Remove no-text lag
This commit is contained in:
56
dialog.asm
56
dialog.asm
@@ -237,7 +237,7 @@ FreeDungeonItemNotice:
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PLB
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PLP
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PLY : PLX : PLA
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;JSL.l Main_ShowTextMessage
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;JSL.l Main_ShowTextMessage_Alt
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RTL
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.skip
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@@ -288,7 +288,7 @@ DialogGanon1:
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+
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REP #$20 : LDA.w #$016D : STA $1CF0 : SEP #$20
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++
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JSL.l Sprite_ShowMessageMinimal
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JSL.l Sprite_ShowMessageMinimal_Alt
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RTL
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;--------------------------------------------------------------------------------
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DialogGanon2:
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@@ -298,7 +298,7 @@ DialogGanon2:
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+
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REP #$20 : LDA.w #$016E : STA $1CF0 : SEP #$20
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++
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JSL.l Sprite_ShowMessageMinimal
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JSL.l Sprite_ShowMessageMinimal_Alt
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RTL
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;--------------------------------------------------------------------------------
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DialogEtherTablet:
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@@ -366,6 +366,56 @@ DialogBombShopGuy:
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LDY.b #$01
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JSL.l Sprite_ShowMessageUnconditional
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RTL
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;--------------------------------------------------------------------------------
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Main_ShowTextMessage_Alt:
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; Are we in text mode? If so then end the routine.
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LDA $10 : CMP.b #$0E : BEQ .already_in_text_mode
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Sprite_ShowMessageMinimal_Alt:
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STZ $11
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PHX : PHY
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LDA.b $00 : PHA
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LDA.b $01 : PHA
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LDA.b $02 : PHA
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LDA.b #$1C : STA.b $02
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REP #$30
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LDA.w $1CF0 : ASL : TAX
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LDA.l $7f71c0, X
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STA.b $00
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SEP #$30
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LDY.b #$00
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LDA [$00], Y : CMP.b #$fe : BNE +
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INY : LDA [$00], Y : CMP.b #$6e : BNE +
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INY : LDA [$00], Y : : BNE +
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INY : LDA [$00], Y : CMP.b #$fe : BNE +
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INY : LDA [$00], Y : CMP.b #$6b : BNE +
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INY : LDA [$00], Y : CMP.b #$04 : BNE +
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BRL .end
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+
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STZ $0223 ; Otherwise set it so we are in text mode.
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STZ $1CD8 ; Initialize the step in the submodule
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; Go to text display mode (as opposed to maps, etc)
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LDA.b #$02 : STA $11
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; Store the current module in the temporary location.
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LDA $10 : STA $010C
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; Switch the main module ($10) to text mode.
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LDA.b #$0E : STA $10
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.end
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PLA : STA.b $02
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PLA : STA.b $01
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PLA : STA.b $00
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PLY : PLX
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Main_ShowTextMessage_Alt_already_in_text_mode:
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RTL
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;--------------------------------------------------------------------------------
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; A0 - A9 - 0 - 9
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; AA - C3 - A - Z
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