 ; 68 - db $00 ; 69 - diff --git a/gk/orange_potion.asm b/gk/orange_potion.asm new file mode 100644 index 0000000..fd3d8b8 --- /dev/null +++ b/gk/orange_potion.asm @@ -0,0 +1,31 @@ +CheckOrangePotion: + LDA.l BottleContents, X + CMP.b #$01 + BEQ .orange + + ; return to vanilla behavior + CMP.b #$00 + RTL + +.orange + LDA.l InfiniteMagic + BNE .nope + + LDA.b #$02 + STA.l BottleContents, X + + STZ.w $0301 + + LDA.b #$01 + STA.l InfiniteMagic + + JSL RebuildHUD_update_long + LDA.b #$00 + RTL + +.nope + JSL Sound_SetSfxPanWithPlayerCoords + ORA.b #$3C + STA.w SFX2 + LDA.b #$00 + RTL diff --git a/gk/special_weapons.asm b/gk/special_weapons.asm index da1847a..22c5d25 100644 --- a/gk/special_weapons.asm +++ b/gk/special_weapons.asm @@ -1,6 +1,6 @@ DamageClassCalc: PHA - LDA.l GanonVulnerabilityItem : BEQ + + LDA.l GanonVulnerabilityItem : AND.b #$7F : BEQ + LDA.w SpriteTypeTable, X : CMP.b #$D7 : BNE + PLA JSL Ganon_CheckAncillaVulnerability diff --git a/gk/variable_ganon_vulnerability.asm b/gk/variable_ganon_vulnerability.asm index 20acb5d..ef9b688 100644 --- a/gk/variable_ganon_vulnerability.asm +++ b/gk/variable_ganon_vulnerability.asm @@ -4,12 +4,14 @@ Ganon_CheckAncillaVulnerability: PLA PHX : PHA LDA.l GanonVulnerabilityItem - BMI .no_weakness + BVS .no_weakness + AND.b #$7F TAX : PLA CMP.l Ganon_CheckByAncilla, X : BNE + PLX : BRA .vulnerable + PLX : PHA LDA.l GanonVulnerabilityItem + AND.b #$7F BEQ .silver_arrows CMP.b #$01 : BEQ .silver_arrows CMP.b #$11 : BEQ .somaria @@ -34,6 +36,7 @@ Ganon_CheckAncillaVulnerability: .vulnerable PHX LDA.l GanonVulnerabilityItem + AND.b #$7F TAX LDA.l Ganon_IFrameDuration, X PLX @@ -52,7 +55,7 @@ Ganon_CheckAncillaVulnerability: RTL ;-------------------------------------------------------------------------------- Ganon_CheckPowderVulnerability: - LDA.l GanonVulnerabilityItem : CMP.b #$05 : BNE .normal + LDA.l GanonVulnerabilityItem : AND.b #$7F : CMP.b #$05 : BNE .normal LDA.w SpriteTypeTable, X : CMP.b #$D7 : BNE .normal LDA.w $0EE0, X : BNE .normal ; ganon has i-frames LDA.l Ganon_IFrameDuration+$05 @@ -69,7 +72,7 @@ Ganon_CheckPowderVulnerability: Ganon_CheckBeeVulnerability: ; X is bee sprite index ; Y is target sprite index - LDA.l GanonVulnerabilityItem : CMP.b #$10 : BNE .normal + LDA.l GanonVulnerabilityItem : AND.b #$7F : CMP.b #$10 : BNE .normal LDA.w SpriteTypeTable, Y : CMP.b #$D7 : BNE .normal LDA.w $0EE0, Y : BNE .normal ; ganon has i-frames LDA.l Ganon_IFrameDuration+$10 @@ -88,14 +91,14 @@ Ganon_CheckInvincible: LDA.w $04C5 : CMP.b #$02 : BEQ .not_transparent LDA.w SpriteTypeTable, X : CMP.b #$D7 : BNE .transparent ; non-stunned ganon LDA.w UseY1 : AND.b #$0A : BEQ .transparent ; normal behavior if not hammering - LDA.l GanonVulnerabilityItem : CMP.b #$0C : BNE .transparent + LDA.l GanonVulnerabilityItem : AND.b #$7F : CMP.b #$0C : BNE .transparent .not_transparent LDA.b #$00 : RTL .transparent LDA.b #$01 : RTL ;-------------------------------------------------------------------------------- Ganon_CheckHammerVulnerability: - LDA.l GanonVulnerabilityItem : CMP.b #$0C : BNE .normal + LDA.l GanonVulnerabilityItem : AND.b #$7F : CMP.b #$0C : BNE .normal LDA.w SpriteTypeTable, X : CMP.b #$D7 : BNE .normal LDA.w $0EE0, X : BNE .normal ; ganon has i-frames LDA.l Ganon_IFrameDuration+$0C @@ -108,7 +111,7 @@ Ganon_CheckHammerVulnerability: ;-------------------------------------------------------------------------------- CheckBeeBoss: ; Y is sprite index - LDA.l GanonVulnerabilityItem : CMP.b #$10 : BNE .normal + LDA.l GanonVulnerabilityItem : AND.b #$7F : CMP.b #$10 : BNE .normal LDA.w SpriteTypeTable, Y : CMP.b #$D7 : BNE .normal LDA.b #$00 : RTL .normal diff --git a/goalitem.asm b/goalitem.asm index f5318f9..3223c15 100644 --- a/goalitem.asm +++ b/goalitem.asm @@ -1,5 +1,8 @@ GoalItemGanonCheck: LDA.w SpriteTypeTable, X : CMP.b #$D6 : BNE .success ; skip if not ganon + LDA.l GanonVulnerabilityItem : BPL + + LDA.w SpriteActivity, X : CMP.b #$12 : BEQ .fail + + LDA.b #$01 : JSL CheckConditionPass BCS .success diff --git a/hooks.asm b/hooks.asm index 22a5ac9..66f8595 100755 --- a/hooks.asm +++ b/hooks.asm @@ -997,6 +997,12 @@ LDA.w BottleListExpanded, X org $89895C ; 4895C - ancilla_init.asm:1344 (LDA PotionList, X) LDA.w PotionListExpanded, X + +org $89895A +LDX.b #$06 + +org $89896A +ADC.b #$01 ;-------------------------------------------------------------------------------- org $86D1EB ; 351EB - sprite_absorbable.asm:364 (STA $7EF375) ; bugbug commented out until i figure out why it doesn't work JSL HandleBombAbsorbtion @@ -1029,6 +1035,7 @@ JSL RefillHealth ;-------------------------------------------------------------------------------- org $80F922 ; <- 7922 - Bank00.asm:8543 - (JSL HUD.RefillMagicPower : BCC .beta) JSL RefillMagic +;-------------------------------------------------------------------------------- ;================================================================================ ; Early Bottle Fix @@ -1165,6 +1172,8 @@ ORA.w #$8000 : STA.w $007E, Y ORA.w #$4000 : STA.w $0084, Y JSL AddYMarker : NOP #2 ;-------------------------------------------------------------------------------- +org $8DF779 ; <- 6F779 (not in disassembly) - mushroom bottle hud tile +dw $20D2, $60D2, $20E2, $202D ; (Orig: $2044, $2045, $2046, $2047) org $8DF789+6 ; <- 6F789+6 (not in disassembly) - red bottle hud tile, lower right dw $2413 ; (Orig: #$24E3) org $8DF789+6+8 ; green bottle hud tile, lower right @@ -2847,3 +2856,10 @@ org $8DFB63 ; bank_0D.asm@18092 (LDA.l $7EF33F, X : AND.w #$00FF) JSL CheckFluteInHUD NOP #3 ;-------------------------------------------------------------------------------- + +;================================================================================ +; Orange Potion (Chateau Romani) +;-------------------------------------------------------------------------------- +org $87A15C ; bank_07.asm@6963 (LDA.l $7EF35C, X) +JSL CheckOrangePotion +;-------------------------------------------------------------------------------- diff --git a/itemdatatables.asm b/itemdatatables.asm index db404d6..0ee9c7d 100644 --- a/itemdatatables.asm +++ b/itemdatatables.asm @@ -239,7 +239,7 @@ endmacro %ReceiptProps($63, -4, 0, $FF, $F36A, $FF, skip, rng_multi) ; 63 - RNG pool item (multi) %ReceiptProps($64, -4, 0, $FF, $F340, $FF, skip, progressive_bow) ; 64 - Progressive bow %ReceiptProps($65, -4, 0, $FF, $F340, $FF, skip, progressive_bow_2) ; 65 - Progressive bow -%ReceiptProps($66, -4, 0, $FF, $F36A, $FF, skip, skip) ; 66 - +%ReceiptProps($66, -4, 0, $51, $F36E, $FF, skip, skip) ; 66 - Potion refill (yellow) %ReceiptProps($67, -4, 0, $FF, $F36A, $FF, skip, skip) ; 67 - %ReceiptProps($68, -4, 0, $FF, $F36A, $FF, skip, skip) ; 68 - %ReceiptProps($69, -4, 0, $FF, $F36A, $FF, skip, skip) ; 69 - @@ -518,7 +518,7 @@ endmacro %SpriteProps($63, 2, 2, $FF, $FF, $0000) ; 63 - RNG pool item (multi) %SpriteProps($64, 2, 2, $FF, $FF, $0000) ; 64 - Progressive bow %SpriteProps($65, 2, 2, $FF, $FF, $0000) ; 65 - Progressive bow -%SpriteProps($66, 2, 2, $00, $00, $0000) ; 66 - +%SpriteProps($66, 2, 2, $02, $02, $0000) ; 66 - Potion refill (yellow) %SpriteProps($67, 2, 2, $00, $00, $0000) ; 67 - %SpriteProps($68, 2, 2, $00, $00, $0000) ; 68 - %SpriteProps($69, 2, 2, $00, $00, $0000) ; 69 - @@ -794,7 +794,7 @@ endmacro %InventoryItem($63, $0001, $0000, $0000) ; 63 - RNG pool item (multi) %InventoryItem($64, $00A5, $0000, $0000) ; 64 - Progressive bow %InventoryItem($65, $00A5, $0000, $0000) ; 65 - Progressive bow -%InventoryItem($66, $0001, $0000, $0000) ; 66 - +%InventoryItem($66, $0081, $0000, $0000) ; 66 - Potion refill (yellow) %InventoryItem($67, $0001, $0000, $0000) ; 67 - %InventoryItem($68, $0001, $0000, $0000) ; 68 - %InventoryItem($69, $0001, $0000, $0000) ; 69 - @@ -1054,7 +1054,7 @@ ItemReceiptGraphicsOffsets: dw $0 ; 63 - RNG pool item (multi) dw $0 ; 64 - Progressive bow dw $0 ; 65 - Progressive bow - dw $0 ; 66 - + dw $0CE0 ; 66 - Potion refill (yellow) dw $0 ; 67 - dw $0 ; 68 - dw $0 ; 69 - @@ -1324,7 +1324,7 @@ StandingItemGraphicsOffsets: dw $0 ; 63 - RNG pool item (multi) dw $0 ; 64 - Progressive bow dw $0 ; 65 - Progressive bow - dw $0 ; 66 - + dw $0CA0 ; 66 - Potion refill (yellow) dw $0 ; 67 - dw $0 ; 68 - dw $0 ; 69 - @@ -1590,7 +1590,7 @@ VRAMAddressOffset: dw $0024 ; 63 - RNG pool item (multi) dw $0024 ; 64 - Progressive bow dw $0024 ; 65 - Progressive bow - dw $0024 ; 66 - + dw $0024 ; 66 - Potion refill (yellow) dw $0024 ; 67 - dw $0024 ; 68 - dw $0024 ; 69 - diff --git a/newhud.asm b/newhud.asm index e669ef8..ede7358 100644 --- a/newhud.asm +++ b/newhud.asm @@ -273,10 +273,15 @@ NewHUD_DrawMagicMeter: STA.w CurrentMagic TAY - LDA.b FrameCounter REP #$30 - AND.w #$000C - LSR + LDA.w #$0002 + + ; ; cycle through colors + ; LDA.b FrameCounter + ; REP #$30 + ; AND.w #$000C + ; LSR + BRA .recolor .set_index ; this branch is always 0000 when taken diff --git a/newitems.asm b/newitems.asm index 697a845..c086428 100755 --- a/newitems.asm +++ b/newitems.asm @@ -935,7 +935,7 @@ BottleListExpanded: db $16, $2B, $2C, $2D, $3D, $3C, $48 PotionListExpanded: - db $2E, $2F, $30, $FF, $0E + db $66, $FF, $2E, $2F, $30, $FF, $0E ;-------------------------------------------------------------------------------- HandleBowTracking: ; In: A - Item Receipt ID diff --git a/shopkeeper.asm b/shopkeeper.asm index 05c4872..7d14d87 100644 --- a/shopkeeper.asm +++ b/shopkeeper.asm @@ -433,6 +433,7 @@ Shopkeeper_BuyItem: CMP.b #$2E : BEQ .refill ; Red Potion Refill CMP.b #$2F : BEQ .refill ; Green Potion Refill CMP.b #$30 : BEQ .refill ; Blue Potion Refill + CMP.b #$66 : BEQ .refill ; Orange Potion Refill CMP.b #$AF : BEQ .generic_key BRA + .refill diff --git a/stats/fonttable.asm b/stats/fonttable.asm index a9c500f..63df216 100644 --- a/stats/fonttable.asm +++ b/stats/fonttable.asm @@ -263,8 +263,10 @@ dw $3D9E ; ~ ; dw $3D98 ; , ; dw $3D99 ; - ; $FB dw $0000 ; ; -dw $0000 ; ; -dw $0000 ; ; +; green ellipsis ; +dw $293F ; ; $FD +; green period +dw $29FE ; ; $FE ; yellow dot -dw $2DFA ; ; FF +dw $2DFA ; ; $FF diff --git a/swordswap.asm b/swordswap.asm index 144c891..e62b5bd 100644 --- a/swordswap.asm +++ b/swordswap.asm @@ -101,7 +101,7 @@ CheckGanonHammerDamage: LDA.w SpriteTypeTable, X : CMP.b #$D8 ; original behavior except ganon RTL + - LDA.l GanonVulnerabilityItem : CMP.b #$0C : BEQ .hammer_silvers + LDA.l GanonVulnerabilityItem : AND.b #$7F : CMP.b #$0C : BEQ .hammer_silvers LDA.w SpriteTypeTable, X : CMP.b #$D6 ; original behavior RTL diff --git a/tables.asm b/tables.asm index f0c2197..66f3a18 100644 --- a/tables.asm +++ b/tables.asm @@ -105,6 +105,10 @@ db $00 ;-------------------------------------------------------------------------------- org $B0802E GanonVulnerabilityItem: +; sn-i iiii +; s - immune to sword spins in phase 4 +; n - immune to all items +; i - index of item vulnerability db $00 ; $00 = default behavior (silver arrows) ;-------------------------------------------------------------------------------- org $B0902F diff --git a/textrenderer.asm b/textrenderer.asm index 0c2be48..c37a1d0 100644 --- a/textrenderer.asm +++ b/textrenderer.asm @@ -40,7 +40,7 @@ RenderCharToMapExtended: sta.b Scrap05 jml RenderCharToMapExtended_return -.uncompressed +.uncompressed lda.l FontProperties+$2, x plx clc : adc.w #(NewFont&$ffff) @@ -92,7 +92,7 @@ RenderCharLookupWidth: plx : lda.l RenderCharThinTable, x : clc rtl .vwf - and.w #$000f + and.w #$000f plx : cpx.w #$0000 : beq + : lda.l RenderCharThinTable, x + clc : rtl @@ -140,7 +140,7 @@ RenderCharExtended: cpx.w #$0010 bne - -.end +.end plb jml RenderCharExtended_returnUncompressed @@ -368,7 +368,7 @@ FontProperties: dw $8001, $06C0 ; C7 ; ! dw $8001, $02D0 ; C8 ; , dw $8001, $02B0 ; C9 ; - - dw $8000, $0000 ; CA ; 🡄" + dw $8000, $0000 ; CA ; 🡄 dw $8000, $0000 ; CB ; 🡆 dw $0000, $0000 ; CC ; Blank char dw $8001, $02C0 ; CD ; .