Changed to spawn sprites in chests to nearest 8 pixel boundary
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16
newitems.asm
16
newitems.asm
@@ -402,15 +402,15 @@ AddReceivedItemExpandedGetItem:
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JMP .done
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+ CMP.b #$B0 : BNE + ; Bee Trap
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LDA.b #$79 : JSL Sprite_SpawnDynamically : BMI ++ ; DashBeeHive_SpawnBee
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LDA $22 : CLC : ADC.b #$07 : AND.b #$F0 : STA $0D10,Y
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LDA $23 : ADC.b #$00 : STA $0D30,Y ; round X to nearest 16
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LDA $22 : CLC : ADC.b #$03 : AND.b #$F8 : STA $0D10,Y
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LDA $23 : ADC.b #$00 : STA $0D30,Y ; round X to nearest 8
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LDA $20 : STA $0D00, Y : LDA $21 : STA $0D20, Y
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LDA.b $EE : STA.w $0F20,Y ; spawns on same layer as link
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++ JMP .done
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+ CMP.b #$B1 : BNE + ; Apples
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LDA.b #$AC : JSL Sprite_SpawnDynamically : BMI ++
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LDA $22 : CLC : ADC.b #$07 : AND.b #$F0 : STA $0D10,Y
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LDA $23 : ADC.b #$00 : STA $0D30,Y ; round X to nearest 16
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LDA $22 : CLC : ADC.b #$03 : AND.b #$F8 : STA $0D10,Y
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LDA $23 : ADC.b #$00 : STA $0D30,Y ; round X to nearest 8
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LDA.b $20 : SEC : SBC.b #$10 : STA.w $0D00,Y
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LDA.b $21 : SBC.b #$00 : STA.w $0D20,Y ; move up 16 pixels
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LDA.b $EE : STA.w $0F20,Y ; spawns on same layer as link
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@@ -418,8 +418,8 @@ AddReceivedItemExpandedGetItem:
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++ BRA .done
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+ CMP.b #$B2 : BNE + ; Fairy
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LDA.b #$E3 : JSL Sprite_SpawnDynamically : BMI .done
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LDA $22 : CLC : ADC.b #$07 : AND.b #$F0 : STA $0D10,Y
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LDA $23 : ADC.b #$00 : STA $0D30,Y ; round X to nearest 16
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LDA $22 : CLC : ADC.b #$03 : AND.b #$F8 : STA $0D10,Y
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LDA $23 : ADC.b #$00 : STA $0D30,Y ; round X to nearest 8
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LDA.b $20 : SEC : SBC.b #$10 : STA.w $0D00,Y
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LDA.b $21 : SBC.b #$00 : STA.w $0D20,Y ; move up 16 pixels
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LDA.b $EE : STA.w $0F20,Y ; spawns on same layer as link
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@@ -427,8 +427,8 @@ AddReceivedItemExpandedGetItem:
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BRA .done
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+ CMP.b #$B3 : BNE + ; Chicken
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LDA.b #$0B : JSL Sprite_SpawnDynamically : BMI .done
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LDA $22 : CLC : ADC.b #$07 : AND.b #$F0 : STA $0D10,Y
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LDA $23 : ADC.b #$00 : STA $0D30,Y ; round X to nearest 16
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LDA $22 : CLC : ADC.b #$03 : AND.b #$F8 : STA $0D10,Y
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LDA $23 : ADC.b #$00 : STA $0D30,Y ; round X to nearest 8
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LDA.b $20 : SEC : SBC.b #$08 : STA.w $0D00,Y
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LDA.b $21 : SBC.b #$00 : STA.w $0D20,Y ; move up 8 pixels
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BRA .done
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