Free crystals and ability to shuffle dungeon prizes

Overworld map code via Aerinon
This commit is contained in:
cassidoxa
2023-08-06 23:07:39 -04:00
parent cb16ffc20b
commit 87e665965c
26 changed files with 1225 additions and 547 deletions

View File

@@ -115,53 +115,56 @@ DecrementSmallKeys:
JSL.l UpdateKeys
RTL
;--------------------------------------------------------------------------------
CountChestKeyLong: ; called from ItemDowngradeFix in itemdowngrade.asm
JSR CountChestKey
CountChestKeyLong:
JSR.w CountChestKey
RTL
;--------------------------------------------------------------------------------
CountChestKey: ; called by neighbor functions
CountChestKey:
PHA : PHX
CPY.b #$24 : BEQ + ; small key for this dungeon - use DungeonID
CPY.b #$A0 : !BLT .end ; Ignore most items
CPY.b #$AE : !BGE .end ; Ignore reserved key and generic key
TYA : AND.B #$0F
TAX : BRA .count ; use Key id instead of DungeonID (Keysanity)
+
LDA.w DungeonID : LSR : TAX
.count
LDA.l DungeonCollectedKeys, X : INC : STA.l DungeonCollectedKeys, X
LDA.l StatsLocked : BNE .done
CPY.b #$24 : BEQ .this_dungeon
TYA
AND.b #$0F : CMP.b #$02 : BCC .hc_sewers
TAX
LDA.l DungeonCollectedKeys,X : INC : STA.l DungeonCollectedKeys
BRA .done
.this_dungeon
LDA.w DungeonID : CMP.b #$03 : BCC .hc_sewers
LSR : TAX
LDA.l DungeonCollectedKeys,X : INC : STA.l DungeonCollectedKeys,X
BRA .done
CPX.b #$00 : BNE +
STA.l HCCollectedKeys ; copy HC to sewers
+
CPX.b #$01 : BNE +
STA.l SewerCollectedKeys ; copy sewers to HC
+
.end
.hc_sewers
LDA.l SewerCollectedKeys : INC
STA.l SewerCollectedKeys : STA.l HCCollectedKeys
.done
PLX : PLA
RTS
;--------------------------------------------------------------------------------
CountBonkItem: ; called from GetBonkItem in bookofmudora.asm
LDA.b RoomIndex ; check room ID - only bonk keys in 2 rooms so we're just checking the lower byte
CMP.b #115 : BNE + ; Desert Bonk Key
LDA.l BonkKey_Desert : BRA ++
+ : CMP.b #140 : BNE + ; GTower Bonk Key
LDA.l BonkKey_GTower : BRA ++
+ LDA.b #$24 ; default to small key
++
CMP.b #$24 : BNE +
PHY
TAY : JSR CountChestKey
PLY
+
LDA.b RoomIndex
CMP.b #115 : BNE +
LDA.l BonkKey_Desert
BRA ++
+
CMP.b #140 : BNE +
LDA.l BonkKey_GTower : BRA ++
+
LDA.b #$24
++
CMP.b #$24 : BNE +
PHY
TAY
JSR CountChestKey
PLY
+
RTL
;--------------------------------------------------------------------------------
IncrementAgahnim2Sword:
PHA
LDA.l StatsLocked : BNE +
JSL.l IncrementBossSword
+
PLA
PHA
JSL.l IncrementBossSword
PLA
RTL
;--------------------------------------------------------------------------------
IncrementDeathCounter: