fix: shifted enemizer flag table defaults correctly
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@@ -13,6 +13,7 @@ db #$00 ;408104 : 200104 ; make Agahnim balls deflect back
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.enable_mimic_override
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db #$00 ;408105 : 200105 ; toggle mimic code between new and old
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; free byte ;408106 : 200106
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db #$00
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.center_boss_drops
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db #$00 ;368107
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.killable_theives_id ; must be set to C4 to make thieves killable...
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