From 8b9ea182d877768b9ecbfb4b638dbbdcc572ed69 Mon Sep 17 00:00:00 2001 From: spannerisms <32842036+spannerisms@users.noreply.github.com> Date: Wed, 24 Mar 2021 07:55:51 -0400 Subject: [PATCH] refactor darkworldspawn reversed some labels moved nomirror because 0 is already loaded INC from 7 to 8 ORA instead of multiple branchings SBC without SEC when carry is guaranteed --- darkworldspawn.asm | 50 ++++++++++++++++++++-------------------------- 1 file changed, 22 insertions(+), 28 deletions(-) diff --git a/darkworldspawn.asm b/darkworldspawn.asm index e38e652..43a55ae 100644 --- a/darkworldspawn.asm +++ b/darkworldspawn.asm @@ -4,8 +4,7 @@ DarkWorldSaveFix: LDA.b #$70 : PHA : PLB ; thing we wrote over - data bank change JSL.l MasterSwordFollowerClear - JSL.l StatSaveCounter -RTL + JML.l StatSaveCounter ;-------------------------------------------------------------------------------- DoWorldFix: LDA InvertedMode : BEQ + @@ -14,12 +13,12 @@ DoWorldFix: LDA.l Bugfix_MirrorlessSQToLW : BEQ .skip_mirror_check LDA $7EF353 : BEQ .noMirror ; check if we have the mirror .skip_mirror_check ; alt entrance point - LDA $7EF3C5 : CMP.b #$03 : !BLT .aga1Alive ; check if agahnim 1 is alive - BRA .done - .noMirror + LDA $7EF3C5 : CMP.b #$03 : BCS .done ; check if agahnim 1 is alive .aga1Alive - LDA #$00 : STA $7EF3CA ; set flag to light world - LDA $7EF3CC : CMP #$07 : BNE + : LDA.b #$08 : STA $7EF3CC : + ; convert frog to dwarf + LDA #$00 + .noMirror + STA $7EF3CA ; set flag to light world + LDA $7EF3CC : CMP #$07 : BNE .done : INC : STA $7EF3CC ; convert frog to dwarf .done RTL ;-------------------------------------------------------------------------------- @@ -29,8 +28,7 @@ SetDeathWorldChecked: + LDA $1B : BEQ .outdoors LDA $040C : CMP #$FF : BNE .dungeon - LDA $A0 : BNE ++ - LDA $A1 : BNE ++ + LDA $A0 : ORA $A1 : BNE ++ LDA GanonPyramidRespawn : BNE .pyramid ; if flag is set, force respawn at pyramid on death to ganon ++ .outdoors @@ -42,7 +40,7 @@ JMP DoWorldFix_skip_mirror_check .pyramid LDA #$40 : STA $7EF3CA ; set flag to dark world - LDA $7EF3CC : CMP #$08 : BNE + : LDA.b #$07 : STA $7EF3CC : + ; convert dwarf to frog + LDA $7EF3CC : CMP #$08 : BNE .done : DEC : STA $7EF3CC : + ; convert dwarf to frog .done RTL ;================================================================================ @@ -50,15 +48,13 @@ DoWorldFix_Inverted: LDA.l Bugfix_MirrorlessSQToLW : BEQ .skip_mirror_check LDA $7EF353 : BEQ .noMirror ; check if we have the mirror .skip_mirror_check ; alt entrance point - LDA $7EF3C5 : CMP.b #$03 : !BLT .aga1Alive ; check if agahnim 1 is alive - BRA .done + LDA $7EF3C5 : CMP.b #$03 : BCS .done ; check if agahnim 1 is alive .noMirror .aga1Alive LDA #$40 : STA $7EF3CA ; set flag to dark world LDA $7EF3CC - CMP #$07 : BEQ .clear ; clear frog - CMP #$08 : BEQ .clear ; clear dwarf - consider flute implications - BRA .done + CMP #$07 : BNE .done ; clear frog + CMP #$08 : BNE .done ; clear dwarf - consider flute implications .clear LDA.b #$00 : STA $7EF3CC ; clear follower .done @@ -67,8 +63,7 @@ RTL SetDeathWorldChecked_Inverted: LDA $1B : BEQ .outdoors LDA $040C : CMP #$FF : BNE .dungeon - LDA $A0 : BNE ++ - LDA $A1 : BNE ++ + LDA $A0 : ORA $A1 : BNE ++ LDA GanonPyramidRespawn : BNE .castle ; if flag is set, force respawn at pyramid on death to ganon ++ .outdoors @@ -95,16 +90,15 @@ RTL ;-------------------------------------------------------------------------------- MasterSwordFollowerClear: LDA $7EF3CC - CMP #$0E : BEQ .clear ; clear master sword follower -RTL - .clear + CMP #$0E : BNE .exit ; clear master sword follower LDA.b #$00 : STA $7EF3CC ; clear follower -RTL +.exit + RTL ;-------------------------------------------------------------------------------- FixAgahnimFollowers: LDA.b #$00 : STA $7EF3CC ; clear follower - JSL PrepDungeonExit ; thing we wrote over -RTL + JML PrepDungeonExit ; thing we wrote over + ;-------------------------------------------------------------------------------- macro SetMinimum(base,filler,compare) LDA.l : !SUB.l : !BLT ?done @@ -112,7 +106,7 @@ macro SetMinimum(base,filler,compare) ?done: endmacro RefreshRainAmmo: - LDA $7EF3C5 : CMP.b #$01 : BEQ + : RTL : + ; check if we're in rain state + LDA $7EF3C5 : CMP.b #$01 : BNE .done ; check if we're in rain state .rain LDA $7EF3C8 + CMP.b #$03 : BNE + ; Uncle @@ -137,14 +131,14 @@ RTL !INFINITE_BOMBS = "$7F50C9" !INFINITE_MAGIC = "$7F50CA" SetEscapeAssist: - LDA $7EF3C5 : CMP.b #$01 : BNE .notrain ; check if we're in rain state + LDA $7EF3C5 : CMP.b #$01 : BNE .no_train ; check if we're in rain state .rain LDA.l EscapeAssist BIT.b #$04 : BEQ + : STA !INFINITE_MAGIC : + BIT.b #$02 : BEQ + : STA !INFINITE_BOMBS : + BIT.b #$01 : BEQ + : STA !INFINITE_ARROWS : + BRA ++ - .notrain + .no_train ; choo choo LDA.l EscapeAssist : BIT.b #$04 : BEQ + : LDA.b #$00 : STA !INFINITE_MAGIC : + LDA.l EscapeAssist : BIT.b #$02 : BEQ + : LDA.b #$00 : STA !INFINITE_BOMBS : + LDA.l EscapeAssist : BIT.b #$01 : BEQ + : LDA.b #$00 : STA !INFINITE_ARROWS : + @@ -153,8 +147,8 @@ RTL ;-------------------------------------------------------------------------------- SetSilverBowMode: LDA SilverArrowsUseRestriction : BEQ + ; fix bow type for restricted arrow mode - LDA $7EF340 : CMP.b #$3 : !BLT + - !SUB.b #$02 : STA $7EF340 + LDA $7EF340 : CMP.b #$3 : BCC + + SBC.b #$02 : STA $7EF340 + RTL ;================================================================================