Add weak glove and rewind clocks
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30
sram.asm
30
sram.asm
@@ -426,7 +426,35 @@ RomVersionSRAM: skip 4 ; ALTTPR ROM version. Low byte is the version, h
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RomNameSRAM: skip 21 ; ROM name from $FFC0, burned in during init (21 bytes)
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; If value in the ROM doesn't match SRAM, save is cleared.
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PasswordSRAM: skip 16 ; Password value (16 bytes)
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skip 8155 ;
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RewindTrigger: skip 1
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RewindDungeonEntrance: skip 2
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RewindRoomId: skip 2
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RewindVerticalScroll: skip 2
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RewindHorizontalScroll: skip 2
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RewindYCoordinate: skip 2
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RewindXCoordinate: skip 2
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RewindCameraTriggerY: skip 2
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RewindCameraTriggerX: skip 2
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RewindOverworldDoorTilemap: skip 2
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RewindCameraScrollBoundaries: skip 8
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RewindLinkFacing: skip 1
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RewindMainGFX: skip 1
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RewindSong: skip 1
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RewindFloor: skip 1
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RewindDungeonId: skip 1
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Rewind_6C: skip 1
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Rewind_EE: skip 1
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Rewind_0476: skip 1
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Rewind_A6: skip 1
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Rewind_A7: skip 1
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Rewind_A9: skip 1
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Rewind_AA: skip 1
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skip $B4
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RewindSRAM: skip $1500
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skip $A00 ;
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SaveBackupSRAM: ; Backup copy of save ram. Game will attempt to use this if
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; checksum on file select screen load fails.
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base off
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