Changed to spawn sprites in chests to nearest 8 pixel boundary

This commit is contained in:
codemann8
2022-07-29 13:13:03 -05:00
parent 9cca3adb8e
commit 8aeeb5efa3

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@@ -402,15 +402,15 @@ AddReceivedItemExpandedGetItem:
JMP .done
+ CMP.b #$B0 : BNE + ; Bee Trap
LDA.b #$79 : JSL Sprite_SpawnDynamically : BMI ++ ; DashBeeHive_SpawnBee
LDA $22 : CLC : ADC.b #$07 : AND.b #$F0 : STA $0D10,Y
LDA $23 : ADC.b #$00 : STA $0D30,Y ; round X to nearest 16
LDA $22 : CLC : ADC.b #$03 : AND.b #$F8 : STA $0D10,Y
LDA $23 : ADC.b #$00 : STA $0D30,Y ; round X to nearest 8
LDA $20 : STA $0D00, Y : LDA $21 : STA $0D20, Y
LDA.b $EE : STA.w $0F20,Y ; spawns on same layer as link
++ JMP .done
+ CMP.b #$B1 : BNE + ; Apples
LDA.b #$AC : JSL Sprite_SpawnDynamically : BMI ++
LDA $22 : CLC : ADC.b #$07 : AND.b #$F0 : STA $0D10,Y
LDA $23 : ADC.b #$00 : STA $0D30,Y ; round X to nearest 16
LDA $22 : CLC : ADC.b #$03 : AND.b #$F8 : STA $0D10,Y
LDA $23 : ADC.b #$00 : STA $0D30,Y ; round X to nearest 8
LDA.b $20 : SEC : SBC.b #$10 : STA.w $0D00,Y
LDA.b $21 : SBC.b #$00 : STA.w $0D20,Y ; move up 16 pixels
LDA.b $EE : STA.w $0F20,Y ; spawns on same layer as link
@@ -418,8 +418,8 @@ AddReceivedItemExpandedGetItem:
++ BRA .done
+ CMP.b #$B2 : BNE + ; Fairy
LDA.b #$E3 : JSL Sprite_SpawnDynamically : BMI .done
LDA $22 : CLC : ADC.b #$07 : AND.b #$F0 : STA $0D10,Y
LDA $23 : ADC.b #$00 : STA $0D30,Y ; round X to nearest 16
LDA $22 : CLC : ADC.b #$03 : AND.b #$F8 : STA $0D10,Y
LDA $23 : ADC.b #$00 : STA $0D30,Y ; round X to nearest 8
LDA.b $20 : SEC : SBC.b #$10 : STA.w $0D00,Y
LDA.b $21 : SBC.b #$00 : STA.w $0D20,Y ; move up 16 pixels
LDA.b $EE : STA.w $0F20,Y ; spawns on same layer as link
@@ -427,8 +427,8 @@ AddReceivedItemExpandedGetItem:
BRA .done
+ CMP.b #$B3 : BNE + ; Chicken
LDA.b #$0B : JSL Sprite_SpawnDynamically : BMI .done
LDA $22 : CLC : ADC.b #$07 : AND.b #$F0 : STA $0D10,Y
LDA $23 : ADC.b #$00 : STA $0D30,Y ; round X to nearest 16
LDA $22 : CLC : ADC.b #$03 : AND.b #$F8 : STA $0D10,Y
LDA $23 : ADC.b #$00 : STA $0D30,Y ; round X to nearest 8
LDA.b $20 : SEC : SBC.b #$08 : STA.w $0D00,Y
LDA.b $21 : SBC.b #$00 : STA.w $0D20,Y ; move up 8 pixels
BRA .done