faster HUD
This commit is contained in:
@@ -145,7 +145,6 @@ incsrc hashalphabet.asm
|
||||
incsrc inverted.asm
|
||||
incsrc invertedmaps.asm
|
||||
incsrc newhud.asm
|
||||
incsrc compasses.asm
|
||||
incsrc save.asm
|
||||
incsrc password.asm
|
||||
incsrc enemy_adjustments.asm
|
||||
|
||||
@@ -1,52 +0,0 @@
|
||||
DrawDungeonCompassCounts:
|
||||
LDX.b IndoorsFlag : BNE + : RTL : + ; Skip if outdoors
|
||||
|
||||
; extra hard safeties for getting dungeon ID to prevent crashes
|
||||
PHA
|
||||
LDA.w DungeonID : AND.w #$00FE : TAX ; force dungeon ID to be multiple of 2
|
||||
PLA
|
||||
|
||||
CPX.b #$1B : BCS .done ; Skip if not in a valid dungeon ID
|
||||
|
||||
BIT.w #$0002 : BNE ++ ; if CompassMode==2, we don't check for the compass
|
||||
LDA.l CompassField : AND.l DungeonItemMasks, X ; Load compass values to A, mask with dungeon item masks
|
||||
BEQ .done ; skip if we don't have compass
|
||||
++
|
||||
|
||||
TXA : LSR : TAX
|
||||
BNE +
|
||||
INC
|
||||
+
|
||||
LDA.l CompassTotalsWRAM, X : AND.w #$00FF
|
||||
SEP #$20
|
||||
JSR HudHexToDec2Digit
|
||||
REP #$20
|
||||
PHX
|
||||
LDX.b Scrap06 : TXA : ORA.w #$2400 : STA.l HUDTileMapBuffer+$9A
|
||||
LDX.b Scrap07 : TXA : ORA.w #$2400 : STA.l HUDTileMapBuffer+$9C
|
||||
PLX
|
||||
|
||||
LDA.l DungeonLocationsChecked, X : AND.w #$00FF
|
||||
SEP #$20
|
||||
JSR HudHexToDec2Digit
|
||||
REP #$20
|
||||
LDX.b Scrap06 : TXA : ORA.w #$2400 : STA.l HUDTileMapBuffer+$94 ; Draw the item count
|
||||
LDX.b Scrap07 : TXA : ORA.w #$2400 : STA.l HUDTileMapBuffer+$96
|
||||
|
||||
LDA.w #$2830 : STA.l HUDTileMapBuffer+$98 ; draw the slash
|
||||
|
||||
.done
|
||||
RTL
|
||||
|
||||
DungeonItemMasks: ; these are dungeon correlations to $7EF364 - $7EF369 so it knows where to store compasses, etc
|
||||
dw $8000, $4000, $2000, $1000, $0800, $0400, $0200, $0100
|
||||
dw $0080, $0040, $0020, $0010, $0008, $0004
|
||||
;--------------------------------------------------------------------------------
|
||||
InitCompassTotalsRAM:
|
||||
LDX.b #$00
|
||||
-
|
||||
LDA.l CompassTotalsROM, X : STA.l CompassTotalsWRAM, X
|
||||
INX
|
||||
CPX.b #$0F : !BLT -
|
||||
RTL
|
||||
|
||||
37
hooks.asm
37
hooks.asm
@@ -905,10 +905,6 @@ LDA.w AddReceivedItemExpanded_item_masks, X
|
||||
org $098769 ; 48769 - ancilla_init.asm:1005 (LDA .item_graphics_indices, Y)
|
||||
LDA.w ItemReceipts_graphics, Y
|
||||
|
||||
org $09878C
|
||||
JSL TransferItemReceiptToBuffer_using_GraphicsID
|
||||
|
||||
|
||||
org $09884D ; 4884D - ancilla_init.asm:1137 (LDA $836C, Y)
|
||||
LDA.w ItemReceipts_offset_y, Y
|
||||
org $09885B ; 4885B - ancilla_init.asm:1139 (LDA .x_offsets, X) - I think the disassembly is wrong here, should have been LDA .x_offsets, Y
|
||||
@@ -2489,3 +2485,36 @@ if !FEATURE_NEW_TEXT
|
||||
org $0EF285
|
||||
JSL RenderCharSetColorExtended_close : NOP
|
||||
endif
|
||||
|
||||
;===================================================================================================
|
||||
; Item decompression/loading
|
||||
;===================================================================================================
|
||||
; mushroom - are these even necessary in rando?
|
||||
org $0283CF : JSL TransferItemReceiptToBuffer_using_GraphicsID
|
||||
org $02ADB6 : JSL TransferItemReceiptToBuffer_using_GraphicsID
|
||||
org $02ADE9 : JSL TransferItemReceiptToBuffer_using_GraphicsID
|
||||
|
||||
; big key
|
||||
org $069261 : JSL TransferItemReceiptToBuffer_using_GraphicsID
|
||||
|
||||
; falling items
|
||||
org $08CAE9 : JSL TransferItemReceiptToBuffer_using_GraphicsID
|
||||
org $098BD2 : JSL TransferItemReceiptToBuffer_using_GraphicsID
|
||||
|
||||
; misc
|
||||
org $09878C : JSL TransferItemReceiptToBuffer_using_GraphicsID
|
||||
|
||||
; pond items
|
||||
org $098A4D : JSL TransferItemReceiptToBuffer_using_GraphicsID
|
||||
org $098AEE : JSL TransferItemReceiptToBuffer_using_GraphicsID
|
||||
|
||||
; flute
|
||||
org $098C85 : JSL TransferItemReceiptToBuffer_using_GraphicsID
|
||||
|
||||
; gt cutscene
|
||||
org $099BBE : JSL TransferItemReceiptToBuffer_using_GraphicsID
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
18
init.asm
18
init.asm
@@ -67,8 +67,24 @@ Init_PostRAMClear:
|
||||
|
||||
JSL MSUInit
|
||||
JSL InitRNGPointerTable
|
||||
JSL InitCompassTotalsRAM
|
||||
JSR InitCompassTotalsRAM
|
||||
JSL DecompressAllItemGraphics
|
||||
|
||||
|
||||
JML $00D463 ; The original target of the jump table that we hijacked
|
||||
|
||||
;---------------------------------------------------------------------------------------------------
|
||||
|
||||
InitCompassTotalsRAM:
|
||||
LDX.b #$0F
|
||||
|
||||
.next
|
||||
LDA.l CompassTotalsROM,X
|
||||
STA.l CompassTotalsWRAM,X
|
||||
|
||||
DEX
|
||||
BPL .next
|
||||
|
||||
RTS
|
||||
|
||||
;===================================================================================================
|
||||
|
||||
503
newhud.asm
503
newhud.asm
@@ -1,259 +1,340 @@
|
||||
InfiniteTile = $2431
|
||||
BlankTile = $207F
|
||||
SlashTile = $2830
|
||||
PTile = $296C
|
||||
CTile = $295F
|
||||
|
||||
;===================================================================================================
|
||||
|
||||
NewDrawHud:
|
||||
SEP #$30
|
||||
;================================================================================
|
||||
; Draw bomb count
|
||||
;================================================================================
|
||||
PHB
|
||||
|
||||
LDA.l InfiniteBombs : BNE .infinite_bombs
|
||||
.finite_bombs
|
||||
LDA.l BombsEquipment ; bombs
|
||||
JSR HudHexToDec2Digit ;requires 8 bit registers!
|
||||
REP #$20
|
||||
LDX.b Scrap06 : TXA : ORA.w #$2490 : STA.l HUDBombCount ; Draw bombs 10 digit
|
||||
LDX.b Scrap07 : TXA : ORA.w #$2490 : STA.l HUDBombCount+2 ; Draw bombs 1 digit
|
||||
BRA +
|
||||
SEP #$30
|
||||
REP #$10
|
||||
|
||||
.infinite_bombs
|
||||
REP #$20
|
||||
LDA.w #$2431 : STA.l HUDBombCount ; infinity (left half)
|
||||
INC A : STA.l HUDBombCount+2 ; infinity (right half)
|
||||
+
|
||||
LDA.b #$7E
|
||||
PHA
|
||||
PLB
|
||||
|
||||
;================================================================================
|
||||
; Draw rupee counter
|
||||
;================================================================================
|
||||
|
||||
LDA.l DisplayRupees ; Drawing bombs (above) always ends with 16-bit A, so, no need to REP here
|
||||
JSR HudHexToDec4Digit
|
||||
LDX.b Scrap04 : TXA : ORA.w #$2490 : STA.l HUDRupees ; 1000s
|
||||
LDX.b Scrap05 : TXA : ORA.w #$2490 : STA.l HUDRupees+2 ; 100s
|
||||
LDX.b Scrap06 : TXA : ORA.w #$2490 : STA.l HUDRupees+4 ; 10s
|
||||
LDX.b Scrap07 : TXA : ORA.w #$2490 : STA.l HUDRupees+6 ; 1s
|
||||
|
||||
;================================================================================
|
||||
; Draw arrow count
|
||||
;================================================================================
|
||||
;===================================================================================================
|
||||
|
||||
NewHUD_DrawBombs:
|
||||
LDA.l InfiniteBombs : BEQ .finite
|
||||
|
||||
.infinite
|
||||
LDY.w #InfiniteTile+0
|
||||
LDX.w #InfiniteTile+1
|
||||
|
||||
BRA .draw
|
||||
|
||||
.finite
|
||||
LDA.w BombsEquipment
|
||||
JSR HUDHex2Digit
|
||||
|
||||
.draw
|
||||
STY.w HUDBombCount+0
|
||||
STX.w HUDBombCount+2
|
||||
|
||||
;===================================================================================================
|
||||
|
||||
NewHUD_DrawRupees:
|
||||
REP #$20
|
||||
|
||||
LDA.w DisplayRupees
|
||||
JSR HUDHex4Digit
|
||||
|
||||
LDA.b Scrap04 : TAX : STX.w HUDRupees+0 ; 1000s
|
||||
LDA.b Scrap05 : TAX : STX.w HUDRupees+2 ; 100s
|
||||
LDA.b Scrap06 : TAX : STX.w HUDRupees+4 ; 10s
|
||||
LDA.b Scrap07 : TAX : STX.w HUDRupees+6 ; 1s
|
||||
|
||||
;===================================================================================================
|
||||
|
||||
NewHUD_DrawArrows:
|
||||
SEP #$20
|
||||
LDA.l ArrowMode : BNE +
|
||||
LDA.l InfiniteArrows : BNE .infinite_arrows
|
||||
.finite_arrows
|
||||
LDA.l CurrentArrows ; arrows
|
||||
JSR HudHexToDec2Digit
|
||||
REP #$20
|
||||
LDX.b Scrap06 : TXA : ORA.w #$2490 : STA.l HUDArrowCount ; Draw arrows 10 digit
|
||||
LDX.b Scrap07 : TXA : ORA.w #$2490 : STA.l HUDArrowCount+2 ; Draw arrows 1 digit
|
||||
BRA +
|
||||
|
||||
.infinite_arrows
|
||||
REP #$20
|
||||
LDA.w #$2431 : STA.l HUDArrowCount ; infinity (left half)
|
||||
INC A : STA.l HUDArrowCount+2 ; infinity (right half)
|
||||
+
|
||||
|
||||
;================================================================================
|
||||
; Draw Goal Item Indicator
|
||||
;================================================================================
|
||||
|
||||
LDA.l ArrowMode
|
||||
BNE NewHUD_DrawGoal
|
||||
|
||||
LDA.l InfiniteArrows : BEQ .finite
|
||||
|
||||
.infinite
|
||||
LDY.w #InfiniteTile+0
|
||||
LDX.w #InfiniteTile+1
|
||||
|
||||
BRA .draw
|
||||
|
||||
.finite
|
||||
LDA.w CurrentArrows
|
||||
JSR HUDHex2Digit
|
||||
|
||||
.draw
|
||||
STY.w HUDArrowCount+0
|
||||
STX.w HUDArrowCount+2
|
||||
|
||||
;===================================================================================================
|
||||
|
||||
NewHUD_DrawGoal:
|
||||
REP #$20
|
||||
|
||||
LDA.l GoalItemRequirement
|
||||
BEQ .no_goal
|
||||
|
||||
LDA.l GoalItemIcon
|
||||
STA.w HUDGoalIndicator
|
||||
|
||||
LDA.w #SlashTile
|
||||
STA.w HUDGoalIndicator+8
|
||||
|
||||
LDA.l GoalCounter
|
||||
JSR HUDHex4Digit
|
||||
|
||||
LDA.b Scrap05 : TAX : STX.w HUDGoalIndicator+2 ; draw 100's digit
|
||||
LDA.b Scrap06 : TAX : STX.w HUDGoalIndicator+4 ; draw 10's digit
|
||||
LDA.b Scrap07 : TAX : STX.w HUDGoalIndicator+6 ; draw 1's digit
|
||||
|
||||
|
||||
REP #$20
|
||||
LDA.l GoalItemRequirement : BNE + : JMP .done : + ; Star Meter
|
||||
|
||||
LDA.l GoalCounter
|
||||
JSR HudHexToDec4Digit
|
||||
LDA.l GoalItemRequirement
|
||||
CMP.w #$FFFF
|
||||
BNE .real_goal
|
||||
|
||||
LDA.l GoalItemIcon : STA.l HUDGoalIndicator ; draw star icon
|
||||
|
||||
LDX.b Scrap05 : TXA : ORA.w #$2490 : STA.l HUDGoalIndicator+2 ; draw 100's digit
|
||||
LDX.b Scrap06 : TXA : ORA.w #$2490 : STA.l HUDGoalIndicator+4 ; draw 10's digit
|
||||
LDX.b Scrap07 : TXA : ORA.w #$2490 : STA.l HUDGoalIndicator+6 ; draw 1's digit
|
||||
|
||||
LDA.l GoalItemRequirement : CMP.w #$FFFF : BEQ .skip
|
||||
LDA.l GoalItemRequirement
|
||||
JSR HudHexToDec4Digit
|
||||
LDA.w #$2830 : STA.l HUDGoalIndicator+8 ; draw slash
|
||||
LDX.b Scrap05 : TXA : ORA.w #$2490 : STA.l HUDGoalIndicator+10 ; draw 100's digit
|
||||
LDX.b Scrap06 : TXA : ORA.w #$2490 : STA.l HUDGoalIndicator+12 ; draw 10's digit
|
||||
LDX.b Scrap07 : TXA : ORA.w #$2490 : STA.l HUDGoalIndicator+14 ; draw 1's digit
|
||||
BRA .done
|
||||
.skip
|
||||
LDA.w #$207F ; transparent tile
|
||||
STA.l HUDGoalIndicator+8
|
||||
STA.l HUDGoalIndicator+10
|
||||
STA.l HUDGoalIndicator+12
|
||||
.done
|
||||
|
||||
;================================================================================
|
||||
; Draw Dungeon Compass Counts
|
||||
;================================================================================
|
||||
LDA.l CompassMode : AND.w #$00FF : BEQ + ; skip if CompassMode is 0.
|
||||
JSL.l DrawDungeonCompassCounts ; compasses.asm
|
||||
+
|
||||
LDX.w #BlankTile
|
||||
STX.w HUDGoalIndicator+10
|
||||
STX.w HUDGoalIndicator+12
|
||||
STX.w HUDGoalIndicator+14
|
||||
|
||||
;================================================================================
|
||||
; Draw key count
|
||||
;================================================================================
|
||||
.no_goal
|
||||
SEP #$20
|
||||
LDA.l CurrentSmallKeys : CMP.b #$FF : BEQ .not_in_dungeon
|
||||
.in_dungeon
|
||||
JSR HudHexToDec2Digit : REP #$20
|
||||
|
||||
; if 10s digit is 0, draw transparent tile instead of 0
|
||||
LDX.b Scrap06 : TXA : BNE +
|
||||
LDA.w #$007F
|
||||
+
|
||||
ORA.w #$2490 : STA.l HUDKeyDigits
|
||||
|
||||
; 1s digit
|
||||
LDX.b Scrap07 : TXA : ORA.w #$2490 : STA.l HUDKeyDigits+2
|
||||
BRA .done_keys
|
||||
|
||||
.not_in_dungeon
|
||||
REP #$20
|
||||
|
||||
;in the overworld, draw transparent tiles instead of key count
|
||||
LDA.w #$247F : STA.l HUDKeyDigits : STA.l HUDKeyDigits+2
|
||||
STA.l HUDKeyIcon
|
||||
|
||||
.done_keys
|
||||
BRA NewHUD_DrawKeys
|
||||
|
||||
.real_goal
|
||||
JSR HUDHex4Digit
|
||||
|
||||
LDA.b Scrap05 : TAX : STX.w HUDGoalIndicator+10 ; draw 100's digit
|
||||
LDA.b Scrap06 : TAX : STX.w HUDGoalIndicator+12 ; draw 10's digit
|
||||
LDA.b Scrap07 : TAX : STX.w HUDGoalIndicator+14 ; draw 1's digit
|
||||
|
||||
;===================================================================================================
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
; Draw pendant/crystal icon
|
||||
;--------------------------------------------------------------------------------
|
||||
!P_ICON = $296C
|
||||
!C_ICON = $295F
|
||||
NewHUD_DrawKeys:
|
||||
LDA.l CurrentSmallKeys
|
||||
CMP.b #$FF
|
||||
BNE .in_dungeon
|
||||
|
||||
SEP #$20
|
||||
LDA.b IndoorsFlag : BEQ .noprize
|
||||
LDY.w #BlankTile
|
||||
STY.w HUDKeyIcon
|
||||
STY.w HUDKeyDigits+0
|
||||
STY.w HUDKeyDigits+2
|
||||
BRA NewHUD_DrawCompassCount
|
||||
|
||||
LDX.w DungeonID
|
||||
CPX #$1A : !BGE .noprize
|
||||
CPX #$04 : !BLT .noprize
|
||||
CPX #$08 : BEQ .noprize
|
||||
.in_dungeon
|
||||
JSR HUDHex2Digit
|
||||
CPY.w #$2490
|
||||
BNE .real_10s
|
||||
|
||||
LDA.b GameMode : CMP.b #$12 : BEQ .noprize
|
||||
LDY.w #BlankTile
|
||||
|
||||
.real_10s
|
||||
STY.w HUDKeyDigits+0
|
||||
STX.w HUDKeyDigits+2
|
||||
|
||||
;===================================================================================================
|
||||
|
||||
NewHUD_DrawCompassCount:
|
||||
LDA.b IndoorsFlag
|
||||
BNE .indoors
|
||||
|
||||
JMP NewHUD_DrawMagicMeter
|
||||
|
||||
.indoors
|
||||
LDA.l CompassMode
|
||||
BEQ NewHUD_DrawPrizeIcon
|
||||
|
||||
SEP #$30
|
||||
; force dungeon ID to a multiple of 2
|
||||
LDA.w DungeonID
|
||||
CMP.b #$1B : BCS NewHUD_DrawPrizeIcon ; skip if invalid dungeon
|
||||
AND.b #$FE : TAX
|
||||
LSR : TAY ; save reduced ID in Y
|
||||
|
||||
; no compass needed if this bit is set
|
||||
LDA.l CompassMode
|
||||
BIT.b #$02
|
||||
BNE .draw_compass_count
|
||||
|
||||
LDA.l CompassField
|
||||
AND.l DungeonItemMasks,X
|
||||
BEQ NewHUD_DrawPrizeIcon
|
||||
|
||||
.draw_compass_count
|
||||
TYX
|
||||
BNE .not_sewers
|
||||
|
||||
INX
|
||||
|
||||
.not_sewers
|
||||
LDA.l DungeonLocationsChecked, X
|
||||
PHA
|
||||
|
||||
LDA.l CompassTotalsWRAM,X
|
||||
|
||||
JSR HUDHex2Digit
|
||||
STY.w HUDTileMapBuffer+$9A
|
||||
STX.w HUDTileMapBuffer+$9C
|
||||
|
||||
LDX.w #SlashTile
|
||||
STX.w HUDTileMapBuffer+$98
|
||||
|
||||
PLA
|
||||
JSR HUDHex2Digit
|
||||
STY.w HUDTileMapBuffer+$94
|
||||
STX.w HUDTileMapBuffer+$96
|
||||
|
||||
;===================================================================================================
|
||||
|
||||
NewHUD_DrawPrizeIcon:
|
||||
LDA.b GameMode
|
||||
CMP.b #$12
|
||||
BEQ .no_prize
|
||||
|
||||
LDA.w DungeonID
|
||||
CMP.b #$1A : BCS .no_prize
|
||||
CMP.b #$04 : BCC .no_prize
|
||||
CMP.b #$08 : BNE .dungeon
|
||||
|
||||
.no_prize
|
||||
LDY.w #BlankTile
|
||||
BRA .draw_prize
|
||||
|
||||
.dungeon
|
||||
SEP #$30
|
||||
TAX
|
||||
LSR
|
||||
TAY
|
||||
LDA.l MapMode
|
||||
REP #$20
|
||||
BEQ .drawprize
|
||||
|
||||
REP #$30
|
||||
|
||||
LDA.l MapField
|
||||
AND.l DungeonItemMasks,X
|
||||
BEQ .noprize
|
||||
|
||||
.drawprize
|
||||
TXA : LSR : TAX
|
||||
LDA.l CrystalPendantFlags_2, X
|
||||
AND.w #$0040 : BNE .is_crystal
|
||||
SEP #$20
|
||||
BEQ .no_prize
|
||||
|
||||
LDA.w #!P_ICON
|
||||
BRA .doneprize
|
||||
TYX
|
||||
LDA.l CrystalPendantFlags_2,X
|
||||
AND.b #$40
|
||||
BNE .crystal
|
||||
|
||||
.is_crystal
|
||||
LDA.w #!C_ICON
|
||||
BRA .doneprize
|
||||
LDY.w #PTile
|
||||
BRA .draw_prize
|
||||
|
||||
.noprize
|
||||
REP #$20
|
||||
LDA.w #$207F
|
||||
.crystal
|
||||
LDY.w #CTile
|
||||
|
||||
.doneprize
|
||||
STA.l HUDPrizeIcon
|
||||
.draw_prize
|
||||
STY.w HUDPrizeIcon
|
||||
|
||||
;===================================================================================================
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
; Draw Magic Meter
|
||||
DrawMagicMeter_mp_tilemap = $0DFE0F
|
||||
;--------------------------------------------------------------------------------
|
||||
LDA.l CurrentMagic : AND.w #$00FF ; crap we wrote over when placing the hook for OnDrawHud
|
||||
!ADD #$0007
|
||||
AND.w #$FFF8
|
||||
TAX ; end of crap
|
||||
|
||||
LDA.l InfiniteMagic : AND.w #$00FF : BNE + : JMP .green : +
|
||||
SEP #$20 : LDA.b #$80 : STA.l CurrentMagic : REP #$30 ; set magic to max
|
||||
LDX.w #$0080 ; load full magic meter graphics
|
||||
LDA.b FrameCounter : AND.w #$000C : LSR #2
|
||||
BEQ .red
|
||||
CMP.w #0001 : BEQ .yellow
|
||||
CMP.w #0002 : BNE + : JMP .green : +
|
||||
.blue
|
||||
LDA.l DrawMagicMeter_mp_tilemap+0, X : AND.w #$EFFF : STA.l HUDTileMapBuffer+$46
|
||||
LDA.l DrawMagicMeter_mp_tilemap+2, X : AND.w #$EFFF : STA.l HUDTileMapBuffer+$86
|
||||
LDA.l DrawMagicMeter_mp_tilemap+4, X : AND.w #$EFFF : STA.l HUDTileMapBuffer+$C6
|
||||
LDA.l DrawMagicMeter_mp_tilemap+6, X : AND.w #$EFFF : STA.l HUDTileMapBuffer+$06
|
||||
RTL
|
||||
.red
|
||||
LDA.l DrawMagicMeter_mp_tilemap+0, X : AND.w #$E7FF : STA.l HUDTileMapBuffer+$46
|
||||
LDA.l DrawMagicMeter_mp_tilemap+2, X : AND.w #$E7FF : STA.l HUDTileMapBuffer+$86
|
||||
LDA.l DrawMagicMeter_mp_tilemap+4, X : AND.w #$E7FF : STA.l HUDTileMapBuffer+$C6
|
||||
LDA.l DrawMagicMeter_mp_tilemap+6, X : AND.w #$E7FF : STA.l HUDTileMapBuffer+$06
|
||||
RTL
|
||||
.yellow
|
||||
LDA.l DrawMagicMeter_mp_tilemap+0, X : AND.w #$EBFF : STA.l HUDTileMapBuffer+$46
|
||||
LDA.l DrawMagicMeter_mp_tilemap+2, X : AND.w #$EBFF : STA.l HUDTileMapBuffer+$86
|
||||
LDA.l DrawMagicMeter_mp_tilemap+4, X : AND.w #$EBFF : STA.l HUDTileMapBuffer+$C6
|
||||
LDA.l DrawMagicMeter_mp_tilemap+6, X : AND.w #$EBFF : STA.l HUDTileMapBuffer+$0106
|
||||
RTL
|
||||
.orange
|
||||
LDA.l DrawMagicMeter_mp_tilemap+0, X : AND.w #$E3FF : STA.l HUDTileMapBuffer+$46
|
||||
LDA.l DrawMagicMeter_mp_tilemap+2, X : AND.w #$E3FF : STA.l HUDTileMapBuffer+$86
|
||||
LDA.l DrawMagicMeter_mp_tilemap+4, X : AND.w #$E3FF : STA.l HUDTileMapBuffer+$C6
|
||||
LDA.l DrawMagicMeter_mp_tilemap+6, X : AND.w #$E3FF : STA.l HUDTileMapBuffer+$0106
|
||||
RTL
|
||||
.green
|
||||
LDA.l DrawMagicMeter_mp_tilemap+0, X : STA.l HUDTileMapBuffer+$46
|
||||
LDA.l DrawMagicMeter_mp_tilemap+2, X : STA.l HUDTileMapBuffer+$86
|
||||
LDA.l DrawMagicMeter_mp_tilemap+4, X : STA.l HUDTileMapBuffer+$C6
|
||||
LDA.l DrawMagicMeter_mp_tilemap+6, X : STA.l HUDTileMapBuffer+$0106
|
||||
RTL
|
||||
|
||||
;================================================================================
|
||||
; 16-bit A, 8-bit X
|
||||
; in: A(b) - Byte to Convert
|
||||
; out: $04 - $07 (high - low)
|
||||
;================================================================================
|
||||
HudHexToDec4Digit:
|
||||
JSL HexToDec
|
||||
NewHUD_DrawMagicMeter:
|
||||
SEP #$31
|
||||
LDA.l CurrentMagic
|
||||
ADC.b #$06 ; carry set by above for +1 to get +7
|
||||
AND.b #$F8
|
||||
TAY
|
||||
|
||||
REP #$20
|
||||
LDA.l InfiniteMagic
|
||||
BEQ .set_index
|
||||
|
||||
LDA.l HexToDecDigit2
|
||||
STA.b Scrap04
|
||||
.infinite_magic
|
||||
LDA.b #$80
|
||||
STA.l CurrentMagic
|
||||
TAY
|
||||
|
||||
LDA.l HexToDecDigit4
|
||||
STA.b Scrap06
|
||||
LDA.b FrameCounter
|
||||
AND.b #$0C
|
||||
LSR
|
||||
|
||||
RTS
|
||||
.set_index ; this branch is always 0000 when taken
|
||||
TAX
|
||||
|
||||
;================================================================================
|
||||
; 8-bit registers
|
||||
; in: A(b) - Byte to Convert
|
||||
; out: $06 - $07 (high - low)
|
||||
;================================================================================
|
||||
HudHexToDec2Digit:
|
||||
PHP
|
||||
LDA.l MagicMeterColorMasks,X
|
||||
|
||||
REP #$30
|
||||
PHX
|
||||
TYX
|
||||
TAY : AND.l DrawMagicMeter_mp_tilemap+0,X : STA.w HUDTileMapBuffer+$046
|
||||
TYA : AND.l DrawMagicMeter_mp_tilemap+0,X : STA.w HUDTileMapBuffer+$086
|
||||
TYA : AND.l DrawMagicMeter_mp_tilemap+0,X : STA.w HUDTileMapBuffer+$0C6
|
||||
TYA : AND.l DrawMagicMeter_mp_tilemap+0,X : STA.w HUDTileMapBuffer+$106
|
||||
|
||||
AND.w #$00FF
|
||||
;===================================================================================================
|
||||
|
||||
NewHUD_DoneDrawing:
|
||||
PLB
|
||||
RTL
|
||||
|
||||
;===================================================================================================
|
||||
|
||||
MagicMeterColorMasks:
|
||||
dw $FFFF ; green - KEEP GREEN FIRST
|
||||
dw $EFFF ; blue
|
||||
dw $E7FF ; red
|
||||
dw $EBFF ; yellow
|
||||
dw $E3FF ; orange
|
||||
|
||||
;===================================================================================================
|
||||
; Exits with:
|
||||
; X - ones place tile
|
||||
; Y - tens place tile
|
||||
;===================================================================================================
|
||||
NOP ; this nop makes HUDHex2Digit be at $B00B
|
||||
HUDHex2Digit:
|
||||
SEP #$30 ; clear high byte of X and Y and make it so they don't get B
|
||||
ASL
|
||||
TAX
|
||||
|
||||
SEP #$20
|
||||
REP #$10
|
||||
|
||||
LDA.b #$24 ; tile props in high byte
|
||||
XBA
|
||||
|
||||
LDA.l FastHexTable,X
|
||||
LSR
|
||||
LSR
|
||||
LSR
|
||||
LSR
|
||||
ORA.b #$90
|
||||
TAY
|
||||
|
||||
LDA.l FastHexTable,X
|
||||
AND.b #$0F
|
||||
STA.b Scrap07
|
||||
ORA.b #$90
|
||||
TAX
|
||||
|
||||
LDA.l FastHexTable,X
|
||||
LSR
|
||||
LSR
|
||||
LSR
|
||||
LSR
|
||||
RTS
|
||||
|
||||
;================================================================================
|
||||
|
||||
HUDHex4Digit:
|
||||
JSL HexToDec
|
||||
|
||||
REP #$30
|
||||
|
||||
LDA.l HexToDecDigit2
|
||||
ORA.w #$9090
|
||||
STA.b Scrap04
|
||||
|
||||
LDA.l HexToDecDigit4
|
||||
ORA.w #$9090
|
||||
STA.b Scrap06
|
||||
|
||||
PLX
|
||||
PLP
|
||||
LDA.w #$2400
|
||||
|
||||
SEP #$20
|
||||
RTS
|
||||
|
||||
;===================================================================================================
|
||||
|
||||
@@ -212,7 +212,7 @@ endmacro
|
||||
|
||||
!ColonOffset = $83
|
||||
!PeriodOffset = $80
|
||||
BlankTile = $883D
|
||||
BlankCreditsTile = $883D
|
||||
|
||||
RenderCreditsStatCounter:
|
||||
PHB
|
||||
@@ -309,7 +309,7 @@ RenderCreditsStatCounter:
|
||||
AND.w #$00FF
|
||||
CMP.b RemoveZero
|
||||
BNE +
|
||||
LDA.w #BlankTile
|
||||
LDA.w #BlankCreditsTile
|
||||
BRA ++
|
||||
+ DEC.b RemoveZero
|
||||
CLC
|
||||
@@ -320,7 +320,7 @@ RenderCreditsStatCounter:
|
||||
AND.w #$00FF
|
||||
CMP.b RemoveZero
|
||||
BNE +
|
||||
LDA.w #BlankTile
|
||||
LDA.w #BlankCreditsTile
|
||||
BRA ++
|
||||
+ DEC.b RemoveZero
|
||||
CLC
|
||||
@@ -331,7 +331,7 @@ RenderCreditsStatCounter:
|
||||
AND.w #$00FF
|
||||
CMP.b RemoveZero
|
||||
BNE +
|
||||
LDA.w #BlankTile
|
||||
LDA.w #BlankCreditsTile
|
||||
BRA ++
|
||||
+ DEC.b RemoveZero
|
||||
CLC
|
||||
|
||||
11
tables.asm
11
tables.asm
@@ -1033,7 +1033,16 @@ dw $0000 : db $00 : dw $0000, $0000, $0000, $0000, $0000, $0000, $0000 : db $00,
|
||||
dw $0000 : db $00 : dw $0000, $0000, $0000, $0000, $0000, $0000, $0000 : db $00, $00, $00
|
||||
dw $0000 : db $00 : dw $0000, $0000, $0000, $0000, $0000, $0000, $0000 : db $00, $00, $00
|
||||
;--------------------------------------------------------------------------------
|
||||
; 0x1802A0 - 0x1802FF (unused)
|
||||
; 0x1802A0 - 0x1802BF
|
||||
;---------------------------------------------------------------------------------
|
||||
; these are dungeon correlations to $7EF364 - $7EF369 so it knows where to store compasses, etc
|
||||
DungeonItemMasks:
|
||||
dw $8000, $4000, $2000, $1000, $0800, $0400, $0200, $0100
|
||||
dw $0080, $0040, $0020, $0010, $0008, $0004
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
; 0x1802C0 - 0x1802FF (unused)
|
||||
;---------------------------------------------------------------------------------
|
||||
;--------------------------------------------------------------------------------
|
||||
; $308300 (0x180300) - $30834F (0x18034F)
|
||||
org $308300 ; PC 0x180300
|
||||
|
||||
Reference in New Issue
Block a user