Handle 16-bit GoalCounter and TotalItemCounter
Fix vanilla sword + shield item Fix how progressive items handled Clean up compasses.asm
This commit is contained in:
58
newhud.asm
58
newhud.asm
@@ -61,32 +61,27 @@ SEP #$30
|
||||
!GOAL_DRAW_ADDRESS = "$7EC72A"
|
||||
;================================================================================
|
||||
|
||||
SEP #$20
|
||||
REP #$20
|
||||
LDA.l GoalItemRequirement : BNE + : JMP .done : + ; Star Meter
|
||||
|
||||
LDA.l GoalCounter
|
||||
JSR HudHexToDec3Digit
|
||||
REP #$20
|
||||
JSR HudHexToDec4Digit
|
||||
|
||||
LDA.l GoalItemIcon : STA !GOAL_DRAW_ADDRESS ; draw star icon
|
||||
LDA.l GoalItemIcon : STA.l !GOAL_DRAW_ADDRESS ; draw star icon
|
||||
|
||||
LDX.b $05 : TXA : ORA.w #$2400 : STA !GOAL_DRAW_ADDRESS+2 ; draw 100's digit
|
||||
LDX.b $06 : TXA : ORA.w #$2400 : STA !GOAL_DRAW_ADDRESS+4 ; draw 10's digit
|
||||
LDX.b $07 : TXA : ORA.w #$2400 : STA !GOAL_DRAW_ADDRESS+6 ; draw 1's digit
|
||||
|
||||
SEP #$20
|
||||
LDA.l GoalItemRequirement : CMP.b #$FF : BEQ .skip
|
||||
|
||||
LDA.l GoalItemRequirement : CMP.w #$FFFF : BEQ .skip
|
||||
LDA.l GoalItemRequirement
|
||||
JSR HudHexToDec3Digit
|
||||
REP #$20
|
||||
JSR HudHexToDec4Digit
|
||||
LDA.w #$2830 : STA !GOAL_DRAW_ADDRESS+8 ; draw slash
|
||||
LDX.b $05 : TXA : ORA.w #$2400 : STA !GOAL_DRAW_ADDRESS+10 ; draw 100's digit
|
||||
LDX.b $06 : TXA : ORA.w #$2400 : STA !GOAL_DRAW_ADDRESS+12 ; draw 10's digit
|
||||
LDX.b $07 : TXA : ORA.w #$2400 : STA !GOAL_DRAW_ADDRESS+14 ; draw 1's digit
|
||||
BRA .done
|
||||
.skip
|
||||
REP #$20
|
||||
LDA.w #$207F ; transparent tile
|
||||
STA !GOAL_DRAW_ADDRESS+8
|
||||
STA !GOAL_DRAW_ADDRESS+10
|
||||
@@ -96,7 +91,6 @@ SEP #$30
|
||||
;================================================================================
|
||||
; Draw Dungeon Compass Counts
|
||||
;================================================================================
|
||||
REP #$20
|
||||
LDA.l CompassMode : AND #$00FF : BEQ + ; skip if CompassMode is 0.
|
||||
JSL.l DrawDungeonCompassCounts ; compasses.asm
|
||||
+
|
||||
@@ -263,27 +257,27 @@ RTS
|
||||
; in: A(b) - Byte to Convert
|
||||
; out: $05 - $07 (high - low)
|
||||
;================================================================================
|
||||
HudHexToDec3Digit: ; this may be overkill, could have used the 4 digit one...
|
||||
LDY.b #$90
|
||||
-
|
||||
CMP.b #100 : !BLT +
|
||||
INY
|
||||
SBC.b #100 : BRA -
|
||||
+
|
||||
STY $05 : LDY.b #$90 ; Store 100s digit and reset Y
|
||||
-
|
||||
CMP.b #10 : !BLT +
|
||||
INY
|
||||
SBC.b #10 : BRA -
|
||||
+
|
||||
STY $06 : LDY #$90 ; Store 10s digit and reset Y
|
||||
CMP.b #1 : !BLT +
|
||||
-
|
||||
INY
|
||||
DEC : BNE -
|
||||
+
|
||||
STY $07 ; Store 1s digit
|
||||
RTS
|
||||
;HudHexToDec3Digit: ; this may be overkill, could have used the 4 digit one...
|
||||
; LDY.b #$90
|
||||
; -
|
||||
; CMP.b #100 : !BLT +
|
||||
; INY
|
||||
; SBC.b #100 : BRA -
|
||||
; +
|
||||
; STY $05 : LDY.b #$90 ; Store 100s digit and reset Y
|
||||
; -
|
||||
; CMP.b #10 : !BLT +
|
||||
; INY
|
||||
; SBC.b #10 : BRA -
|
||||
; +
|
||||
; STY $06 : LDY #$90 ; Store 10s digit and reset Y
|
||||
; CMP.b #1 : !BLT +
|
||||
; -
|
||||
; INY
|
||||
; DEC : BNE -
|
||||
; +
|
||||
; STY $07 ; Store 1s digit
|
||||
;RTS
|
||||
|
||||
;================================================================================
|
||||
; 8-bit registers
|
||||
|
||||
Reference in New Issue
Block a user