Enemizer Cleanup
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@@ -5,8 +5,8 @@
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print "Blind Spawn Code Check: ", pc
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check_blind_boss_room:
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LDA $A0 ; load room index (low byte)
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CMP #172 : BNE + ; Is is Thieve Town Boss Room
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LDA $09DE81 : BEQ + ; Blind maiden does not need rescuing
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CMP #172 : BNE + ; Is is Thieves Town Boss Room
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LDA !BLIND_DOOR_FLAG : BNE + ; Blind maiden does not need rescuing
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LDA FollowerIndicator : JML Check_for_Blind_Fight
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+
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