NPC icon for NPC requiring item turnin; include standing items in loot

HUD as well
This commit is contained in:
2026-05-27 23:01:02 -05:00
parent 05172929a3
commit 85ea4477d2
13 changed files with 206 additions and 49 deletions
+11 -2
View File
@@ -1117,7 +1117,8 @@ JSL CompareBombsToMax : NOP #11
org $85FC7E ; <- 2FC7E - sprite_dash_item.asm : 118 (LDA $7EF36F : INC A : STA $7EF36F)
JSL GiveBonkItem : NOP #5
org $85FC97 ; <- 2FC97 - sprite_dash_item.asm : 126 (LDA.b #$2F : JSL Sound_SetSfx3PanLong)
NOP #6
JSL UpdateLootHUD
NOP #2
;--------------------------------------------------------------------------------
org $868D39 ; <- 30D39 - sprite_prep.asm : 1435 - (LDA.b #$08 : STA $0F50, X)
JSL LoadBonkItemGFX
@@ -1643,7 +1644,8 @@ JSL FixAga2Bunny : NOP
; Open Mode Fixes
;--------------------------------------------------------------------------------
org $85DF65 ; <- 2DF65 - sprite_uncle_and_priest.asm:994 - (LDA.b #$01 : STA $7EF3C5)
NOP #6
JSL UpdateLootHUD
NOP #2
;--------------------------------------------------------------------------------
org $85EDDF ; <- 2EDDF - sprite_zelda.asm:398 - (LDA.b #$02 : STA $7EF3C5)
JSL EndRainState : NOP #2
@@ -2758,6 +2760,13 @@ JSL MimicDirection
org $828068
JSL AdjustDefaultGraphics
;================================================================================
;--------------------------------------------------------------------------------
; Remove Overwriting HUD gfx on game over
;--------------------------------------------------------------------------------
org $809038
RTS
;================================================================================
;--------------------------------------------------------------------------------
; Dungeon Indicator VRAM overwrite