Multiclient flags

Multi Sprite Player set to skip progressive limits
This commit is contained in:
aerinon
2021-02-18 13:37:33 -07:00
parent ddf56a9ed1
commit 8b622dd841
3 changed files with 3 additions and 2 deletions

View File

@@ -169,7 +169,7 @@ SpritePrep_ShopKeeper:
LDA.l ShopContentsTable+1, X : PHX : TYX : STA.l !SHOP_INVENTORY, X : PLX
LDA.l ShopContentsTable+2, X : PHX : TYX : STA.l !SHOP_INVENTORY+1, X : PLX
LDA.l ShopContentsTable+3, X : PHX : TYX : STA.l !SHOP_INVENTORY+2, X : PLX
LDA.l ShopContentsTable+8, X : PHX : PHA
LDA.l ShopContentsTable+8, X : PHX : PHA : STA.l !MULTIWORLD_SPRITEITEM_PLAYER_ID
LDA #0 : XBA : TYA : LSR #2 : TAX ; This will convert the value back to the slot number (in 8-bit accumulator mode)
PLA : STA.l !SHOP_INVENTORY_PLAYER, X : LDA #0 : STA.l !SHOP_INVENTORY_DISGUISE, X : PLX
PHY