Palette handling & sprite props data tables
Statically assign item data tables Fix some save-related bugs Fix dungeon item notice in "this dungeon" with free dungeon items
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11
tables.asm
11
tables.asm
@@ -1033,12 +1033,8 @@ dw $0000 : db $00 : dw $0000, $0000, $0000, $0000, $0000, $0000, $0000 : db $00,
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dw $0000 : db $00 : dw $0000, $0000, $0000, $0000, $0000, $0000, $0000 : db $00, $00, $00
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dw $0000 : db $00 : dw $0000, $0000, $0000, $0000, $0000, $0000, $0000 : db $00, $00, $00
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;--------------------------------------------------------------------------------
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; 0x1802A0 - 0x1802BF
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; 0x1802A0 - 0x1802BF (unused)
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;---------------------------------------------------------------------------------
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; these are dungeon correlations to $7EF364 - $7EF369 so it knows where to store compasses, etc
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DungeonItemMasks:
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dw $8000, $4000, $2000, $1000, $0800, $0400, $0200, $0100
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dw $0080, $0040, $0020, $0010, $0008, $0004
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;--------------------------------------------------------------------------------
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; 0x1802C0 - 0x1802FF (unused)
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@@ -1070,12 +1066,9 @@ org $B08358
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AllowAccidentalMajorGlitch:
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db $00
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;--------------------------------------------------------------------------------
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; GFX pointers (0x180359 - 0x18035B)
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; GFX pointers (0x180359 - 0x18035E)
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; For 3rd party sprite stuff
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;--------------------------------------------------------------------------------
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org $B08359
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dl GfxPalettes
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org $B0835C
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dl ItemReceiptGraphicsOffsets
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