Merge branch 'OWMain' into GKNew
This commit is contained in:
@@ -2,7 +2,6 @@
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; Dark World Spawn Location Fix & Master Sword Grove Fix
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;--------------------------------------------------------------------------------
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DarkWorldSaveFix:
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LDA.b #$70 : PHA : PLB ; thing we wrote over - data bank change
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JSL MasterSwordFollowerClear
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JML StatSaveCounter
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;--------------------------------------------------------------------------------
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@@ -288,3 +288,16 @@ new_trinexx_code:
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RTL
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;--------------------------------------------------------------------------------
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;================================================================================
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; Check if water tile in Swamp boss room, skip interaction
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;--------------------------------------------------------------------------------
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swamp_boss_tile_interaction:
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LDA.l Sprite_ReducedTileInteractionTable, X : BEQ .return
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CPX.b #$09 : BNE .return ; return if non-water tile
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LDX.b IndoorsFlag : BEQ .return ; return if overworld
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LDX.b RoomIndex : CPX.b #$06 : BNE .return ; return if not swamp boss room
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LDA.b #$00
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.return
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RTL
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;--------------------------------------------------------------------------------
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@@ -39,3 +39,10 @@ JSL new_kholdstare_code ; Write new gfx in the vram
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org $1DAD67 ; sprite_trinexx.asm (62) : LDA.b #$03 : STA $0DC0, X
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JSL new_trinexx_code : NOP
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;--------------------------------------------------------------------------------
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;================================================================================
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; Swamp Boss Room Water Fix
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;--------------------------------------------------------------------------------
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org $06E81A
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JSL swamp_boss_tile_interaction
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;--------------------------------------------------------------------------------
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11
events.asm
11
events.asm
@@ -61,13 +61,22 @@ OnDungeonExit:
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PLP : PLA
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RTL
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;--------------------------------------------------------------------------------
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OnSave:
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LDA.b #$70 : PHA : PLB ; thing we wrote over - data bank change
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JSL DarkWorldSaveFix
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JML MSUResumeReset
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;--------------------------------------------------------------------------------
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OnQuit:
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JSL SQEGFix
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JSL MSUResumeReset
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LDA.b #$00 : STA.l AltTextFlag ; bandaid patch bug with mirroring away from text
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LDA.b #$10 : STA.b MAINDESQ ; thing we wrote over
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RTL
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;--------------------------------------------------------------------------------
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OnDeathNoSave:
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JSL MSUResumeReset
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LDA.b #$05 : STA.b $10 ; what we wrote over
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RTL
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;--------------------------------------------------------------------------------
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OnUncleItemGet:
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PHA
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19
follower.asm
19
follower.asm
@@ -793,7 +793,7 @@ Kiki_OfferToFollow:
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PHA
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LDA.w SpriteTimerE, X : BNE .skip_collision_check
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PLA
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JML Sprite_ShowMessageFromPlayerContact ; what we wrote over
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JML Sprite_ShowMessageUnconditional ; what we wrote over
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.skip_collision_check
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PLA
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CLC : RTL
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@@ -819,6 +819,7 @@ RTL
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; on return it checks BEQ and if non-zero, kiki get spook
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Kiki_DontScareTheMonke:
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LDA.b LinkJumping : BEQ .return
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CMP.b #$02 : BEQ .no_spook ; needed for quake usage
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LDA.w NoDamage : BNE .no_spook
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LDA.w LinkThud : BNE .no_spook
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.spook
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@@ -862,11 +863,18 @@ dw 0, 0 : db $EC, $00, $00, $02
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db $00, $00, $00, $0E, $00, $00, $0E, $0E, $00, $0E, $00, $0E, $0E
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Locksmith_Chillin_PostMessage:
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LDA.w SpriteAux, X : BEQ +
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; when a follower is stored, merely walk near them
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LDA.w SpritePosXLow, X : PHA
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SEC : SBC.b #$0A : STA.w SpritePosXLow, X
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LDA.w SpritePosYLow, X : PHA
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SEC : SBC.b #$0A : STA.w SpritePosYLow, X
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JSL Follower_CheckCollision : BCC .return
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BRA .continue
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+
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LDA.w SpritePosXLow, X : PHA
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SEC : SBC.b #$10 : STA.w SpritePosXLow, X
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LDA.b #$01 : STA.w SpriteVelocityX, X
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JSL Sprite_Get16BitCoords_long
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JSL Follower_CheckTileCollision : BNE .return
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.continue
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INC.w SpriteActivity, X ; award follower
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LDA.l FollowerIndicator : CMP.b #$0C : BEQ .purple_chest_prize
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LDA.l FollowerTravelAllowed : CMP.b #$02 : BEQ .return
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@@ -876,7 +884,6 @@ Locksmith_Chillin_PostMessage:
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.purple_chest_prize
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INC.w SpriteActivity, X ; prep for purple chest prize
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.return
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PLA : STA.w SpritePosYLow, X
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PLA : STA.w SpritePosXLow, X
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JML $86BD08 ; jump back to immediately RTS
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@@ -899,7 +906,7 @@ Locksmith_RespondToAnswer_PostItem:
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LDA.l FollowerTravelAllowed : CMP.b #$02 : BNE .no_despawn
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LDA.l Follower_Locksmith : CMP.b #$0C : BEQ .despawn
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LDA.w SpriteAux, X : BNE .no_despawn
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LDA.l Follower_Locksmith : CMP.b #$0C : BNE .no_despawn
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JSL DetermineFollowerSpawn_include_stored : BCC .no_despawn
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.despawn
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STZ.w SpriteAITable, X
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.no_despawn
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@@ -1874,11 +1874,14 @@ JSL CalculateSignIndex
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; Dark World Spawn Location Fix & Follower Fixes
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;--------------------------------------------------------------------------------
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org $80894A ; <- 94A
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PHB : JSL DarkWorldSaveFix
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PHB : JSL OnSave
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;--------------------------------------------------------------------------------
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org $828046 ; <- 10046 - Bank02.asm : 217 (JSL EnableForceBlank) (Start of Module_LoadFile)
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JSL OnFileLoad
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;--------------------------------------------------------------------------------
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org $89F5DF
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JSL OnDeathNoSave
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;--------------------------------------------------------------------------------
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org $8280A2
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JSL GetCurrentWorldForLoad
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;--------------------------------------------------------------------------------
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3
msu.asm
3
msu.asm
@@ -427,8 +427,6 @@ StoreMusicOnDeath:
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MSUInit:
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PHP
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LDA.b #$00
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STA.l MSULoadedTrack
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JSL MSUResumeReset
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LDA.l NoBGM : BNE .done
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@@ -499,6 +497,7 @@ MSUInit:
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;--------------------------------------------------------------------------------
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MSUResumeReset:
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LDA.b #$00
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STA.l MSULoadedTrack
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STA.l MSUResumeTrack
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STA.l MSUResumeTime : STA.l MSUResumeTime+1 : STA.l MSUResumeTime+2 : STA.l MSUResumeTime+3
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STA.l MSUResumeControl
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@@ -168,7 +168,7 @@ RTL
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;--------------------------------------------------------------------------------
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ChangeBootsColorForFakeBoots:
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LDA.l FakeBoots : AND.w #$00FF : BEQ +
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LDA.l EquipmentSRAM+$15 : AND.w #$00FF : BNE +
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LDA.l BootsEquipment : AND.w #$00FF : BNE +
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LDA.w #$F851 ; address of ItemMenu_ItemIcons_usused_nothing, which has the fake boots now
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BRA ++
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+ LDA.w #$F821 ; address of ItemMenu_ItemIcons_boots
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@@ -286,4 +286,5 @@ Overworld_Entrance_ID = $9BBB73
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SwordPaletteOffsets = $9BEBB4
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ShieldPaletteOffsets = $9BEBC1
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LinkMailPalettesOffsets = $9BEC06
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Sprite_ReducedTileInteractionTable = $9DF6CF
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RoomData_ObjectDataPointers = $9F8000
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