Fix HUD to show prize, key count, and compass count if seen by player

This commit is contained in:
codemann8
2025-07-03 04:28:34 -05:00
parent 1995d8747c
commit 953c115719
2 changed files with 6 additions and 4 deletions

View File

@@ -180,12 +180,14 @@ DrHudDungeonItemsAdditions:
lda.l DungeonReminderTable, x : sta.w $1644, y
iny #2
lda.w #$24f5 : sta.w $1644, y ; blank out map spot
lda.l MapField : and.l DungeonMask, x : beq + ; must have map
lda.l MapField : ora.l MapCountDisplay : ora.l MapOverlay
and.l DungeonMask, x : beq + ; must have map
JSR MapIndicatorShort : STA.w $1644, Y
+ iny #2
cpx.w #$001a : bne +
tya : !ADD.w #$003c : tay
+ lda.l CompassField : and.l DungeonMask, x : beq + ; must have compass
+ lda.l CompassField : ora.l CompassCountDisplay
and.l DungeonMask, x : beq + ; must have compass
phx ; total chest counts
LDA.l CompassTotalsWRAM, x : !SUB.l DungeonLocationsChecked, x
SEP #$30 : JSR HudHexToDec2DigitCopy : REP #$30