Various bug fixes for Follower Shuffle post-launch

- Fix issue with infinite purple chest item get
- Fix issue with Kiki running away on iframe ledge hops
- Fix issue with bad follower gfx on screens with followers
- Fix issue with Zelda appearing in conditional follower locations
This commit is contained in:
codemann8
2025-05-04 09:24:33 -05:00
parent 7b4470ddae
commit 86efa74185
5 changed files with 33 additions and 5 deletions

View File

@@ -221,6 +221,7 @@ ItemReceiptMethod = $7E02E9 ;
;
TileActBE = $7E02EF ; Bitfield used by breakables and entrances. b b b b d d d d
; b = Breakables | d = Entrances
LinkThud = $7E02F8 ; When set, guarantees a thud on landing
FollowerNoDraw = $7E02F9 ; When set, prevents follower from drawing and forces a game mode check
UseY1 = $7E0301 ; Bitfield for Y-item usage: b p - a x z h r
; b = Boomerang | p = Powder | a = Bow | x = Hammer (tested, never set)
@@ -842,6 +843,7 @@ endmacro
%assertRAM(CutsceneFlag, $7E02E4)
%assertRAM(ItemReceiptMethod, $7E02E9)
%assertRAM(TileActBE, $7E02EF)
%assertRAM(LinkThud, $7E02F8)
%assertRAM(FollowerNoDraw, $7E02F9)
%assertRAM(UseY1, $7E0301)
%assertRAM(CurrentYItem, $7E0303)