Various bug fixes for Follower Shuffle post-launch
- Fix issue with infinite purple chest item get - Fix issue with Kiki running away on iframe ledge hops - Fix issue with bad follower gfx on screens with followers - Fix issue with Zelda appearing in conditional follower locations
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2
ram.asm
2
ram.asm
@@ -221,6 +221,7 @@ ItemReceiptMethod = $7E02E9 ;
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;
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TileActBE = $7E02EF ; Bitfield used by breakables and entrances. b b b b d d d d
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; b = Breakables | d = Entrances
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LinkThud = $7E02F8 ; When set, guarantees a thud on landing
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FollowerNoDraw = $7E02F9 ; When set, prevents follower from drawing and forces a game mode check
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UseY1 = $7E0301 ; Bitfield for Y-item usage: b p - a x z h r
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; b = Boomerang | p = Powder | a = Bow | x = Hammer (tested, never set)
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@@ -842,6 +843,7 @@ endmacro
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%assertRAM(CutsceneFlag, $7E02E4)
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%assertRAM(ItemReceiptMethod, $7E02E9)
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%assertRAM(TileActBE, $7E02EF)
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%assertRAM(LinkThud, $7E02F8)
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%assertRAM(FollowerNoDraw, $7E02F9)
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%assertRAM(UseY1, $7E0301)
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%assertRAM(CurrentYItem, $7E0303)
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