Palette handling & sprite props data tables
Statically assign item data tables Fix some save-related bugs Fix dungeon item notice in "this dungeon" with free dungeon items
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@@ -77,6 +77,7 @@ OverworldMap_LoadSprGfx = $8ABAB9
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NameFile_MakeScreenVisible = $8CD7D1
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InitializeSaveFile = $8CDB3E
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InitializeSaveFile_build_checksum = $8CDBC0
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InitializeSaveFile_checksum_done = $8CDBDB
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GetRandomInt = $8DBA71
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OAM_AllocateFromRegionA = $8DBA80
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OAM_AllocateFromRegionB = $8DBA84
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@@ -114,15 +115,22 @@ DiggingGameGuy_AttemptPrizeSpawn = $9DFD4B
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Sprite_GetEmptyBottleIndex = $9EDE28
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Sprite_PlayerCantPassThrough = $9EF4E7
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;===================================================================================================
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;---------------------------------------------------------------------------------------------------
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;===================================================================================================
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; Local routines (use JSR)
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;===================================================================================================
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;---------------------------------------------------------------------------------------------------
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;===================================================================================================
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Chicken_SpawnAvengerChicken = $86A7DB
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Link_PerformOpenChest_no_replacement = $87B59F
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DrawProgressIcons = $8DE9C8
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DrawEquipment = $8DED29
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;===================================================================================================
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; Palettes
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;===================================================================================================
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PalettesVanillaBank = $9B0000
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PalettesVanilla_none = $9B0000
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PalettesVanilla_red_melon = $9BD218
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PalettesVanilla_blue_ice = $9BD236
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PalettesVanilla_green_blue_guard = $9BD272
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PalettesVanilla_dark_world_melon = $9BD290
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PalettesVanilla_blue_dark_ice = $9BD2BC
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PalettesVanilla_spraux09 = $9BD47E
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