Show stairs, warps, and drops in doors map
This commit is contained in:
@@ -1,34 +1,42 @@
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DoorSlotsSprites:
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; center
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dw $68A8
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dw $48A8
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; north
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dw $4090, $40A8, $40C0
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dw $4098, $40B8
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dw $2090, $20A8, $20C0
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dw $2098, $20B8
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; west
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dw $5080, $6880, $8080
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dw $5880, $7880
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dw $3080, $4880, $6080
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dw $3880, $5880
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; south
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dw $9090, $90A8, $90C0
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dw $9098, $90B8
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dw $7090, $70A8, $70C0
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dw $7098, $70B8
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; east
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dw $50D0, $68D0, $80D0
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dw $58D0, $78D0
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dw $30D0, $48D0, $60D0
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dw $38D0, $58D0
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; stairs
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dw $B080, $B098, $B0B0
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; drop/warp
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dw $B0D0
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DoorSlotsBG1:
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; center
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dw $11B5
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dw $1135
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; north
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dw $1112, $1115, $1118
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dw $1113, $1117
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dw $1092, $1095, $1098
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dw $1093, $1097
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; west
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dw $1150, $11B0, $1210
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dw $1170, $15F0
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dw $10D0, $1130, $1190
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dw $10F0, $1170
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; south
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dw $1252, $1255, $1258
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dw $1253, $1257
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dw $11D2, $11D5, $11D8
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dw $11D3, $11D7
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; east
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dw $115A, $11BA, $121A
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dw $117A, $11FA
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dw $10DA, $113A, $119A
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dw $10FA, $117A
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; stairs
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dw $12D0, $12D3, $12D6
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; drop/warp
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dw $12DA
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DoorSlotsBG2:
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; center
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@@ -45,6 +53,10 @@ DoorSlotsBG2:
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; east
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dw $FF4A, $000A, $00CA
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dw $FF8A, $008A
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; stairs
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dw $0336, $033C, $0342
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; drop/warp
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dw $034A
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DoorSlotSides:
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db $02, $0C, $16, $20
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@@ -68,34 +80,40 @@ NextCursorSlot:
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db $06, $FF, $07, $00
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db $07, $FF, $08, $00
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; bottom
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db $00, $E1, $FF, $0E
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db $00, $0E, $FF, $0F
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db $00, $0F, $FF, $E3
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db $00, $0B, $FF, $0C
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db $00, $0C, $FF, $0D
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db $00, $E1, $C4, $0E
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db $00, $0E, $C4, $0F
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db $00, $0F, $C4, $E3
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db $00, $0B, $C4, $0C
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db $00, $0C, $C4, $0D
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; right
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db $E0, $00, $13, $FF
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db $13, $00, $14, $FF
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db $14, $00, $E2, $FF
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db $10, $00, $11, $FF
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db $11, $00, $12, $FF
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; stairs
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db $C2, $E1, $FF, $16
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db $C2, $15, $FF, $17
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db $C2, $16, $FF, $18
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; drop/warp
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db $C2, $17, $FF, $E3
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NextCursorSpecial:
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.center
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db $02, $04, $05, $01, $03, $FF
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db $07, $09, $0A, $06, $08, $FF
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db $0C, $0E, $0F, $0B, $0D, $FF
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db $0C, $0E, $0F, $0B, $0D, $15, $16, $17, $18, $FF
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db $11, $13, $14, $10, $12, $FF
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.center_offset
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db $00, $06, $0C, $12
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db $00, $06, $0C, $16
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.start_index
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db $01, $06, $0B, $10
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db $01, $06, $0B, $10, $15
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.start_direction
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db $03, $02, $03, $02
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db $03, $02, $03, $02, $03
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.end_index
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db $03, $08, $0D, $12
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db $03, $08, $0D, $12, $18
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.end_direction
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db $01, $00, $01, $00
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db $01, $00, $01, $00, $01
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SingleEdgeCurrentRoomConnectors:
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.north
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@@ -233,8 +251,8 @@ EdgeConnectionIndices:
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dw $0565, $0042
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dw $0574, $0045
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dw $0575, $0048
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dw $0382, $004B
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dw $0582, $004E
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dw $0582, $004B
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dw $0382, $004E
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dw $0385, $0051
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dw $03CC, $0054
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dw $05CC, $0057
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38
dungeon_map/data/fall_warps.asm
Normal file
38
dungeon_map/data/fall_warps.asm
Normal file
@@ -0,0 +1,38 @@
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FallTable:
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db $07, $17 ; Moldorm Arena
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db $17, $27 ; Below Moldorm drop to Big Chest
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db $1E, $3E ; IP first drop
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db $27, $31 ; ToH Big Chest drop
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db $31, $77 ; Second Floor ToH
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db $39, $29 ; Mothula drop
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db $3A, $0A ; Pod front drop
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db $3D, $96 ; GT Torches drop
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db $4D, $A6 ; Moldorm 2 drop
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db $54, $34 ; Left side Swamp
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db $5E, $7E ; IP drop to tall icy room
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db $7E, $9E ; Freezors drop (to big chest)
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db $8C, $1C ; Ice Armos drop
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db $97, $D1 ; Mire Cutscene
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db $9E, $BE ; IP Big Chest tile (push blocks)
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db $CE, $DE ; Kholdstare drop
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; db $65, $AC ; TT Attic
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; db $77, $A7 ; ToH drop to fairy room (Herapot)
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; db $A9, $89 ; EP drop to fairy room
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; db $BE, $4F ; IP drop to fairy room
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db $FF
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WarpTable:
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db $09, $4B ; PoD Basement (start)
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db $0A, $09 ; PoD Stalfos Basement
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db $0B, $6A ; PoD Turtle Room to Boss
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db $4B, $09 ; PoD Basement (mimics)
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db $7B, $9D ; GT post-compass
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db $7D, $9B ; GT warp maze
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db $9D, $7B ; GT compass room
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db $9B, $7D ; GT warp maze
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db $B1, $B2 ; South of Fishbone warp
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db $D1, $B1 ; Mire Big Key Chest warp
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; db $89, $A9 ; EP Fairy Room
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; db $A7, $17 ; ToH Fairy Room
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; db $4F, $BE ; IP Fairy Room
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db $FF
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66
dungeon_map/data/spiral_stairs.asm
Normal file
66
dungeon_map/data/spiral_stairs.asm
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@@ -0,0 +1,66 @@
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SpiralPropsIndex:
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db $00, $04, $07, $00, $01, $00, $00, $0D, $00, $10, $04, $00, $15, $00, $0A, $00
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db $00, $07, $00, $00, $00, $01, $07, $1C, $00, $00, $21, $00, $26, $01, $0A, $00
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db $00, $00, $00, $00, $00, $00, $29, $30, $01, $00, $00, $00, $00, $00, $00, $00
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db $00, $35, $00, $00, $3A, $00, $00, $00, $01, $00, $04, $00, $00, $00, $00, $3D
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db $40, $07, $07, $00, $00, $01, $00, $00, $00, $00, $43, $00, $07, $07, $07, $00
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db $00, $00, $00, $01, $48, $00, $00, $00, $00, $00, $00, $00, $07, $07, $00, $4B
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db $00, $00, $00, $01, $50, $00, $07, $00, $00, $00, $53, $01, $01, $00, $58, $00
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; 0 1 2 3 4 5 6 7 8 9 a b c d e f
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db $5B, $01, $04, $00, $00, $00, $60, $67, $00, $00, $00, $00, $00, $00, $00, $6E
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db $01, $00, $00, $00, $00, $00, $00, $71, $00, $00, $00, $00, $76, $00, $04, $00
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db $00, $07, $00, $04, $00, $00, $00, $01, $7D, $0A, $00, $00, $00, $00, $04, $00
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db $01, $00, $04, $00, $00, $01, $07, $00, $00, $00, $00, $0A, $00, $00, $07, $00
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db $80, $00, $00, $00, $00, $01, $01, $00, $00, $00, $00, $00, $01, $00, $07, $00
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db $85, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
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db $8A, $04, $8F, $00, $00, $00, $00, $00, $00, $00, $0A, $00, $00, $00, $00, $00
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db $04
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SpiralProps:
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db $00 ;null row
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db $01, $00, $00 ; ($01) Single Top-Left Staircase
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db $01, $00, $01 ; ($04) Single Top-Middle Staircase
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db $01, $00, $02 ; ($07) Single Top-Right Staircase
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db $01, $00, $05 ; ($0A) Single Staircase at Top of Bottom Left Quadrant
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db $01, $00, $04 ; ($0D) Moldorm
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db $02, $00, $00, $01, $02 ; ($10) Pod Basement
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db $03, $00, $00, $01, $01, $02, $02 ; ($15) GT Entrance
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db $02, $00, $03, $01, $04 ; ($1C) Hera Below Moldorm
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db $03, $00, $01, $01, $02 ; ($21) PoD Bridge
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db $01, $00, $08 ; ($26) GT Ice Armos
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db $03, $00, $01, $01, $02, $02, $09 ; ($29) Swamp Statue
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db $02, $00, $03, $01, $04 ; ($30) Hera Big Chest
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db $02, $00, $04, $02, $09 ; ($35) Hera Startiles (middle value unused)
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db $01, $00, $08 ; ($3A) West Swamp
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db $01, $00, $05 ; ($3D) Ice Hamlift
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db $01, $00, $07 ; ($40) Aga Guards
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db $02, $00, $00, $01, $02 ; ($43) Pod Entrance
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db $01, $00, $08 ; ($48) Swamp Attic
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db $03, $03, $05, $04, $06 ; ($4B) Ice U (1st three values unused)
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db $01, $00, $05 ; ($50) TT Attic Left
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db $02, $00, $01, $01, $02 ; ($53) Pod Rupees
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db $01, $00, $04 ; ($58) Ice Gators
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db $02, $01, $00, $02, $01 ; ($5B) HC Tiny (first value placeholder)
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db $03, $00, $01, $01, $02, $02, $09 ; ($60) Swamp Sunken
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db $03, $01, $00, $02, $08, $03, $09 ; ($67) Hera Entrance (first value unused)
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db $01, $00, $08 ; ($6E) Ice Hookshot
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db $02, $01, $00, $03, $08 ; ($71) Hera Basement (first and third values unused)
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db $03, $00, $00, $01, $02, $03, $08 ; ($76) GT Circle (third value unused)
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db $01, $00, $07 ; ($7D) Mire Entrance
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db $02, $00, $02, $02, $09 ; ($80) Tower Usains (2nd value unused)
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db $02, $00, $02, $02, $09 ; ($85) Tower Dark2 (2nd value unused)
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db $02, $00, $02, $02, $09 ; ($8A) Tower Dark1 (2nd value unused)
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db $01, $00, $09 ; ($8F) Mire2
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SpiralLabelOffsets:
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db 1, -8
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db 5, -8
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db 9, -8
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db -6, -1
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db 15, -1
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db 1, 0
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db 5, 0
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db 9, 0
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db -6, 7
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db 15, 7
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