Fixed all goals requiring Aga2 to look at the Aga2 boss flag instead of pyramid hole
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@@ -67,12 +67,12 @@ CheckGanonVulnerability:
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.all_dungeons_no_agahnim
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.all_dungeons_no_agahnim
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LDA.l PendantsField : AND.b #$07 : CMP.b #$07 : BNE .fail ; require all pendants
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LDA.l PendantsField : AND.b #$07 : CMP.b #$07 : BNE .fail ; require all pendants
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LDA.l CrystalsField : AND.b #$7F : CMP.b #$7F : BNE .fail ; require all crystals
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LDA.l CrystalsField : AND.b #$7F : CMP.b #$7F : BNE .fail ; require all crystals
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LDA.l OverworldEventDataWRAM+$5B : AND.b #$20 : BEQ .fail ; require aga2 defeated (pyramid hole open)
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LDA RoomDataWRAM[$0D].high : AND.b #$08 : BEQ .fail ; require aga2 defeated (pyramid hole open)
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BRA .success
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BRA .success
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; 03 = crystals and aga 2
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; 03 = crystals and aga 2
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.crystals_and_aga
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.crystals_and_aga
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LDA.l OverworldEventDataWRAM+$5B : AND.b #$20 : BEQ .fail ; check aga2 first then bleed in
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LDA RoomDataWRAM[$0D].high : AND.b #$08 : BEQ .fail ; check aga2 first then bleed in
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; 04 = crystals only
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; 04 = crystals only
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.crystals
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.crystals
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