Palette handling & sprite props data tables
Statically assign item data tables Fix some save-related bugs Fix dungeon item notice in "this dungeon" with free dungeon items
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@@ -105,13 +105,14 @@ OnFileCreation:
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; Set validity value and do some cleanup. Jump to checksum.
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LDA.w #$55AA : STA.l FileValiditySRAM
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JSL.l WriteSaveChecksumAndBackup_from_sram
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STZ.b Scrap00
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STZ.b Scrap01
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LDX.b Scrap00
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LDY.w #$0000
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TYA
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JML.l InitializeSaveFile_build_checksum
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JML.l InitializeSaveFile_checksum_done
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;--------------------------------------------------------------------------------
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OnFileLoad:
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REP #$10 ; set 16 bit index registers
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