Fix cave state item cutscene flag with boss hearts
Add item substitutions
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@@ -520,6 +520,7 @@ LoadPowder:
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PHX
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JSL.l Sprite_SpawnDynamically ; thing we wrote over
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%GetPossiblyEncryptedItem(WitchItem, SpriteItemValues)
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JSL.l AttemptItemSubstitution
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JSL.l ResolveLootIDLong
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STA.w SpriteID, Y
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TYX
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@@ -572,6 +573,7 @@ LoadMushroom:
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LDA.b #$00 : STA.l RedrawFlag
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%GetPossiblyEncryptedItem(MushroomItem, SpriteItemValues)
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JSL.l AttemptItemSubstitution
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JSR.w ResolveLootID
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STA.w SpriteID,X
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JSL.l PrepDynamicTile
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