Fixed Hera boss music playing after boss defeated
# Conflicts: # music.asm
This commit is contained in:
@@ -2318,7 +2318,7 @@ JSL.l DrawHeartPieceGFX
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org $05F08A ; <- 2F08A - sprite_heart_upgrades.asm : 324 - (LDA $7EF36B : INC A : AND.b #$03 : STA $7EF36B : BNE .got_4_piecese) item determination
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org $05F08A ; <- 2F08A - sprite_heart_upgrades.asm : 324 - (LDA $7EF36B : INC A : AND.b #$03 : STA $7EF36B : BNE .got_4_piecese) item determination
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JSL.l HeartPieceGet
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JSL.l HeartPieceGet
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BCS $18 ; reinsert the near branch that appears midway through what we overrode
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BCS $18 ; reinsert the near branch that appears midway through what we overrode
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NOP #22
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BRA + : NOP #20 : +
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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org $06C0B0 ; <- 340B0 - sprite prep
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org $06C0B0 ; <- 340B0 - sprite prep
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JSL.l HeartPieceSpritePrep
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JSL.l HeartPieceSpritePrep
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@@ -306,6 +306,6 @@ Underworld_DoorDown_Entry:
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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; Check if the boss in ToH has been defeated (16-bit accumulator)
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; Check if the boss in ToH has been defeated (16-bit accumulator)
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CheckHeraBossDefeated:
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CheckHeraBossDefeated:
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LDA RoomDataWRAM[$08].high : AND #$00FF
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LDA RoomDataWRAM[$07].high : AND.w #$00FF : BEQ +
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RTL
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SEC : RTL
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;--------------------------------------------------------------------------------
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+ CLC : RTL
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