Palette handling & sprite props data tables
Statically assign item data tables Fix some save-related bugs Fix dungeon item notice in "this dungeon" with free dungeon items
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3
ram.asm
3
ram.asm
@@ -267,6 +267,8 @@ OWScreenSize = $7E0712 ; Flags overworld screen size.
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OAMBuffer = $7E0800 ; Main OAM buffer sent to OAM. $200 bytes.
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OAMBuffer2 = $7E0A00 ;
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;
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TransparencyFlag = $7E0ABD ; Flags transparency effects e.g. in Thieves Town Hellway
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;
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OWTransitionFlag = $7E0ABF ; Used for certain transitions like smith, witch, etc.
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;
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ItemGFXPtr = $7E0AFA ; Pointer for item receipt graphics transfers
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@@ -742,6 +744,7 @@ endmacro
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%assertRAM(OWScreenSize, $7E0712)
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%assertRAM(OAMBuffer, $7E0800)
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%assertRAM(OAMBuffer2, $7E0A00)
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%assertRAM(TransparencyFlag, $7E0ABD)
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%assertRAM(OWTransitionFlag, $7E0ABF)
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%assertRAM(TreePullKills, $7E0CFB)
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%assertRAM(TreePullHits, $7E0CFC)
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