NPC icon for NPC requiring item turnin; include standing items in loot
HUD as well
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@@ -1117,7 +1117,8 @@ JSL CompareBombsToMax : NOP #11
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org $85FC7E ; <- 2FC7E - sprite_dash_item.asm : 118 (LDA $7EF36F : INC A : STA $7EF36F)
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JSL GiveBonkItem : NOP #5
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org $85FC97 ; <- 2FC97 - sprite_dash_item.asm : 126 (LDA.b #$2F : JSL Sound_SetSfx3PanLong)
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NOP #6
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JSL UpdateLootHUD
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NOP #2
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;--------------------------------------------------------------------------------
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org $868D39 ; <- 30D39 - sprite_prep.asm : 1435 - (LDA.b #$08 : STA $0F50, X)
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JSL LoadBonkItemGFX
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@@ -1643,7 +1644,8 @@ JSL FixAga2Bunny : NOP
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; Open Mode Fixes
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;--------------------------------------------------------------------------------
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org $85DF65 ; <- 2DF65 - sprite_uncle_and_priest.asm:994 - (LDA.b #$01 : STA $7EF3C5)
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NOP #6
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JSL UpdateLootHUD
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NOP #2
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;--------------------------------------------------------------------------------
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org $85EDDF ; <- 2EDDF - sprite_zelda.asm:398 - (LDA.b #$02 : STA $7EF3C5)
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JSL EndRainState : NOP #2
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@@ -2758,6 +2760,13 @@ JSL MimicDirection
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org $828068
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JSL AdjustDefaultGraphics
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;================================================================================
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;--------------------------------------------------------------------------------
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; Remove Overwriting HUD gfx on game over
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;--------------------------------------------------------------------------------
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org $809038
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RTS
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;================================================================================
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;--------------------------------------------------------------------------------
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; Dungeon Indicator VRAM overwrite
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