diff --git a/tables.asm b/tables.asm index 202f09f..a179b65 100644 --- a/tables.asm +++ b/tables.asm @@ -348,7 +348,7 @@ org $B0808A ; PC 0x18008A BlockCastleDoorsInRain: db $00 ; #$00 - Normal, $01 - Block them (Used by Entrance Rando in Standard Mode) ;-------------------------------------------------------------------------------- -org $30808B ; PC 0x18008B +org $B0808B ; PC 0x18008B AllowAgaDamageBeforeZeldaRescued: db #$00 ; #$00 - No damage, $01 - Damage (Used by Entrance Rando in Standard Mode) ;-------------------------------------------------------------------------------- @@ -358,7 +358,7 @@ org $B0808E ; PC 0x18008E FakeBoots: db $00 ; #$00 = Off (default) - #$01 = On ;-------------------------------------------------------------------------------- -org $30808F ; PC 0x18008F +org $B0808F ; PC 0x18008F SwapAgaGanonsTower: db $00 ; #$00 = Off (default) - #$01 = On ;-------------------------------------------------------------------------------- @@ -1112,7 +1112,7 @@ db $00 ; $30835A (0x18035A) fixes the Prize On The Eyes glitch ; 0x00 - don't fix ; this should be turned on for Door Rando and Boss Shuffle -org $30835A +org $B0835A FixPrizeOnTheEyes: db $00 ;--------------------------------------------------------------------------------