Added better GFX for fairy and good bee
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@@ -295,7 +295,7 @@ RTL
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db $08 ; Fairy
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db $08 ; Chicken
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db $08 ; Big Magic
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db $08 ; Good Bee
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db $04 ; Good Bee
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db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Unused
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db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Unused
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db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Unused
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@@ -364,7 +364,7 @@ IsNarrowSprite:
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LDX.b #$00 ; set index counter to 0
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;----
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-
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CPX.b #$24 : !BGE .false ; finish if we've done the whole list
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CPX.b #(.smallSprites_end-.smallSprites) : !BGE .false ; finish if we've done the whole list
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CMP.l .smallSprites, X : BNE + ; skip to next if we don't match
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;--
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SEC ; set true state
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@@ -387,7 +387,8 @@ RTL
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db $15, $18, $24, $2A, $34, $35, $36, $42
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db $43, $45, $59, $A0, $A1, $A2, $A3, $A4
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db $A5, $A6, $A7, $A8, $A9, $AA, $AB, $AC
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db $AD, $AE, $AF, $B4, $FF, $FF, $FF, $FF
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db $AD, $AE, $AF, $B4, $B5
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.smallSprites_end
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}
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;--------------------------------------------------------------------------------
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