Initial total item count HUD
Initial 100% item collection Ganon vulnerability
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11
tables.asm
11
tables.asm
@@ -118,7 +118,9 @@ org $308038 ; PC 0x180038
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LampConeSewers:
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db #$01 ; #$00 = Off - #$01 = On (default)
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;--------------------------------------------------------------------------------
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; 0x180039 (Unused)
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org $308039 ; PC 0x180039
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ItemCounterHUD:
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db $00 ; $00 = Off | $01 = Display TotalItemCounter / TotalItemCount display on HUD
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;--------------------------------------------------------------------------------
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org $30803A ; PC 0x18003A-0x18003C
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MapHUDMode:
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@@ -144,6 +146,9 @@ db #$00
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; #$06 = Light Speed
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; #$07 = Require All Crystals and Crystal Bosses
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; #$08 = Require All Crystal Bosses only
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; #$09 = Require All Dungeons No Agahnim
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; #$0A = Require 100% Item Collection
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; #$0B = Require 100% Item Collection and All Dungeons
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;--------------------------------------------------------------------------------
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org $30803F ; PC 0x18003F
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HammerableGanon:
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@@ -928,6 +933,10 @@ org $308195 ; PC 0x180195
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ByrnaCaveSpikeDamage:
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db #$08 ; #$08 = 1 Heart (default) - #$02 = 1/4 Heart
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;--------------------------------------------------------------------------------
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org $308196 ; PC 0x180196-0x180197
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TotalItemCount: ; Total item count for HUD. Only counts items that use "item get" animation.
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dw $00D8 ; 216
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;--------------------------------------------------------------------------------
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; 0x180196 - 0x1801FF (unused)
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;================================================================================
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org $308200 ; PC 0x180200 - 0x18020B
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