Fix HUD to show prize, key count, and compass count if seen by player

This commit is contained in:
codemann8
2025-07-03 04:28:34 -05:00
parent 1995d8747c
commit 953c115719
2 changed files with 6 additions and 4 deletions

View File

@@ -180,12 +180,14 @@ DrHudDungeonItemsAdditions:
lda.l DungeonReminderTable, x : sta.w $1644, y
iny #2
lda.w #$24f5 : sta.w $1644, y ; blank out map spot
lda.l MapField : and.l DungeonMask, x : beq + ; must have map
lda.l MapField : ora.l MapCountDisplay : ora.l MapOverlay
and.l DungeonMask, x : beq + ; must have map
JSR MapIndicatorShort : STA.w $1644, Y
+ iny #2
cpx.w #$001a : bne +
tya : !ADD.w #$003c : tay
+ lda.l CompassField : and.l DungeonMask, x : beq + ; must have compass
+ lda.l CompassField : ora.l CompassCountDisplay
and.l DungeonMask, x : beq + ; must have compass
phx ; total chest counts
LDA.l CompassTotalsWRAM, x : !SUB.l DungeonLocationsChecked, x
SEP #$30 : JSR HudHexToDec2DigitCopy : REP #$30

View File

@@ -1210,7 +1210,7 @@ MaybeFlagDungeonTotalsEntrance:
LDA.l CompassMode : AND.w #$000F : BEQ .maps ; Skip if we're not showing compass counts
JSR FlagCompassCount
.maps
; LDA.l MapHUDMode : AND.w #$000F : BEQ .done
LDA.l MapHUDMode : AND.w #$000F
LDX.w DungeonID
JSR FlagMapCount
.done
@@ -1225,7 +1225,7 @@ FlagCompassCount:
RTS
;--------------------------------------------------------------------------------
FlagMapCount:
; CMP.w #$0002 : BEQ .mapShown
CMP.w #$0002 : BEQ .mapShown
LDA.l MapMode : AND.w #$00FF : BEQ .mapShown
LDA.l MapField : AND.l DungeonItemMasks, X : BEQ .done ; skip if we don't have map
.mapShown