Dont replace multiworld items
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@@ -5,6 +5,7 @@ SpawnHauntedGroveItem:
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LDA $8A : CMP.b #$2A : BEQ + : RTL : + ; Skip if not the haunted grove
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LDA $1B : BEQ + : RTL : + ; Skip if indoors
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LDA.l HauntedGroveItem_Player : STA !MULTIWORLD_SPRITEITEM_PLAYER_ID
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%GetPossiblyEncryptedItem(HauntedGroveItem, HeartPieceOutdoorValues)
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JSL.l PrepDynamicTile
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