Initial total item count HUD

Initial 100% item collection Ganon vulnerability
This commit is contained in:
cassidoxa
2023-06-05 15:05:31 -04:00
parent 23ecf41b33
commit 878536903e
3 changed files with 59 additions and 1 deletions

View File

@@ -118,7 +118,9 @@ org $308038 ; PC 0x180038
LampConeSewers:
db #$01 ; #$00 = Off - #$01 = On (default)
;--------------------------------------------------------------------------------
; 0x180039 (Unused)
org $308039 ; PC 0x180039
ItemCounterHUD:
db $00 ; $00 = Off | $01 = Display TotalItemCounter / TotalItemCount display on HUD
;--------------------------------------------------------------------------------
org $30803A ; PC 0x18003A-0x18003C
MapHUDMode:
@@ -144,6 +146,9 @@ db #$00
; #$06 = Light Speed
; #$07 = Require All Crystals and Crystal Bosses
; #$08 = Require All Crystal Bosses only
; #$09 = Require All Dungeons No Agahnim
; #$0A = Require 100% Item Collection
; #$0B = Require 100% Item Collection and All Dungeons
;--------------------------------------------------------------------------------
org $30803F ; PC 0x18003F
HammerableGanon:
@@ -928,6 +933,10 @@ org $308195 ; PC 0x180195
ByrnaCaveSpikeDamage:
db #$08 ; #$08 = 1 Heart (default) - #$02 = 1/4 Heart
;--------------------------------------------------------------------------------
org $308196 ; PC 0x180196-0x180197
TotalItemCount: ; Total item count for HUD. Only counts items that use "item get" animation.
dw $00D8 ; 216
;--------------------------------------------------------------------------------
; 0x180196 - 0x1801FF (unused)
;================================================================================
org $308200 ; PC 0x180200 - 0x18020B