diff --git a/inventory.asm b/inventory.asm index 693800c..c324075 100644 --- a/inventory.asm +++ b/inventory.asm @@ -228,7 +228,6 @@ DungeonIncrement: LDA.w DungeonID : BMI .done CMP.l BallNChainDungeon : BNE + CPY.b #$32 : BEQ .ballchain_bigkey - CPY.b #$9F : BEQ .ballchain_bigkey + CMP.b #$00 : BNE + INC #2 diff --git a/keydrop/standing_items.asm b/keydrop/standing_items.asm index 1263391..ef090b9 100644 --- a/keydrop/standing_items.asm +++ b/keydrop/standing_items.asm @@ -432,10 +432,8 @@ CheckIfDropValid: LDA.w SprSourceItemId, X : STA.w SpawnedItemID LDA.w SprItemMWPlayer, X : STA.w SpawnedItemMWPlayer LDY.b #$01 ; trigger the small key routines - LDA.w SpawnedItemID : STA.b Scrap00 - CMP.b #$32 : BEQ ++ - CMP.b #$9F : BNE + ; HC BK check - ++ LDA.l StandingItemsOn : BNE + + LDA.w SpawnedItemID : STA.b Scrap00 : CMP.b #$32 : BNE + + LDA.l StandingItemsOn : BNE + INY ; big key routine + PHX @@ -704,9 +702,8 @@ db $A0, $A0, $A2, $A3, $A4, $A5, $A6, $A7, $A8, $A9, $AA, $AB, $AC, $AD BigKeyGet: LDY.w SprItemReceipt, X - CPY.b #$32 : BEQ ++ - CPY.b #$9F : BNE + : LDA.l StandingItemsOn : BNE +; HC BK check - ++ STZ.w ItemReceiptMethod : LDY.b #$32 ; what we wrote over + CPY.b #$32 : BNE + + STZ.w ItemReceiptMethod : LDY.b #$32 ; what we wrote over PHX : JSL Link_ReceiveItem : PLX ; what we wrote over CLC : RTL + SEC : RTL