Fix cave state item cutscene flag with boss hearts
Add item substitutions
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@@ -4,6 +4,7 @@
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HeartPieceGet:
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PHX : PHY
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JSL.l LoadHeartPieceRoomValue
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JSL.l AttemptItemSubstitution
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JSL.l ResolveLootIDLong
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TAY
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JSL.l MaybeMarkDigSpotCollected
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@@ -112,6 +113,7 @@ HeartPieceSpritePrep:
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LDA.b #$00 : STA.l RedrawFlag
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JSL.l LoadHeartPieceRoomValue
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JSL.l AttemptItemSubstitution
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JSL.l ResolveLootIDLong
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STA.w SpriteID, X
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JSL.l PrepDynamicTile_loot_resolved
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@@ -125,6 +127,7 @@ HeartContainerSpritePrep:
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LDA.b #$00 : STA.l RedrawFlag
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JSL.l LoadHeartContainerRoomValue ; load item type
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JSL.l AttemptItemSubstitution
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JSL.l ResolveLootIDLong
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STA.w SpriteID, X
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JSL.l PrepDynamicTile_loot_resolved
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