Fix cave state item cutscene flag with boss hearts
Add item substitutions
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@@ -3,6 +3,7 @@
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;--------------------------------------------------------------------------------
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LoadLibraryItemGFX:
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%GetPossiblyEncryptedItem(LibraryItem, SpriteItemValues)
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JSL.l AttemptItemSubstitution
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JSL.l ResolveLootIDLong
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STA.w SpriteID, X
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JSL.l PrepDynamicTile_loot_resolved
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@@ -30,6 +31,7 @@ LoadBonkItemGFX:
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LoadBonkItemGFX_inner:
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LDA.b #$00 : STA.l RedrawFlag
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JSR LoadBonkItem
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JSL.l AttemptItemSubstitution
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JSL.l ResolveLootIDLong
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STA.w SpriteItemType, X
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STA.w SpriteID, X
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