Handle 16-bit GoalCounter and TotalItemCounter
Fix vanilla sword + shield item Fix how progressive items handled Clean up compasses.asm
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14
tables.asm
14
tables.asm
@@ -805,13 +805,9 @@ org $308165 ; PC 0x180165
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GoalItemIcon:
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dw #$280E ; #$280D = Star - #$280E = Triforce Piece (default)
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;================================================================================
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org $308167 ; PC 0x180167
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org $308167 ; PC 0x180167-0x180167
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GoalItemRequirement:
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db #$00 ; #$00 = Off (default) - #$XX = Require $XX Goal Items - #$FF = Counter-Only
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;================================================================================
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org $308168 ; PC 0x180168
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ByrnaCaveSpikeDamage:
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db #$08 ; #$08 = 1 Heart (default) - #$02 = 1/4 Heart
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dw $0000 ; #$0000 = Off (default) - #$XXXX = Require $XX Goal Items - #$FFFF = Counter-Only
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;================================================================================
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org $308169 ; PC 0x180169
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AgahnimDoorStyle:
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@@ -934,7 +930,11 @@ org $308194 ; PC 0x180194
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TurnInGoalItems:
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db #$01 ; #$00 = Instant win if last goal item collected. $01 = (Default) must turn in goal items
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;--------------------------------------------------------------------------------
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; 0x180195 - 0x1801FF (unused)
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org $308195 ; PC 0x180195
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ByrnaCaveSpikeDamage:
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db #$08 ; #$08 = 1 Heart (default) - #$02 = 1/4 Heart
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;--------------------------------------------------------------------------------
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; 0x180196 - 0x1801FF (unused)
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;================================================================================
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org $308200 ; PC 0x180200 - 0x18020B
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RedClockAmount:
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