Support for new items
Support for static enemy drops Bug fix for wrong sprites dead
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@@ -30,7 +30,7 @@ org $09C35A
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DEC.b $03
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org $09C36E
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LDA.b $03
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JSL GetSpriteSlot16Bit ; depended on high bit being zero, which it isn't anymore
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org $09C383
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LDX.b $03
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@@ -4,3 +4,8 @@ LoadUnderworldSprites:
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LDA.w $048E
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RTL
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GetSpriteSlot16Bit:
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LDA.b $03 : AND #$00FF
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ASL A
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TAY
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RTL
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