Show stairs, warps, and drops in doors map
This commit is contained in:
@@ -1,8 +1,10 @@
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!CenterTile = $036A
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!CenterTile = $026A
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!ConnectorPalette = $1000
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!DoorSlotCount = 25
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DrawWackyDoorRandoStuff:
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JSL DrawBorder
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JSL DrawTopAreaBorder
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JSL DrawBottomAreaBorder
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STZ.w GFXStripes
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@@ -49,7 +51,7 @@ DrawCurrentSupertile:
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RTL
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ClearDoorSlotsTable:
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LDX.w #$0028
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LDX.w #2*!DoorSlotCount-2
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LDA.w #$FF0F
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- STA.l DoorSlots, X
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DEX : DEX
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@@ -193,6 +195,9 @@ DrawConnectedRooms:
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CMP.w #$0004
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BCC .next_side
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JSR DrawStairs
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JSR DrawDropOrWarp
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PLB
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RTL
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@@ -472,6 +477,129 @@ DrawSide:
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PLX
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RTS
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DrawStairs:
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PHX
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LDA.l CurrentDisplayedRoom
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TAX
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LDA.w SpiralPropsIndex, X
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AND.w #$00FF
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TAY
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LDA.l SpiralOffset, X
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AND.w #$00FF
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ASL A : ASL A
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STA.b $00
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LDA.w SpiralProps, Y
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AND.w #$00FF
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STA.b $06
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BEQ .done
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STZ.b $02
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INY
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.next_room
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LDA.w SpiralProps, Y
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AND.w #$00FF
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ASL A : ASL A
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CLC : ADC.b $00
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TAX
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PHY
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LDA.b $02
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CLC : ADC.w #$0015
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ASL A
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TAY
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LDA.l SpiralTable, X
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AND.w #$00FF
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TYX
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STA.l DoorSlots, X
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STA.b $CA
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LDA.w DoorSlotsBG2, Y
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CLC : ADC.w #!CenterTile
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TAX
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LDA.b $02
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ASL A
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CLC : ADC.w #$0DF0
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STA.l $7F0000-$40, X
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INC A
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STA.l $7F0002-$40, X
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JSL DrawFullRoomTile
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PLY
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INY : INY
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INC.b $02
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DEC.b $06
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BNE .next_room
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.done
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PLX
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RTS
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DrawDropOrWarp:
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PHX
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LDA.l CurrentDisplayedRoom
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STA.b $00
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LDX.w #$0000
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.check_next_drop
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LDA.l FallTable, X
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AND.w #$00FF
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CMP.w #$00FF
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BEQ .no_drop
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CMP.b $00
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BEQ .found_drop
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INX : INX
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BRA .check_next_drop
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.no_drop
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LDX.w #$0000
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.check_next_warp
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LDA.l WarpTable, X
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AND.w #$00FF
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CMP.w #$00FF
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BEQ .done
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CMP.b $00
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BEQ .found_warp
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INX : INX
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BRA .check_next_warp
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.found_drop
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LDA.w #$0DE0
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STA.l $7F0574
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INC A
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STA.l $7F0576
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LDA.l FallTable+1, X
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AND.w #$00FF
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BRA .draw_room
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.found_warp
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LDA.w #$0DE2
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STA.l $7F0574
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INC A
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STA.l $7F0576
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LDA.l WarpTable+1, X
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AND.w #$00FF
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.draw_room
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PHY
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LDX.w #$0030
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TXY
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STA.l DoorSlots, X
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STA.b $CA
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LDA.w DoorSlotsBG2, X
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CLC : ADC.w #!CenterTile
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TAX
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JSL DrawFullRoomTile
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PLY
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.done
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PLX
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RTS
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DrawSingleConnectedRoom:
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AND.w #$00FF
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@@ -722,31 +850,78 @@ DrawSouthConnectors:
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PLX
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RTS
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DrawBorder:
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DrawTopAreaBorder:
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LDA.w #$0F19
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STA.l $7F01DE
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STA.l $7F00DE
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LDA.w #$4F19
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STA.l $7F01F8
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STA.l $7F00F8
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LDA.w #$8F19
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STA.l $7F051E
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STA.l $7F041E
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LDA.w #$CF19
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STA.l $7F0538
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STA.l $7F0438
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LDX.w #$0016
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-
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LDA.w #$0F1A
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STA.l $7F01E0, X
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STA.l $7F00E0, X
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LDA.w #$8F1A
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STA.l $7F0520, X
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STA.l $7F0420, X
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DEX : DEX
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BPL -
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LDX.w #$02C0
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-
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LDA.w #$0F1B
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STA.l $7F021E, X
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STA.l $7F011E, X
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LDA.w #$4F1B
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STA.l $7F0238, X
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STA.l $7F0138, X
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TXA
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SEC : SBC.w #$0040
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TAX
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BPL -
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RTL
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DrawBottomAreaBorder:
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LDA.w #$0DE4
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STA.l $7F055E
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STA.l $7F0572
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LDA.w #$4DE4
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STA.l $7F0570
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STA.l $7F0578
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LDA.w #$8DE4
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STA.l $7F061E
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STA.l $7F0632
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LDA.w #$CDE4
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STA.l $7F0630
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STA.l $7F0638
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LDX.w #$000E
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-
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LDA.w #$0DE5
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STA.l $7F0560, X
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LDA.w #$8DE5
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STA.l $7F0620, X
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DEX : DEX
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BPL -
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LDX.w #$0002
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-
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LDA.w #$0DE5
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STA.l $7F0574, X
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LDA.w #$8DE5
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STA.l $7F0634, X
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DEX : DEX
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BPL -
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LDX.w #$0040
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-
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LDA.w #$0DE6
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STA.l $7F059E, X
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STA.l $7F05B2, X
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LDA.w #$4DE6
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STA.l $7F05B0, X
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STA.l $7F05B8, X
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TXA
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SEC : SBC.w #$0040
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TAX
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@@ -830,6 +1005,7 @@ DrawDoorsMapSprites:
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BNE +
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JSR DrawDoorsMapBlinker
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+
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JSR DrawDoorsStairs
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JSR DrawDoorsMapCursor
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REP #$20
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@@ -868,7 +1044,7 @@ DrawDoorsMapBlinker:
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AND.w #$01E0
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ASL A : ASL A : ASL A
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XBA
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CLC : ADC.w #$0064
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CLC : ADC.w #$0044
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STA.w OAMBuffer+1, X
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SEP #$20
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@@ -891,7 +1067,7 @@ DrawDoorsMapBossRoom:
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LDA.l DungeonMapBossRooms, X
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STA.b $0E
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LDX.b #$28
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LDX.b #!DoorSlotCount*2-2
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-
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LDA.l DoorSlots, X
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AND.w #$00FF
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@@ -939,7 +1115,7 @@ DrawDoorsMapBossIcon:
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TAY
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REP #$20
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LDA.w #$3048
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LDA.w #$4830
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STA.w OAMBuffer, Y
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LDA.w #$3103
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@@ -1038,7 +1214,7 @@ MoveDoorsMapCursor:
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BNE .from_end
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.from_start
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AND.b #$03
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AND.b #$0F
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TAX
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LDA.l NextCursorSpecial_start_direction, X
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STA.b $00
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@@ -1046,7 +1222,7 @@ MoveDoorsMapCursor:
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BRA .easy
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.from_end
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AND.b #$03
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AND.b #$0F
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TAX
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LDA.l NextCursorSpecial_end_direction, X
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STA.b $00
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@@ -1111,11 +1287,11 @@ DoorsMapSelectCursor:
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ClearDoorsMapBG1:
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LDA.w #$000B
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STA.b $00
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LDA.w #$1110
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LDA.w #$1090
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STA.b $02
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LDA.w GFXStripes
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TAY
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CLC : ADC.w #$0048
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CLC : ADC.w #$0054
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STA.w GFXStripes
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.next_row
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@@ -1134,19 +1310,30 @@ ClearDoorsMapBG1:
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DEC.b $00
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BPL .next_row
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LDA.w #$D012
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STA.w GFXStripes+2, Y
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LDA.w #$F012
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STA.w GFXStripes+8, Y
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LDA.w #$1640
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STA.w GFXStripes+4, Y
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STA.w GFXStripes+10, Y
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LDA.w #$0300
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STA.w GFXStripes+6, Y
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STA.w GFXStripes+12, Y
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RTL
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ClearDoorsMapBG2:
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LDX.w #$0220
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; main area
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LDX.w #$0120
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LDA.w #$000B
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STA.b $00
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STA.b $02
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LDA.w #$0300
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.next
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.next_main
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STA.l $7F0000, X
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INX : INX
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DEC.b $02
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BPL .next
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BPL .next_main
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LDA.w #$000B
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STA.b $02
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@@ -1156,6 +1343,79 @@ ClearDoorsMapBG2:
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LDA.w #$0300
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DEC.b $00
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BPL .next
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BPL .next_main
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; stairs area
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LDX.w #$0560
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LDA.w #$0007
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STA.b $02
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.next_stairs
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LDA.w #$0DE5
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STA.l $7F0000, X
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LDA.w #$0300
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STA.l $7F0040, X
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STA.l $7F0080, X
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INX : INX
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DEC.b $02
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BPL .next_stairs
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; drop area
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LDX.w #$0574
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LDA.w #$0DE5
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STA.l $7F0574
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STA.l $7F0576
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LDA.w #$0300
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STA.l $7F05B4
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STA.l $7F05B6
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STA.l $7F05F4
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STA.l $7F05F6
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RTL
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DrawDoorsStairs:
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LDA.l CurrentDisplayedRoom
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TAX
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LDA.l SpiralPropsIndex, X
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TAX
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LDA.l SpiralProps, X
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STA.b $0E
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STZ.b $0F
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BEQ .done
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.next_sprite
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LDY.b $00
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LDA.b #$00
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STA.w OAMBufferAux, Y
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TYA
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ASL A : ASL A
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TAY
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INX : INX
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LDA.l SpiralProps, X
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PHX
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ASL A
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TAX
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LDA.l DoorSlotsSprites
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CLC : ADC.l SpiralLabelOffsets, X
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STA.w OAMBuffer, Y
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LDA.l DoorSlotsSprites+1
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CLC : ADC.l SpiralLabelOffsets+1, X
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STA.w OAMBuffer+1, Y
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||||
PLX
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||||
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LDA.b #$39
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||||
CLC : ADC.b $0F
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||||
STA.w OAMBuffer+2, Y
|
||||
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||||
LDA.b #$33
|
||||
STA.w OAMBuffer+3, Y
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||||
INC.b $00
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||||
INC.b $0F
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DEC.b $0E
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BNE .next_sprite
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||||
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.done
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RTS
|
||||
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@@ -1,34 +1,42 @@
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DoorSlotsSprites:
|
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; center
|
||||
dw $68A8
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dw $48A8
|
||||
; north
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||||
dw $4090, $40A8, $40C0
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dw $4098, $40B8
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dw $2090, $20A8, $20C0
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dw $2098, $20B8
|
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; west
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dw $5080, $6880, $8080
|
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dw $5880, $7880
|
||||
dw $3080, $4880, $6080
|
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dw $3880, $5880
|
||||
; south
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dw $9090, $90A8, $90C0
|
||||
dw $9098, $90B8
|
||||
dw $7090, $70A8, $70C0
|
||||
dw $7098, $70B8
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; east
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||||
dw $50D0, $68D0, $80D0
|
||||
dw $58D0, $78D0
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||||
dw $30D0, $48D0, $60D0
|
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dw $38D0, $58D0
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||||
; stairs
|
||||
dw $B080, $B098, $B0B0
|
||||
; drop/warp
|
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dw $B0D0
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||||
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DoorSlotsBG1:
|
||||
; center
|
||||
dw $11B5
|
||||
dw $1135
|
||||
; north
|
||||
dw $1112, $1115, $1118
|
||||
dw $1113, $1117
|
||||
dw $1092, $1095, $1098
|
||||
dw $1093, $1097
|
||||
; west
|
||||
dw $1150, $11B0, $1210
|
||||
dw $1170, $15F0
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||||
dw $10D0, $1130, $1190
|
||||
dw $10F0, $1170
|
||||
; south
|
||||
dw $1252, $1255, $1258
|
||||
dw $1253, $1257
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||||
dw $11D2, $11D5, $11D8
|
||||
dw $11D3, $11D7
|
||||
; east
|
||||
dw $115A, $11BA, $121A
|
||||
dw $117A, $11FA
|
||||
dw $10DA, $113A, $119A
|
||||
dw $10FA, $117A
|
||||
; stairs
|
||||
dw $12D0, $12D3, $12D6
|
||||
; drop/warp
|
||||
dw $12DA
|
||||
|
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DoorSlotsBG2:
|
||||
; center
|
||||
@@ -45,6 +53,10 @@ DoorSlotsBG2:
|
||||
; east
|
||||
dw $FF4A, $000A, $00CA
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||||
dw $FF8A, $008A
|
||||
; stairs
|
||||
dw $0336, $033C, $0342
|
||||
; drop/warp
|
||||
dw $034A
|
||||
|
||||
DoorSlotSides:
|
||||
db $02, $0C, $16, $20
|
||||
@@ -68,34 +80,40 @@ NextCursorSlot:
|
||||
db $06, $FF, $07, $00
|
||||
db $07, $FF, $08, $00
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||||
; bottom
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||||
db $00, $E1, $FF, $0E
|
||||
db $00, $0E, $FF, $0F
|
||||
db $00, $0F, $FF, $E3
|
||||
db $00, $0B, $FF, $0C
|
||||
db $00, $0C, $FF, $0D
|
||||
db $00, $E1, $C4, $0E
|
||||
db $00, $0E, $C4, $0F
|
||||
db $00, $0F, $C4, $E3
|
||||
db $00, $0B, $C4, $0C
|
||||
db $00, $0C, $C4, $0D
|
||||
; right
|
||||
db $E0, $00, $13, $FF
|
||||
db $13, $00, $14, $FF
|
||||
db $14, $00, $E2, $FF
|
||||
db $10, $00, $11, $FF
|
||||
db $11, $00, $12, $FF
|
||||
; stairs
|
||||
db $C2, $E1, $FF, $16
|
||||
db $C2, $15, $FF, $17
|
||||
db $C2, $16, $FF, $18
|
||||
; drop/warp
|
||||
db $C2, $17, $FF, $E3
|
||||
|
||||
NextCursorSpecial:
|
||||
.center
|
||||
db $02, $04, $05, $01, $03, $FF
|
||||
db $07, $09, $0A, $06, $08, $FF
|
||||
db $0C, $0E, $0F, $0B, $0D, $FF
|
||||
db $0C, $0E, $0F, $0B, $0D, $15, $16, $17, $18, $FF
|
||||
db $11, $13, $14, $10, $12, $FF
|
||||
.center_offset
|
||||
db $00, $06, $0C, $12
|
||||
db $00, $06, $0C, $16
|
||||
.start_index
|
||||
db $01, $06, $0B, $10
|
||||
db $01, $06, $0B, $10, $15
|
||||
.start_direction
|
||||
db $03, $02, $03, $02
|
||||
db $03, $02, $03, $02, $03
|
||||
.end_index
|
||||
db $03, $08, $0D, $12
|
||||
db $03, $08, $0D, $12, $18
|
||||
.end_direction
|
||||
db $01, $00, $01, $00
|
||||
db $01, $00, $01, $00, $01
|
||||
|
||||
SingleEdgeCurrentRoomConnectors:
|
||||
.north
|
||||
@@ -233,8 +251,8 @@ EdgeConnectionIndices:
|
||||
dw $0565, $0042
|
||||
dw $0574, $0045
|
||||
dw $0575, $0048
|
||||
dw $0382, $004B
|
||||
dw $0582, $004E
|
||||
dw $0582, $004B
|
||||
dw $0382, $004E
|
||||
dw $0385, $0051
|
||||
dw $03CC, $0054
|
||||
dw $05CC, $0057
|
||||
|
||||
38
dungeon_map/data/fall_warps.asm
Normal file
38
dungeon_map/data/fall_warps.asm
Normal file
@@ -0,0 +1,38 @@
|
||||
FallTable:
|
||||
db $07, $17 ; Moldorm Arena
|
||||
db $17, $27 ; Below Moldorm drop to Big Chest
|
||||
db $1E, $3E ; IP first drop
|
||||
db $27, $31 ; ToH Big Chest drop
|
||||
db $31, $77 ; Second Floor ToH
|
||||
db $39, $29 ; Mothula drop
|
||||
db $3A, $0A ; Pod front drop
|
||||
db $3D, $96 ; GT Torches drop
|
||||
db $4D, $A6 ; Moldorm 2 drop
|
||||
db $54, $34 ; Left side Swamp
|
||||
db $5E, $7E ; IP drop to tall icy room
|
||||
db $7E, $9E ; Freezors drop (to big chest)
|
||||
db $8C, $1C ; Ice Armos drop
|
||||
db $97, $D1 ; Mire Cutscene
|
||||
db $9E, $BE ; IP Big Chest tile (push blocks)
|
||||
db $CE, $DE ; Kholdstare drop
|
||||
; db $65, $AC ; TT Attic
|
||||
; db $77, $A7 ; ToH drop to fairy room (Herapot)
|
||||
; db $A9, $89 ; EP drop to fairy room
|
||||
; db $BE, $4F ; IP drop to fairy room
|
||||
db $FF
|
||||
|
||||
WarpTable:
|
||||
db $09, $4B ; PoD Basement (start)
|
||||
db $0A, $09 ; PoD Stalfos Basement
|
||||
db $0B, $6A ; PoD Turtle Room to Boss
|
||||
db $4B, $09 ; PoD Basement (mimics)
|
||||
db $7B, $9D ; GT post-compass
|
||||
db $7D, $9B ; GT warp maze
|
||||
db $9D, $7B ; GT compass room
|
||||
db $9B, $7D ; GT warp maze
|
||||
db $B1, $B2 ; South of Fishbone warp
|
||||
db $D1, $B1 ; Mire Big Key Chest warp
|
||||
; db $89, $A9 ; EP Fairy Room
|
||||
; db $A7, $17 ; ToH Fairy Room
|
||||
; db $4F, $BE ; IP Fairy Room
|
||||
db $FF
|
||||
66
dungeon_map/data/spiral_stairs.asm
Normal file
66
dungeon_map/data/spiral_stairs.asm
Normal file
@@ -0,0 +1,66 @@
|
||||
SpiralPropsIndex:
|
||||
db $00, $04, $07, $00, $01, $00, $00, $0D, $00, $10, $04, $00, $15, $00, $0A, $00
|
||||
db $00, $07, $00, $00, $00, $01, $07, $1C, $00, $00, $21, $00, $26, $01, $0A, $00
|
||||
db $00, $00, $00, $00, $00, $00, $29, $30, $01, $00, $00, $00, $00, $00, $00, $00
|
||||
db $00, $35, $00, $00, $3A, $00, $00, $00, $01, $00, $04, $00, $00, $00, $00, $3D
|
||||
db $40, $07, $07, $00, $00, $01, $00, $00, $00, $00, $43, $00, $07, $07, $07, $00
|
||||
db $00, $00, $00, $01, $48, $00, $00, $00, $00, $00, $00, $00, $07, $07, $00, $4B
|
||||
db $00, $00, $00, $01, $50, $00, $07, $00, $00, $00, $53, $01, $01, $00, $58, $00
|
||||
; 0 1 2 3 4 5 6 7 8 9 a b c d e f
|
||||
db $5B, $01, $04, $00, $00, $00, $60, $67, $00, $00, $00, $00, $00, $00, $00, $6E
|
||||
db $01, $00, $00, $00, $00, $00, $00, $71, $00, $00, $00, $00, $76, $00, $04, $00
|
||||
db $00, $07, $00, $04, $00, $00, $00, $01, $7D, $0A, $00, $00, $00, $00, $04, $00
|
||||
db $01, $00, $04, $00, $00, $01, $07, $00, $00, $00, $00, $0A, $00, $00, $07, $00
|
||||
db $80, $00, $00, $00, $00, $01, $01, $00, $00, $00, $00, $00, $01, $00, $07, $00
|
||||
db $85, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
|
||||
db $8A, $04, $8F, $00, $00, $00, $00, $00, $00, $00, $0A, $00, $00, $00, $00, $00
|
||||
db $04
|
||||
|
||||
SpiralProps:
|
||||
db $00 ;null row
|
||||
db $01, $00, $00 ; ($01) Single Top-Left Staircase
|
||||
db $01, $00, $01 ; ($04) Single Top-Middle Staircase
|
||||
db $01, $00, $02 ; ($07) Single Top-Right Staircase
|
||||
db $01, $00, $05 ; ($0A) Single Staircase at Top of Bottom Left Quadrant
|
||||
|
||||
db $01, $00, $04 ; ($0D) Moldorm
|
||||
db $02, $00, $00, $01, $02 ; ($10) Pod Basement
|
||||
db $03, $00, $00, $01, $01, $02, $02 ; ($15) GT Entrance
|
||||
db $02, $00, $03, $01, $04 ; ($1C) Hera Below Moldorm
|
||||
db $03, $00, $01, $01, $02 ; ($21) PoD Bridge
|
||||
db $01, $00, $08 ; ($26) GT Ice Armos
|
||||
db $03, $00, $01, $01, $02, $02, $09 ; ($29) Swamp Statue
|
||||
db $02, $00, $03, $01, $04 ; ($30) Hera Big Chest
|
||||
db $02, $00, $04, $02, $09 ; ($35) Hera Startiles (middle value unused)
|
||||
db $01, $00, $08 ; ($3A) West Swamp
|
||||
db $01, $00, $05 ; ($3D) Ice Hamlift
|
||||
db $01, $00, $07 ; ($40) Aga Guards
|
||||
db $02, $00, $00, $01, $02 ; ($43) Pod Entrance
|
||||
db $01, $00, $08 ; ($48) Swamp Attic
|
||||
db $03, $03, $05, $04, $06 ; ($4B) Ice U (1st three values unused)
|
||||
db $01, $00, $05 ; ($50) TT Attic Left
|
||||
db $02, $00, $01, $01, $02 ; ($53) Pod Rupees
|
||||
db $01, $00, $04 ; ($58) Ice Gators
|
||||
db $02, $01, $00, $02, $01 ; ($5B) HC Tiny (first value placeholder)
|
||||
db $03, $00, $01, $01, $02, $02, $09 ; ($60) Swamp Sunken
|
||||
db $03, $01, $00, $02, $08, $03, $09 ; ($67) Hera Entrance (first value unused)
|
||||
db $01, $00, $08 ; ($6E) Ice Hookshot
|
||||
db $02, $01, $00, $03, $08 ; ($71) Hera Basement (first and third values unused)
|
||||
db $03, $00, $00, $01, $02, $03, $08 ; ($76) GT Circle (third value unused)
|
||||
db $01, $00, $07 ; ($7D) Mire Entrance
|
||||
db $02, $00, $02, $02, $09 ; ($80) Tower Usains (2nd value unused)
|
||||
db $02, $00, $02, $02, $09 ; ($85) Tower Dark2 (2nd value unused)
|
||||
db $02, $00, $02, $02, $09 ; ($8A) Tower Dark1 (2nd value unused)
|
||||
db $01, $00, $09 ; ($8F) Mire2
|
||||
|
||||
SpiralLabelOffsets:
|
||||
db 1, -8
|
||||
db 5, -8
|
||||
db 9, -8
|
||||
db -6, -1
|
||||
db 15, -1
|
||||
db 1, 0
|
||||
db 5, 0
|
||||
db 9, 0
|
||||
db -6, 7
|
||||
db 15, 7
|
||||
@@ -35,3 +35,5 @@ incsrc draw_loot.asm
|
||||
incsrc check_loot.asm
|
||||
incsrc blink_loot.asm
|
||||
incsrc data/doors_display.asm
|
||||
incsrc data/spiral_stairs.asm
|
||||
incsrc data/fall_warps.asm
|
||||
|
||||
@@ -209,31 +209,38 @@ dw $2263, $0100, $A100
|
||||
dw $2363, $0E40, $A101
|
||||
dw $2B63, $0100, $E100
|
||||
|
||||
; right side border
|
||||
dw $CE60, $0100, $2100
|
||||
dw $CF60, $1A40, $2101
|
||||
dw $DD60, $0100, $6100
|
||||
dw $EE60, $1AC0, $2110
|
||||
dw $FD60, $1AC0, $6110
|
||||
dw $AE62, $0100, $A100
|
||||
dw $AF62, $1A40, $A101
|
||||
dw $BD62, $0100, $E100
|
||||
; right side top area border
|
||||
dw $4E60, $0100, $2100
|
||||
dw $4F60, $1A40, $2101
|
||||
dw $5D60, $0100, $6100
|
||||
dw $6E60, $1AC0, $2110
|
||||
dw $7D60, $1AC0, $6110
|
||||
dw $2E62, $0100, $A100
|
||||
dw $2F62, $1A40, $A101
|
||||
dw $3D62, $0100, $E100
|
||||
|
||||
; blank above and below
|
||||
dw $4E60, $1E40, $2111
|
||||
dw $6E60, $1E40, $2111
|
||||
dw $8E60, $1E40, $2111
|
||||
dw $AE60, $1E40, $2111
|
||||
; right side bottom area border
|
||||
dw $8E62, $0100, $2100
|
||||
dw $8F62, $1A40, $2101
|
||||
dw $9D62, $0100, $6100
|
||||
dw $AE62, $06C0, $2110
|
||||
dw $BD62, $06C0, $6110
|
||||
dw $2E63, $0100, $A100
|
||||
dw $2F63, $1A40, $A101
|
||||
dw $3D63, $0100, $E100
|
||||
|
||||
dw $CE62, $1E40, $2111
|
||||
dw $EE62, $1E40, $2111
|
||||
dw $0E63, $1E40, $2111
|
||||
dw $2E63, $1E40, $2111
|
||||
; blank between right side areas
|
||||
dw $4E62, $1E40, $2111
|
||||
dw $6E62, $1E40, $2111
|
||||
|
||||
dw $4063, $4640, $2111
|
||||
dw $6063, $4640, $2111
|
||||
|
||||
; horizontal borders
|
||||
; map area inside top area
|
||||
dw $6F60, $1A40, $1D11
|
||||
dw $8F60, $1A40, $1D11
|
||||
dw $AF60, $1A40, $1D11
|
||||
dw $CF60, $1A40, $1D11
|
||||
dw $EF60, $1A40, $1D11
|
||||
dw $0F61, $1A40, $1D11
|
||||
dw $2F61, $1A40, $1D11
|
||||
@@ -244,57 +251,23 @@ dw $AF61, $1A40, $1D11
|
||||
dw $CF61, $1A40, $1D11
|
||||
dw $EF61, $1A40, $1D11
|
||||
dw $0F62, $1A40, $1D11
|
||||
dw $2F62, $1A40, $1D11
|
||||
dw $4F62, $1A40, $1D11
|
||||
dw $6F62, $1A40, $1D11
|
||||
dw $8F62, $1A40, $1D11
|
||||
|
||||
dw $B561, $0300
|
||||
; center square
|
||||
dw $3561, $0300
|
||||
dw $5D4C, $1D4C
|
||||
|
||||
dw $D561, $0300
|
||||
dw $5561, $0300
|
||||
dw $DD4C, $9D4C
|
||||
|
||||
; ; horizontal borders
|
||||
; dw $B160, $1440, $1D11
|
||||
; dw $1161, $1440, $1D11
|
||||
; dw $7161, $1440, $1D11
|
||||
; dw $D161, $1440, $1D11
|
||||
; dw $3162, $1440, $1D11
|
||||
; dw $9162, $1440, $1D11
|
||||
; dw $F162, $1440, $1D11
|
||||
; dw $5163, $1440, $1D11
|
||||
;
|
||||
; ; vertical borders
|
||||
; dw $B060, $12C0, $1D11
|
||||
; dw $BC60, $12C0, $1D11
|
||||
; dw $3062, $12C0, $1D11
|
||||
; dw $3C62, $12C0, $1D11
|
||||
;
|
||||
; macro TopOfDoorSquares(start)
|
||||
; ; silly Big Endian
|
||||
; db <start>>>8, <start>, $00, $15
|
||||
; dw $5D4C, $1D4C, $1D11, $5D4C, $1D4C, $1D11, $5D4C, $1D4C, $1D11, $5D4C, $1D4C
|
||||
; endmacro
|
||||
;
|
||||
; macro BottomOfDoorSquares(start)
|
||||
; ; silly Big Endian
|
||||
; db <start>>>8, <start>, $00, $15
|
||||
; dw $DD4C, $9D4C, $1D11, $DD4C, $9D4C, $1D11, $DD4C, $9D4C, $1D11, $DD4C, $9D4C
|
||||
; endmacro
|
||||
;
|
||||
; macro FullDoorRow(start)
|
||||
; %TopOfDoorSquares(<start>)
|
||||
; %BottomOfDoorSquares(<start>+$20)
|
||||
; endmacro
|
||||
;
|
||||
; ; top grid
|
||||
; %FullDoorRow($60D1)
|
||||
; %FullDoorRow($6131)
|
||||
; %FullDoorRow($6191)
|
||||
;
|
||||
; %FullDoorRow($6251)
|
||||
; %FullDoorRow($62B1)
|
||||
; %FullDoorRow($6311)
|
||||
; map area inside bottom area
|
||||
dw $AF62, $1A40, $1D11
|
||||
|
||||
dw $CF62, $1B00
|
||||
dw $1D11, $5D4C, $1D4C, $1D11, $5D4C, $1D4C, $1D11, $5D4C, $1D4C, $1D11, $1D11, $5D4C, $1D4C, $1D11
|
||||
|
||||
dw $EF62, $1B00
|
||||
dw $1D11, $DD4C, $9D4C, $1D11, $DD4C, $9D4C, $1D11, $DD4C, $9D4C, $1D11, $1D11, $DD4C, $9D4C, $1D11
|
||||
|
||||
dw $0F63, $1A40, $1D11
|
||||
|
||||
db $FF
|
||||
|
||||
Binary file not shown.
Binary file not shown.
6
ram.asm
6
ram.asm
@@ -569,9 +569,9 @@ CachedCurrentFloor = $7EC22B ; to restore when closing
|
||||
CurrentDisplayedRoom = $7EC22C ; 2 bytes, used by dungeon map
|
||||
DisplayedRoomDoorIndex = $7EC22E ; 2 bytes, used by dungeon map
|
||||
;
|
||||
DoorSlots = $7EC230 ; $2A bytes, used by dungeon map
|
||||
DoorSlotScratch = $7EC25A ; 6 bytes, used by dungeon map
|
||||
DoorSlotCursor = $7EC260 ; 2 bytes, used by dungeon map
|
||||
DoorSlots = $7EC230 ; $32 bytes, used by dungeon map
|
||||
DoorSlotScratch = $7EC262 ; 6 bytes, used by dungeon map
|
||||
DoorSlotCursor = $7EC268 ; 2 bytes, used by dungeon map
|
||||
;
|
||||
LastBGSet = $7EC2F8 ; Lists loaded sheets to check for decompression. 4 bytes.
|
||||
;
|
||||
|
||||
Reference in New Issue
Block a user